Darkwire Ext List
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Icon | Shader Name | Author | Description | Renderer | PS level | Samples | Mirror link | Download link | Includes | Release Date | Last Updated | XML Filename | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Add | Clickteam | Adds RGB values together, background R + image R, etc. | DX8+ | N/A | N/A | N/A | X, _, _, _ | 3/21/2008+ | 10/19+/2008+ | Built-in | Uses SciLexer.dll (in Fusion root) and ScintillaNet.dll while edited (not placed) in Fusion editor. Also, first! | ||
AND | Clickteam | Uses Bitwise AND on the background and image. | N/A | N/A | N/A | N/A | _, _, _, _ | Built-in | |||||
Inverted | Clickteam | Performs R = 255 - R, G = 255 - G, B = 255 - B, inverting colours. | DX8+ | N/A | N/A | N/A | _, _, _, _ | Built-in | |||||
Monochrome | Clickteam | Sums RGB and divides by 3 into a greyscale image. | DX8+ | N/A | N/A | N/A | _, _, _, _ | Built-in | |||||
OR | Clickteam | Uses Bitwise OR on the background and image. | N/A | N/A | N/A | N/A | _, _, _, _ | Built-in | |||||
Semi-transparent | Clickteam | Not recommended; use alpha blend coeff instead. | DX8+ | N/A | N/A | N/A | _, _, _, _ | Built-in | |||||
Subtract | Clickteam | Checks foreground and background colors, then subtracts the colors from one by other depending on which has the greater brightness value. | DX8+ | N/A | N/A | N/A | _, _, _, _ | Built-in | |||||
XOR | Clickteam | Uses Bitwise XOR on the background and image. | N/A | N/A | N/A | N/A | _, _, _, _ | Built-in | |||||
Alpha Dither | Sketchy, DX11 port by NaitorStudios | Simulates alpha channel transparency using ordered dithering. | DX9+ | 2.49 | Here | Here | X, E, _, _ | 29/09/2017 | 16/02/2022 | AlphaDither | |||
SSMatte With | CallofAS22 | Use Spritesheet to be Mask, the Masktexture is displayed only on the area of ​​the Miantexture. | DX9 | 2 | Here | Here | X, _, _, _ | 17/01/2020 | 18/01/2020 | SSMatteWith | ssMatter examples.zip | ||
SSMatte Out | CallofAS22 | Use Spritesheet to Matte out. | DX9 | 2 | Here | Here | X, _, _, _ | 17/01/2020 | 18/01/2020 | SSMatteOut | ssMatter examples.zip | ||
SSMatte in | CallofAS22 | Use Spritesheet to Matte in. | DX9 | 2 | Background | Here | Here | X, _, _, _ | 17/01/2020 | 18/01/2020 | SSMatteIn | ssMatter examples.zip | |
Underwater Effect | For free and/or commercial use. | Distorts everything layered behind it, water style. | DX9+, Android, iOS, Mac | 2.49 | Texture, Background | Here | Here | X, E, T, _ | 21/04/2017 | 16/09/2022 | UnderwaterChrilley | ||
Silhouette | fnkycoldmadeanr | Applies a silhouette to an object if it is behind another object. | DX9+ | 2 | Background | Here | N/A | X, E, _, _ | 14/07/2019 | 19/07/2019 | Silhouette | ||
TileNormalMap | Andos, Sketchy, SolarB. DX11 Port by NaitorStudios | Apply a normal map from a tileset to an object | DX9+ | 2 | Here | Here | X, E, T, O | 13/12/2014 | 13/02/2022 | TileNormalMap | |||
Greyscale Fade | Shadoku | Fade to/from black using a greyscale image. | DX9 | 2 | Here | Here | X, E, _, _ | 21/11/2016 | 21/11/2016 | GreyscaleFade | |||
Vector Scaler | Nobuyuki ([email protected]) | An algorithm for smoothly scaling edge textures using preprocessed distance fields stored in the alpha channel. | DX9 | 2 | Here | Here | X, E, _, _ | 23/11/2010 | 23/11/2010 | VectorScale | |||
Monochrome with color | Neomonkey | Keeps one colour and changes other colours into monochrome | DX9 | 2 | Here | Here | X, _, _, _ | 20/12/2010 | 20/12/2010 | MonochromeColour | |||
Bayer Dither FX | Sloxone | Bayer Dither MMF2.5 Dx11 | DX11 | 2 | Here | Here | X, _, _, _ | 02/06/2020 | 03/06/2020 | Bayerd | |||
Tilt7 | Sketchy / MuddyMole, DX11 Port by NaitorStudios | Tilt 3D | DX9+ | 2.49 | Here | Here | X, E, _, _ | 02/02/2022 | 28/11/2022 | tilt7 | |||
v_wave | mihailsh | DX9+, Android, iOS, Mac | 2.5 | Here | N/A | X, E, _, _ | 10/02/2018 | 29/07/2022 | v_wave | ||||
h_wave | mihailsh | DX9+, Android, iOS, Mac | 2.5 | Here | N/A | X, E, _, _ | 10/02/2018 | 29/07/2022 | h_wave | ||||
diss2_up | mihailsh | DX9+, Android, iOS, Mac | 2.5 | Here | N/A | X, E, _, _ | 10/02/2018 | 29/07/2022 | diss2_up | ||||
diss2_swirl | mihailsh | DX9+, Android, iOS, Mac | 2.5 | Here | N/A | X, E, _, _ | 10/02/2018 | 29/07/2022 | diss2_swirl | ||||
diss2_right | mihailsh | DX9+, Android, iOS, Mac | 2.5 | Here | N/A | X, E, _, _ | 10/02/2018 | 29/07/2022 | diss2_right | ||||
diss2_left | mihailsh | DX9+, Android, iOS, Mac | 2.5 | Here | N/A | X, E, _, _ | 10/02/2018 | 29/07/2022 | diss2_left | ||||
diss2_down | mihailsh | DX9+, Android, iOS, Mac | 2.5 | Here | N/A | X, E, _, _ | 10/02/2018 | 29/07/2022 | diss2_down | ||||
diss2_center | mihailsh | flush to center resize effect | DX9+, Android, iOS, Mac | 2.5 | Here | N/A | X, E, _, _ | 10/02/2018 | 29/07/2022 | diss2_center | |||
diss_scanlines_up | mihailsh | Motion effect of scan lines moving upwards, mostly used to simulate old CRT monitors as the electron beam scanned the screen | DX9+, Android, iOS, Mac | 2.5 | Here | N/A | X, E, _, _ | 10/02/2018 | 29/07/2022 | diss_scanlines_up | |||
diss_scanlines_down | mihailsh | Motion effect of scan lines moving downwards, mostly used to simulate old CRT monitors as the electron beam scanned the screen | DX9+, Android, iOS, Mac | 2.5 | Here | N/A | X, E, _, _ | 10/02/2018 | 29/07/2022 | diss_scanlines_down | |||
diss_noise | mihailsh | DX9+, Android, iOS, Mac | 2.5 | Here | N/A | X, E, _, _ | 10/02/2018 | 29/07/2022 | diss_noise | ||||
diss_alpha_effect | mihailsh | DX9+, Android, iOS, Mac | 2.5 | Here | N/A | X, E, _, _ | 10/02/2018 | 29/07/2022 | diss_alpha_effect | ||||
Some water | mihailsh | DX9+ | 2.5 | Background | Here | N/A | X, E, T, _ | 16/01/2018 | 17/05/2019 | some_water | |||
P3D Sprites | Lizard King | Sprites depth and lighting, opacity setting for P3D 2.x | DX9 | 2.5 | Here | N/A | X, E, T, O | 03/02/2018 | 03/02/2018 | P3D_sprites | |||
P3D ipm - Planes (triangle) | Lizard King | Perspective projection to a textured plane, specifically designed for P3D 2.x | DX9 | 2.5 | Here | N/A | X, E, T, O | 21/11/2017 | 21/11/2017 | P3D_ipm_p_t | |||
P3D ipm - Planes (repeat) | Lizard King | Perspective projection to a textured plane, specifically designed for P3D 2.x | DX9 | 2.5 | Here | N/A | X, E, T, O | 15/12/2017 | 15/12/2017 | P3D_ipm_p_r | |||
P3D ipm - Planes | Lizard King | Perspective projection to a textured plane, specifically designed for P3D 2.x | DX9 | 2.5 | Here | N/A | X, E, T, O | 11/12/2017 | 11/12/2017 | P3D_ipm_p | |||
P3D ipm - IS Triangle Mesh | Lizard King | Raytraces a textured triangle, specifically designed for P3D 2.x | DX9 | 2.5 | Here | N/A | X, E, T, O | 04/02/2018 | 04/02/2018 | P3D_ipm_IS_tm | |||
P3D ipm - IS Skydome | Lizard King | Raytraces a textured sphere to use as a dome, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 21/11/2017 | 11/02/2022 | P3D_ipm_IS_Skydome | |||
P3D ipm - IS Skybox | Lizard King | Raytraces a textured box, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 12/01/2018 | 12/01/2018 | P3D_ipm_IS_Skybox | |||
P3D ipm - IS Sphere alpha through | Lizard King | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 22/04/2018 | 22/04/2018 | P3D_ipm_IS_s_at | |||
P3D ipm - IS Sphere | Lizard King | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 22/04/2018 | 22/04/2018 | P3D_ipm_IS_s | |||
P3D ipm - IS Quadrilateral Mesh | Lizard King | Raytraces a textured quadrilateral, specifically designed for P3D 2.x | DX9 | 2.5 | Here | N/A | X, E, T, O | 05/02/2018 | 05/02/2018 | P3D_ipm_IS_qm | |||
P3D ipm - IS Cylinder Repeat | Lizard King | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 14/05/2018 | 14/05/2018 | P3D_ipm_IS_cr | |||
P3D ipm - IS Cylinder alpha through | Lizard King | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 22/04/2018 | 22/04/2018 | P3D_ipm_IS_c_at | |||
P3D ipm - IS Cylinder | Lizard King | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 22/04/2018 | 22/04/2018 | P3D_ipm_IS_c | |||
P3D ipm - IS Voxbox | Lizard King | Raytraces a single color, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 16/01/2018 | 16/01/2018 | P3D_ipm_IS_bv | |||
P3D ipm - IS Box Repeat Cubemap Absolute coords | Lizard King | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 12/01/2018 | 12/01/2018 | P3D_ipm_IS_brca | |||
P3D ipm - IS Box Repeat Cubemap | Lizard King | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 12/01/2018 | 12/01/2018 | P3D_ipm_IS_brc | |||
P3D ipm - IS Box Repeat Absolute coords | Lizard King | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 12/01/2018 | 12/01/2018 | P3D_ipm_IS_bra | |||
P3D ipm - IS Box Repeat | Lizard King | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 12/01/2018 | 12/01/2018 | P3D_ipm_IS_br | |||
P3D ipm - IS Displaced Volume _ half | Lizard King - special thanks to MuddyMole | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 17/01/2018 | 17/01/2018 | P3D_ipm_IS_bd_h | |||
P3D ipm - IS Displaced Volume | Lizard King - special thanks to MuddyMole | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 17/01/2018 | 17/01/2018 | P3D_ipm_IS_bd | |||
P3D ipm - IS Box | Lizard King | Raytraces a textured box, specifically designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 13/01/2018 | 13/01/2018 | P3D_ipm_IS_b | |||
P3D ipm - Ground Heightmap 8bit Grayscale Interpolated | Lizard King - special thanks to MuddyMole | Raymarching on a 8 bit grayscale heightmap - designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 02/01/2018 | 02/01/2018 | P3D_ipm_gh8gi | |||
P3D ipm - Ground Heightmap 8bit Grayscale | Lizard King - special thanks to MuddyMole | Raymarching on a 8 bit grayscale heightmap - designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 02/01/2018 | 02/01/2018 | P3D_ipm_gh8g | |||
P3D ipm - Ground Heightmap 8bit Alpha Mirror | Lizard King - special thanks to MuddyMole | Raymarching on a 8 bit Alpha heightmap - designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 15/01/2018 | 15/01/2018 | ||||
P3D ipm - Ground Heightmap 8bit Alpha | Lizard King - special thanks to MuddyMole | Raymarching on a 8 bit Alpha heightmap - designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 17/01/2018 | 17/01/2018 | P3D_ipm_gh8a | |||
P3D ipm - Ground Heightmap 16bit Mirror | Lizard King - special thanks to MuddyMole | Raymarching on a alpha channel heightmap - designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 17/01/2018 | 17/01/2018 | P3D_ipm_gh16m | |||
P3D ipm - Ground Heightmap 16bit Interpolated Mirror | Lizard King - special thanks to MuddyMole | Raymarching on a alpha channel heightmap - designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 17/01/2018 | 17/01/2018 | P3D_ipm_gh16im | |||
P3D ipm - Ground Heightmap 16bit Interpolated | Lizard King - special thanks to MuddyMole | Raymarching on a alpha channel heightmap - designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 17/01/2018 | 17/01/2018 | P3D_ipm_gh16i | |||
P3D ipm - Ground Heightmap 16bit | Lizard King - special thanks to MuddyMole | Raymarching on a alpha channel heightmap - designed for P3D 2.1 | DX9 | 2.5 | Here | N/A | X, E, T, O | 17/01/2018 | 17/01/2018 | P3D_ipm_gh16 | |||
Vivid Light_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Merges Color Burn and Color Dodge. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/11/2021 | 23/06/2022 | VividLight_as | ||
Soft Light_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Multiplies darke tones and screens light tones. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/11/2021 | 23/06/2022 | SoftLight_as | ||
Screen_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Brightens by lighting the the lower layer based on the lightness of the upper layer (Result is always lighter). | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/11/2021 | 23/06/2022 | Screen_as | ||
Pin Light_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Changes lower layer depending on how bright the upper layer is. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/11/2021 | 23/06/2022 | PinLight_as | ||
Overlay_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Muliplies the light colors and screens the dark colors. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/11/2021 | 23/06/2022 | Overlay_as | ||
Multiply_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Multiplies the lower layer with the upper layer. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/11/2021 | 23/06/2022 | Multiply_as | ||
Linear Light_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Same as Vivid Light, but works on the brightness of the lower layer. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/11/2021 | 23/06/2022 | LinearLight_as | ||
Linear Dodge (Add)_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Adds the two layers together. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/11/2021 | 23/06/2022 | LinearDodge_as | ||
Linear Burn (Subtract)_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Like multiply, but more intense. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/11/2021 | 23/06/2022 | LinearBurn_as | ||
Lighten_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Returns the ligher of two sources. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/11/2021 | 23/06/2022 | Lighten_as | ||
Hard Mix_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Rounds the result of Vivid Light to 1 or 0. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 07/11/2021 | 23/06/2022 | HardMix_as | ||
Hard Light_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Muliplies the dark colors and screens the light colors. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/11/2021 | 23/06/2022 | HardLight_as | ||
Exclusion_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Masks the difference of the layers using the darkness of the lower layer. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/11/2021 | 23/06/2022 | Exclusion_as | ||
Difference_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Returns the difference of each color channel pair. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/11/2021 | 06/02/2022 | Difference_as | ||
Darken_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Returns the darker of two sources. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/11/2021 | 23/06/2022 | Darken_as | ||
Color Dodge_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Dodges the lower layer with the upper layer (Result is always lighter). | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 07/11/2021 | 23/06/2022 | ColorDodge_as | ||
Color Burn_as | CallofAS, DX11 port by NaitorStudios | Based on Looki's shader; Burns the lower layer with the upper layer (Result is always darker). | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 08/11/2021 | 06/02/2022 | ColorBurn_as | ||
old_crt_shader | mihailsh | Old CRT Monitor Effect | DX9+, Android, iOS, Mac | 2.5 | Here | N/A | X, E, T, _ | 09/08/2019 | 29/07/2022 | old_crt_shader | |||
old_cinema_film | mihailsh | old cinema film imitation based on image of dust | DX9+ | 2.5 | Here | N/A | X, E, T, _ | 09/08/2019 | 09/08/2019 | old_cinema_film | |||
God_Rays | mihailsh | God Rays simulation | DX9+ | 2.5 | Here | N/A | X, E, T, _ | 09/08/2019 | 09/08/2019 | God_Rays | |||
Cartoon Shading | mihailsh | Some Cartoon Shading. Convert all Ligting in HSL format to other quantity of lights | DX9+ | 2.5 | Here | N/A | X, E, T, _ | 09/08/2019 | 09/08/2019 | Cartoon_Shading | |||
Black_white_film | mihailsh | Blac and White Film color filters simulation | DX9+ | 2.5 | Here | N/A | X, E, T, _ | 12/08/2019 | 12/08/2019 | Black_white_film | |||
8Bits Colors | Sloxone | 8Bits Palette Colors | DX11 | Here | Here | X, _, _, _ | 03/06/2020 | 29/06/2021 | 8Bitscolors | ||||
Colorizer FX | Sloxone,Gigatron 2016, DX11 Port and improved by NaitorStudios | Remove Colors of Sprites DX9 | DX9+ | 2 | Here | Here | X, _, _, _ | 07/05/2022 | 07/05/2022 | Sloxone_Colorizer | |||
Vivid Light | Looki | Merges Color Burn and Color Dodge. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | VividLight | ||
Soft Light | Looki | Multiplies darke tones and screens light tones. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | SoftLight | ||
Screen | Looki | Brightens by lighting the the lower layer based on the lightness of the upper layer (Result is always lighter). | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | Screen | ||
Pin Light | Looki | Changes lower layer depending on how bright the upper layer is. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | PinLight | ||
Overlay | Looki | Muliplies the light colors and screens the dark colors. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | Overlay | ||
Multiply | Looki | Multiplies the lower layer with the upper layer. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | Multiply | ||
Linear Light | Looki | Same as Vivid Light, but works on the brightness of the lower layer. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | LinearLight | ||
Linear Dodge (Add) | Looki | Adds the two layers together. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | LinearDodge | ||
Linear Burn (Subtract) | Looki | Like multiply, but more intense. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | LinearBurn | ||
Lighten | Looki | Returns the ligher of two sources. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | Lighten | ||
Hard Mix | Looki | Rounds the result of Vivid Light to 1 or 0. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | HardMix | ||
Hard Light | Looki | Muliplies the dark colors and screens the light colors. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | HardLight | ||
Exclusion | Looki | Masks the difference of the layers using the darkness of the lower layer. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | Exclusion | ||
Difference | Looki | Returns the difference of each color channel pair. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | Difference | ||
Darken | Looki | Returns the darker of two sources. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | Darken | ||
Color Dodge | Looki | Dodges the lower layer with the upper layer (Result is always lighter). | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 16/04/2020 | ColorDodge | ||
Color Burn | Looki | Burns the lower layer with the upper layer (Result is always darker). | DX9+, Android, iOS, Mac | 2 | Background | Here | Here | X, _, _, _ | 14/03/2009 | 29/07/2022 | ColorBurn | ||
Divide (Photoshop) | NaitorStudios | Looks at the color information in each channel and divides the blend color from the base color. | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 07/11/2021 | 23/06/2022 | Divide_PS | ||
Hard Mix (Accurate) | NaitorStudios | Adds the red, green and blue channel values of the blend color to the RGB values of the base color. If the resulting sum for a channel is 255 or greater, it receives a value of 255; if less than 255, a value of 0. | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 07/11/2021 | 23/06/2022 | HardMix_Accurate | ||
Subtract (Photoshop) | NaitorStudios | Looks at the color information in each channel and subtracts the blend color from the base color. | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 07/11/2021 | 23/06/2022 | Subtract_PS | ||
Color Burn (Accurate) | NaitorStudios | Burns the lower layer with the upper layer (Result is always darker). Note: It has a bit of color banding on DX11 because of how it handles colors, not sure how to fix this... | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 08/11/2021 | 09/02/2022 | ColorBurn_Accurate | ||
Color (Photoshop) | NaitorStudios | Looks at the color information in each channel and divides the blend color from the base color. | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 07/11/2021 | 06/02/2022 | Color_PS | ||
Palette Swapper | Warguy555, DX11 Port by NaitorStudios | Used to swap the palette of an object, be it an active or a background. | DX9+ | 2 | Here | Here | X, E, _, _ | 17/10/2021 | 17/10/2021 | Palette_Swapper | |||
Heat-Haze | DX11 port by NaitorStudios | Heat image distortion. | DX9+ | 2 | Here | Here | X, E, _, _ | 11/01/2014 | 07/02/2023 | HeatHaze | |||
OvineLens | Looki - Modified by [email protected] | Lens effect of the supplied image to the object (white = magnified, black = normal size) | DX9+ | 2 | Here | Here | X, _, T, _ | 01/08/2020 | 12/09/2020 | OvineLens | |||
Rotate | Complex-softwares | Rotate the picture of the object (not the object itself) - (take care to add a transparent 1 pixel border) | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 01/05/2010 | 29/07/2022 | PT_Rotate | |||
Squeeze | Pixelthief. | Pinch an image towards its center, spiralling inwards. | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 02/05/2010 | 29/07/2022 | Squeeze | |||
Squeeze Filter | Pixelthief. | Pinch a background image towards its center, spiralling inwards. | DX9+, Android, iOS, Mac | 2 | Background | Here | Here | X, _, _, _ | 02/05/2010 | 29/07/2022 | Squeeze Filter | ||
Reflection Filter | Pixelthief | Reflects the background inside the area | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 28/05/2010 | 16/04/2020 | Reflection Filter | ||
Studiopolis glass fx | Free for commercial and not commercial, no attribution needed | Effect inspired by Sonic "studiopolis" stage glasses | DX9 | 2 | Texture, Background | Here | Here | X, E, _, _ | 12/03/2017 | 12/03/2017 | Studiopolis | ||
Shape Mask | mihailsh | Mask Background | DX9 | 2 | Background | Here | Here | X, E, _, _ | 10/01/2018 | 10/01/2018 | Shape_mask | ||
Shape Mask2 | mihailsh | Mask Background | DX9 | 2 | Background | Here | Here | X, E, _, _ | 13/01/2018 | 13/01/2018 | Shape_mask2 | ||
Clothing Hue | WarpZone (Modified from Nobuyuki's shader. Original by Nokola) | Shifts a sprite's hue, but ignores reds, browns, peach and orange. This makes it ideal for most human characters. | DX9 | 2 | Here | Here | X, E, _, _ | 04/03/2022 | 04/03/2022 | ClothingHue | |||
3dPerspective | MuddyMole/Sketchy, Ports by NaitorStudios | v1.0.1 - Requires at least 1px of transparent border to work properly | DX9+, Android, iOS, Mac | 2 | Here | Here | X, E, _, _ | 02/12/2022 | 02/12/2022 | 3dPerspective | |||
NinePatch (alpha 1) | Nobuyuki ([email protected]), DX11 Port by NaitorStudios | Create custom-scaled graphical boxes with ease. | DX9+, Android | 2.49 | Here | Here | X, E, _, _ | 16/07/2022 | 07/11/2022 | NinePatch | Has some graphical issues, use NaitorStudios 9-Slice shader instead. | ||
Gameboy shader | happygreenfrog | 4 shades of green. :-D Use for what you want, no credit required or wanted (though a link to your game using it (via PM) would be appreciated). | DX9+, Android, iOS, Mac | 2 | Here | Here | X, E, _, _ | 29/04/2013 | 01/09/2022 | Gameboy shader | |||
Color Key Alpha | Zetcom, DX11 port by NaitorStudios | Select a color transparency | DX9+ | 2 | Here | Here | X, E, _, _ | 20/01/2021 | 09/02/2022 | ColorKeyAlpha | |||
Voxel Terrain - Foreground (v0.3) | Sketchy | Voxel-based 3D terrain. | DX9 | 2.49 | Here | Here | X, _, _, _ | 14/10/2017 | 14/10/2017 | VoxelTerrain_v03F | Alpha, check: https://create-games.com/forum_post.asp?id=303193 | ||
Voxel Terrain - Background (v0.3) | Sketchy | Voxel-based 3D terrain. | DX9 | 2.49 | Here | Here | X, E, T, _ | 14/10/2017 | 14/10/2017 | VoxelTerrain_v03B | Alpha, check: https://create-games.com/forum_post.asp?id=3031933 | ||
Sprite | Sketchy | Multi-directional sprite | DX9 | 2.49 | Here | Here | X, E, _, _ | 12/10/2017 | 12/10/2017 | Sprite | Alpha, check: https://create-games.com/forum_post.asp?id=3031933 | ||
Y Texel Test | Cazra | Tests which direction the Y axis increases in texel space. | DX9 | 2.49 | Here | Here | X, _, _, _ | 20/03/2022 | 20/03/2022 | YTexelTest | |||
XOR | Cazra, DX11 port by NaitorStudios, thanks to fnkycoldmadeanr | Bitwise XOR the colors with the background. | DX9+ | 2.49 | Background | Here | Here | X, _, _, _ | 16/09/2022 | 25/09/2022 | XOR | ||
Stencil Clip | Cazra, DX11 port by NaitorStudios | The background color used to determine our stencil area. As long as a background pixel matches this color within some tolerance, the foreground pixel will be kept. | DX9+ | 2.49 | Here | Here | X, _, _, _ | 16/09/2022 | 14/10/2022 | StencilClip | |||
RGB Barrel | Cazra | Rotate the RGB output colors. | DX9 | 1.1 | Here | Here | X, _, _, _ | 20/03/2022 | 20/03/2022 | RGB-Barrel | |||
Redify | Cazra | Keep only the red component of the output color. | DX9 | 1.1 | Here | Here | X, _, _, _ | 20/03/2022 | 20/03/2022 | Redify | |||
OR | Cazra, DX11 port by NaitorStudios, thanks to fnkycoldmadeanr | Bitwise OR the colors with the background. | DX9+ | 2.49 | Background | Here | Here | X, _, _, _ | 20/03/2022 | 14/10/2022 | OR | ||
Mode7-ish Shader | Cazra | Projects an image onto the canvas of the active object using this shader, using a 3D perspective effect similar to Mode7. The perspective is controlled by a camera which provides a position and an angle for the user's POV in the Mode7-projected space. From here, the main image is transformed so that it appears to be a slanted plane that is pinched toward the horizon. Additional camera controls are also provided for further controlling the field of view. | DX9 | 2.49 | Here | Here | X, _, _, _ | 20/03/2022 | 20/03/2022 | Mode7ish | |||
Hue Map | Cazra | Map input image from HSL to RGB. The input color's red component is used as the hue. The other components are ignored. | DX9 | 2.49 | Here | Here | X, _, _, _ | 20/03/2022 | 20/03/2022 | HueMap | |||
Greenify | Cazra | Keep only the green component of the output color. | DX9 | 1.1 | Here | Here | X, _, _, _ | 20/03/2022 | 20/03/2022 | Greenify | |||
Blueify | Cazra | Keep only the blue component of the output color. | DX9 | 1.1 | Here | Here | X, _, _, _ | 20/03/2022 | 20/03/2022 | Blueify | |||
BG Ghost | Cazra | Lightens the background color, using the source image as a mask. | DX9 | 2.49 | Background | Here | Here | X, _, _, _ | 20/03/2022 | 20/03/2022 | bg-ghost | ||
AND | Cazra, DX11 port by NaitorStudios, thanks to fnkycoldmadeanr | Bitwise AND the colors with the background. | DX9+ | 2.49 | Background | Here | Here | X, _, _, _ | 12/07/2022 | 14/10/2022 | AND | ||
Add Color HSL | Cazra | Add the color components of the given RGB color to the source image. | DX9 | 2.49 | Here | Here | X, _, _, _ | 12/07/2022 | 12/07/2022 | AddColorHSL | |||
Add Color | Cazra | Add the color components of the given RGB color to the source image. | DX9 | 2.49 | Here | Here | X, _, _, _ | 12/07/2022 | 12/07/2022 | AddColor | |||
Rounded Rectangle | Defisym | Creat Rounded Rectangles | DX9+ | 2 | Here | Here | X, _, _, _ | 18/09/2021 | 28/04/2022 | roundedrectangle | |||
Round Health Bar | Defisym | Creat Round Health Bar,Like Diablo | DX9+ | 2 | Here | Here | X, _, _, _ | 18/09/2021 | 18/09/2021 | roundhealthbar | |||
Ring Health Bar | Defisym | Creat Ring Health Bar | DX9+ | 2 | Here | Here | X, _, _, _ | 18/09/2021 | 18/09/2021 | ringhealthbar | |||
Pattern Fade Out | Defisym | Pattern Fade Out | DX9+ | 2 | Here | Here | X, _, _, _ | 25/07/2022 | 25/07/2022 | PatternFadeOut | PatternFade Examples.zip | ||
Pattern Fade In | Defisym | Pattern Fade In | DX9+ | 2 | Here | Here | X, _, _, _ | 25/07/2022 | 25/07/2022 | PatternFadeIn | PatternFade Examples.zip | ||
PatternFade | Defisym | Pattern Fade | DX9+ | 2 | Here | Here | X, _, _, _ | 25/07/2022 | 25/07/2022 | PatternFade | PatternFade Examples.zip | ||
Gauss Blur 2D | Defisym | Creat Gauss Blur | DX11 | 3 | Here | Here | X, _, _, _ | 18/09/2021 | 18/09/2021 | GaussBlur2D | |||
Gauss Blur 1D | Defisym | Creat BackGround Gauss Blur 1D, Only For DX11 | DX11 | 3 | Background | Here | Here | X, _, _, _ | 18/09/2021 | 18/09/2021 | GaussBlur1D | ||
Gauss Blur | Defisym | Creat Gauss Blur, Only For DX11 | DX11 | 3 | Background | Here | Here | X, _, _, _ | 18/09/2021 | 21/11/2022 | GaussBlur | ||
Dot Matrix | Defisym | Dot Matrix | DX9+ | 2 | Here | Here | X, E, _, _ | 01/08/2022 | 01/08/2022 | DotMatrix | |||
AlphaMono | Defisym | AlphaMono | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 18/09/2021 | 18/09/2021 | AlphaMono | ||
Bloom | Looki | Blurs the image's highlights and applies them to the image. | DX9+, Android, iOS, Mac | 2.49 | Here | Here | X, _, _, _ | 12/10/2010 | 29/07/2022 | Bloom | |||
Brighten by background | Looki | Brighten the pixels by the average of the object's background. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/01/2010 | 16/04/2020 | BrightenByBG | ||
Brightness + Saturation | Sphax, merged by Looki | Changes the brightness and/or saturation. | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 02/01/2011 | 29/07/2022 | BrightnessSaturation | |||
Channel Offset | Looki | Offsets a channel based on X and Y values | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 04/05/2011 | 29/07/2022 | ChannelOffset | |||
Circular mask | Looki | Circular mask based on degrees, X/Y etc. | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 07/12/2009 | 29/07/2022 | CircularMask | |||
Colorizer | Looki | Like LIJI's thing. But faster. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 05/08/2013 | 16/04/2020 | Colorizer | ||
Color Mixer | Looki | Mix three different colors based on the RGB value of the input | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 11/04/2011 | 29/07/2022 | ColorMixer | |||
Color Replacer | Looki | Lets you specify replacement values for 9 given colors. Useful fur custom character colorization. | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 02/09/2011 | 29/07/2022 | ColorReplacer | |||
Color Replacer Dynamic MP | DX9 by Looki, DX11 by NaitorStudios | Lets you specify replacement values for 9 given colors. Useful fur custom character colorization. | DX9+, Android | 2 | Here | Here | X, _, _, _ | 17/12/2020 | 28/08/2022 | DynamicColorReplacer | |||
CRT | Looki | Simulates a CRT display for a retro look. | DX9+, Android, iOS, Mac | 2.49 | Here | Here | X, _, _, _ | 22/07/2011 | 29/07/2022 | CRT | |||
Drop Shadow | Looki | Drop Shadow | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 23/03/2012 | 29/07/2022 | DropShadow | |||
Dual Glow | Looki, Improved by NaitorStudios | Apply an inner and outer glow to the image. | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 16/09/2022 | 18/12/2022 | DualGlow | |||
Force 16 Colors | Looki, andreyin, Gigatron. Updated by NaitorStudios | Sets all pixels to the nearest of 16 user-specified colors. Based on OpenGL shaders by andreyin and Gigatron. | DX9+ | 2.49 | Here | Here | X, _, _, _ | 01/05/2022 | 01/05/2022 | Force16Colors | |||
Gamma Correction | Looki | Corrects dark and bright areas using a sine wave. | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 05/05/2011 | 29/07/2022 | Gamma | |||
Inner Glow | Looki, Improved by NaitorStudios | Blurs the edges of the image and fills them with a color. | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 16/04/2020 | 16/11/2022 | InnerGlow | |||
Invert blend | Looki | Fades the color to the its opposite based on the difference to the background color. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 20/03/2010 | 16/04/2020 | InvertBlend | ||
Invert background | Looki | Replaces the source RGB by the inverted background RGB | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 17/08/2009 | 16/04/2020 | BGInvert | ||
Keep Color | Looki | Keeps the selected color but replaces all other colors with the specified new color. | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 20/10/2010 | 29/07/2022 | KeepColor | |||
Lens | Looki | Zoom the background using the object's texture. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 16/4/2020 | 02/06/2022 | Lens | ||
Lens AA | Looki | Zoom the background using the object's texture. Uses linear resampling for a smooth distortion. | DX9 | 2 | Background | Here | Here | X, _, _, _ | 12/09/2021 | 12/09/2021 | LensAA | ||
Motion Blur (Whole frame only) | Looki | Creates motion blur effect if applied to the whole frame. | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 14/06/2010 | 29/07/2022 | MotionBlur | I don't think this works on mobile yet because it has to be applied to the frame... | ||
Palette Map | Looki | Fades the color to the its opposite based on the difference to the background color. | DX9+ | 2 | Here | Here | X, _, T, _ | 19/02/2013 | 26/08/2022 | PaletteMap | |||
Pattern Overlay | Looki | Overlay the image with a pattern. | DX9+ | 2 | Here | Here | X, _, _, _ | 16/04/2020 | 24/12/2020 | Pattern Overlay | |||
Pixel outline | Looki | Draws a 1px border around an object | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 01/09/2009 | 29/07/2022 | PixelOutline | |||
Radial Blur | Looki | Here | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 06/03/2011 | 29/07/2022 | RadialBlur | |||
Rotate Dodge | Looki | Dodges the lower layer with the upper layer (Result is always lighter). | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 14/09/2013 | 16/04/2020 | RotateDodge | ||
Selective Background Blur | Looki | Blur the image using 30 iterations. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 10/07/2010 | 16/04/2020 | SelectiveBgBlur | ||
Sonic Fade | Looki | Fades an object in or out (to black), while applying two custom colors when fading. This effect is seen in the classic Sonic games. | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 23/03/2012 | 29/07/2022 | SonicFade | |||
Sub-Pixel | Looki | Offset an image by pixels. Mainly used for sub-pixel positioning. | DX9+, Android, iOS, Mac | 2 | Here | Here | X, _, _, _ | 05/11/2010 | 29/07/2022 | SubPx | |||
Tinted Lens | Looki | Applies Tinted Lens, based on multiple parameters | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 09/07/2013 | 16/04/2020 | TintedLens | ||
Shadow | Sketchy / MuddyMole | Shadowcaster | DX9 | 2.49 | Here | Here | X, E, _, _ | 15/07/2015 | 15/07/2015 | Shadow | |||
Vertex Shader Test | Vertex shader, with multiple camera parameters | DX9 | 2 | Here | Here | X, E, _, _ | 20/05/2015 | 26/11/2021 | VertexShaderTest | ||||
Shift | Sketchy/MuddyMole | Shift shades of a 4-color palette, based on the red component of a mask | DX9 | 2.49 | Background | Here | Here | X, _, _, _ | 21/10/2017 | 21/10/2017 | Shift | ||
ZoomBox | Sketchy/MuddyMole, DX11 Port by NaitorStudios | Displays a window containing a zoomed portion of the background. | DX9+ | 2.49 | Background | Here | Here | X, E, _, _ | 15/11/2017 | 20/08/2022 | ZoomBox | ||
Brightness and Contrast | Sketchy | Adjusts the brightness and contrast. | DX9+ | 2 | Here | Here | X, E, _, _ | 10/01/2013 | 16/04/2020 | BrightnessContrast | |||
Saturation Mask | Sketchy, DX11 Port by NaitorStudios | Sets the saturation of the bottom layer according to the lightness of the top layer. | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 02/03/2022 | 02/03/2022 | SaturationMask | ||
Auto-Tile (Corners) | Sketchy | Draw tiled-based graphics. | DX9 | 2 | Here | Here | X, E, _, _ | 08/05/2013 | 08/05/2013 | AutotileB | AutotileA and AutotileB are dependent on each other | ||
Auto-Tile (Edges) | Sketchy | Draw tiled-based graphics. | DX9 | 2 | Here | Here | X, E, _, _ | 08/05/2013 | 08/05/2013 | AutoTileA | AutotileA and AutotileB are dependent on each other | ||
Pixel Resize | Sketchy | Scales an image using the pixel resize algorithm. | DX9 | 2.49 | Here | Here | X, _, _, _ | 24/06/2013 | 24/06/2013 | PixelResize | |||
Scale2x | Sketchy | Scales an image using the Scale2x algorithm. | DX9 | 2.49 | Here | Here | X, E, _, _ | 24/06/2013 | 24/06/2013 | Scale2x | |||
Zoom | Sketchy, DX11 Port by NaitorStudios | Zooms in on the centre of an image. | DX9+ | 2 | Here | Here | X, _, _, _ | 27/06/2013 | 11/11/2022 | Zoom | |||
Triangle | Sketchy | Draws a filled triangle. | DX9 | 2 | Here | Here | X, _, _, _ | 27/06/2013 | 27/06/2013 | triangle | |||
Flip | Sketchy | Flips an image horizontally and/or vertically. | DX9 | 1.4 | Here | Here | X, _, _, _ | 24/06/2013 | 24/06/2013 | flip | |||
Color Adjust | Sketchy, DX11 Port by NaitorStudios | Adjusts hue, saturation, lightness and contrast. | DX9+ | 2 | Here | Here | X, E, _, _ | 31/03/2013 | 09/01/2022 | ColorAdjust | |||
Circular Counter | Draws a circular counter. | DX9 | 2.49 | Here | Here | X, E, _, _ | 24/02/2014 | 24/02/2014 | CircularCounter | ||||
Gradient Fade | Sketchy, DX11 Port by NaitorStudios | Gradually fades an image. | DX9+ | 2 | Here | Here | X, _, _, _ | 26/08/2014 | 05/09/2022 | GradientFade | |||
OrderedDither | Sketchy | Dithers an image. | DX9 | 2 | Background | Here | Here | X, E, _, _ | 09/09/2014 | 09/09/2014 | OrderedDither | ||
RoundAlpha | Sketchy | Rounds pixel alpha to 0 or 1. | DX9 | 2 | Here | Here | X, _, _, _ | 29/09/2014 | 29/09/2014 | RoundAlpha | |||
Saturation Box | MuddyMole, DX11 Port by NaitorStudios | Draws a saturation box. | DX9+ | 2.49 | Here | Here | X, _, _, _ | 15/06/2015 | 11/02/2022 | SaturationBox | Color Picker example.zip | ||
Red Box | MuddyMole, DX11 Port by NaitorStudios | Draws a red box. | DX9+ | 2.49 | Here | Here | X, _, _, _ | 22/02/2014 | 11/02/2022 | RedBox | Color Picker example.zip | ||
Lightness Box | MuddyMole, DX11 Port by NaitorStudios | Draws a lightness box. | DX9+ | 2.49 | Here | Here | X, _, _, _ | 15/06/2015 | 11/02/2022 | LightnessBox | Color Picker example.zip | ||
Hue Box | MuddyMole, DX11 Port by NaitorStudios | Draws a hue box. | DX9+ | 2.49 | Here | Here | X, _, _, _ | 22/02/2014 | 11/02/2022 | HueBox | Color Picker example.zip | ||
Green Box | MuddyMole, DX11 Port by NaitorStudios | Draws a green box. | DX9+ | 2.49 | Here | Here | X, _, _, _ | 22/02/2014 | 11/02/2022 | GreenBox | Color Picker example.zip | ||
Color Wheel | MuddyMole, DX11 Port by NaitorStudios | Draws a color wheel. | DX9+ | 2.49 | Here | Here | X, _, _, _ | 12/02/2022 | 12/02/2022 | ColorWheel | Color Picker example.zip | ||
Color Box | MuddyMole, DX11 Port by NaitorStudios | Draws a color box. | DX9+ | 2.49 | Here | Here | X, _, _, _ | 15/06/2015 | 11/02/2022 | ColorBox | Color Picker example.zip | ||
Blue Box | MuddyMole, DX11 Port by NaitorStudios | Draws a blue box. | DX9+ | 2.49 | Here | Here | X, _, _, _ | 22/02/2014 | 11/02/2022 | BlueBox | Color Picker example.zip | ||
Static Texture | Sketchy | Replaces RGB:255,0,0 with a static texture | DX9 | 2 | Here | Here | X, E, _, _ | 26/06/2015 | 26/06/2015 | staticTexture | |||
Quad | Sketchy / MuddyMole | Deforms a texture to an arbitrary convex quadrilateral | DX9+, Android, iOS, Mac | 2 | Here | Here | X, E, _, _ | 08/07/2015 | 09/01/2023 | Quad | |||
QuadMod | Sketchy / MuddyMole | Deforms a texture to an arbitrary convex quadrilateral | DX9 | 2.49 | Here | Here | X, _, _, _ | 08/07/2015 | 08/07/2015 | QuadMod | |||
QuadDeform | Sketchy / MuddyMole | Deforms a texture to an arbitrary convex quadrilateral | DX9 | 2.49 | Here | Here | X, E, _, _ | 11/07/2015 | 12/07/2015 | QuadDeform | |||
QuadPlus | Sketchy / MuddyMole | Deforms a texture to an arbitrary convex quadrilateral | DX9 | 2.49 | Here | Here | X, E, _, _ | 11/12/2021 | 11/12/2021 | QuadPlus | |||
SharpenMask | Sketchy (based on "CS_Sharpen" shader by Sphax - Flavien Clermont), DX11 port by NaitorStudios | Sharpens the bottom layer according to the lightness of the top layer., Blend Coef works differently in DX11 Premultiplied. | DX9+ | 2 | Background | Here | Here | X, E, _, _ | 16/09/2022 | 18/11/2022 | SharpenMask | ||
Palette | Sketchy | 256 Colour Palette. | DX9+ | 2 | Here | Here | X, E, T, _ | 07/03/2013 | 13/02/2022 | Palette | |||
8-bit Sprite | MuddyMole / Sketchy | 256 colour palette, flip/mirror, alpha dithering. | DX9+ | 2.49 | Here | Here | X, E, T, _ | 14/02/2022 | 26/08/2022 | 8BitSprite | |||
Tilemap | Sketchy | Draw tiled-based graphics. | DX9+ | 2 | Here | Here | X, _, T, _ | 08/05/2013 | 11/06/2021 | Tilemap | |||
NTSC for Background | red, DX11 Port and edit by NaitorStudios | Emulation of NTSC artifacts inspired by the youtube webseries Petscop. DX11 only at the moment. | DX11 | 2 | Background | N/A | N/A | X, E, T, _ | 27/10/2022 | 27/10/2022 | ntscBG | not available yet | |
NTSC | red, DX11 Port by NaitorStudios | Emulation of NTSC artifacts inspired by the youtube webseries Petscop. DX11 only at the moment. | DX11 | 2 | N/A | N/A | X, E, T, _ | 24/01/2022 | 04/12/2022 | ntsc | not available yet | ||
Mandlebrot | Flipperku | Mandlebrot | DX9 | 2.49 | N/A | Here | X, _, _, _ | 16/09/2022 | 06/02/2023 | Mandlebrot | |||
Mandelbrot Set with perturbation | Algul | Mandelbrot set shader with pertubation | DX9 | 3 | Here | N/A | _, _, _, _ | 13/03/2009 | 13/03/2009 | pMandelbrotSet | |||
Julia Set with perturbation | Algul | The julia set shader with pertubation | DX9 | 3 | Here | N/A | _, _, _, _ | 14/03/2009 | 14/03/2009 | pJuliaSet | |||
Mandelbrot Set | Algul | Mandelbrot set shader | DX9 | 3 | Here | N/A | _, _, _, _ | 13/03/2009 | 13/03/2009 | MandelbrotSet | |||
Julia Set | Algul | The julia set | DX9 | 3 | Here | N/A | _, _, _, _ | 13/03/2009 | 13/03/2009 | JuliaSet | |||
Julia Set v1 | Algul | The julia set v1 | DX9 | 3 | Here | N/A | _, _, _, _ | 13/03/2009 | 13/03/2009 | JuliaSet v1 | |||
CitrusSet | Algul | Citrus set | DX9 | 3 | Here | N/A | _, _, _, _ | 13/03/2009 | 13/03/2009 | CitrusSet | |||
SetColor | Simple example of shader with one parameter. Previously known as "White.fx" shader. | DX9 | 1.1 | N/A | Here | X, _, _, _ | 16/09/2022 | 06/02/2023 | SetColor | ||||
Underwater Palette | Looki (edited by HezMania and Nihil) | Adds an underwater palette | DX9 | 2 | Background | N/A | Here | X, E, _, _ | 28/11/2021 | 28/11/2021 | UnderwaterPalette | ||
Skew (No Antialiasing) | Unknown, DX11 Port and edit by NaitorStudios | Skews an image based on 4 points specified. | DX9+ | 2 | N/A | Here | X, _, _, _ | 11/12/2021 | 11/12/2021 | Skew_NoAA | |||
Skew | Unknown, DX11 Port by NaitorStudios | Skews an image based on 4 points specified. | DX9+ | 2 | N/A | Here | X, E, _, _ | 20/06/2021 | 20/06/2021 | Skew | |||
Saturation | Sketchy | Sets the relative saturation of the background. | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 28/01/2020 | 12/03/2021 | Saturation | ||
Rectangle Transparency | bybyblue, DX11 port by NaitorStudios | Make the center of a Rectangle semi-transparent while retaining it's shape. | DX9+ | 2 | Here | Here | X, E, _, _ | 27/07/2021 | 17/11/2021 | Rectangle Transparency | |||
PS1-ify for Background | red, DX11 Port and edit by NaitorStudios | Petscopify your games by this easy yo use shader! | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 27/10/2022 | 27/10/2022 | petscopBG | ||
PS1-ify | red, DX11 Port by NaitorStudios | Petscopify your games by this easy yo use shader! | DX9+ | 2 | N/A | Here | X, _, _, _ | 12/10/2021 | 31/01/2022 | petscop | |||
Background Offset stationary parameter | Looki & pixelthief | Offsets the background using a texture parameter (Red for X, Green for Y). | DX9 | 2 | Texture, Background | N/A | N/A | _, _, _, _ | 20/08/2021 | 20/08/2021 | OffsetStationaryParam | ||
Multiply 4x | Looki and ChrisBurrows | Multiplies the lower layer with the upper layer. | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 04/06/2021 | 04/06/2021 | Multiply4X | ||
Force 16 Colors (For the background) | Looki, andreyin, Gigatron. Edited and DX9 improved by NaitorStudios | Sets all pixels to the nearest of 16 user-specified colors. Based on OpenGL shaders by andreyin and Gigatron. | DX9+ | 2.49 | Background | N/A | Here | X, _, _, _ | 15/10/2021 | 15/10/2021 | Force16ColorsBG | ||
Flip Toggle | chrilley | Flips object's texture based on toggle. | DX9+ | 2.49 | N/A | Here | X, _, _, _ | 24/03/2021 | 24/03/2021 | flipToggle | |||
BG Color Replacer Dynamic (60 Colors) | Looki, DX11 Port by NaitorStudios | (Background) Replaces any color of an object with from-to parameters. 60 colors available. | DX9+ | 2 | Background | N/A | N/A | _, _, _, _ | 19/05/2020 | 20/02/2022 | DynamicColorReplacerBG60 | ||
Color Replacer Dynamic MP (Background) | DX9 by Looki, Edit and DX11 port by NaitorStudios | (Background) Replaces any color of an object with from-to parameters. | DX9+ | 2 | Background | N/A | N/A | _, _, _, _ | 25/04/2021 | 26/08/2022 | DynamicColorReplacerBG | ||
Blur 30 | Looki, DX11 port by NaitorStudios | Blur the image using 30 iterations. | DX9+ | 2 | N/A | Here | X, _, _, _ | 02/06/2010 | 12/05/2021 | Blur30 | |||
Blur 30 (no wrapping) | Looki, DX11 port by NaitorStudios | Blur the image using 30 iterations. | DX9+ | 2 | N/A | Here | X, _, _, _ | 12/05/2021 | 17/11/2022 | Blur30NoWrap | |||
Background Blur 30 | Looki, Edited and ported to DX11 by NaitorStudios | Blur the background using 30 iterations. | DX9+ | 2.49 | Background | N/A | Here | X, _, _, _ | 12/05/2021 | 06/02/2022 | BgBlur30 | ||
Bloom 30 | Looki, NaitorStudios, fnkycoldmadeanr | Blurs the image's highlights and applies them to the image. 30 iterations | DX9+ | 2 | N/A | Here | X, E, _, _ | 30/01/2022 | 30/01/2022 | Bloom30 | |||
Bloom 30 (no wrapping) | Looki, NaitorStudios, fnkycoldmadeanr | Blurs the image's highlights and applies them to the image. 30 iterations | DX9+ | 2 | N/A | Here | X, _, _, _ | 30/01/2022 | 17/11/2022 | Bloom30NoWrap | |||
Background Bloom 30 | Looki, NaitorStudios, fnkycoldmadeanr | Blurs the image's highlights and applies them to the image. 30 iterations | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 30/01/2022 | 06/02/2022 | BgBloom30 | ||
Accurate Sonic Fade | DarkD04, DX11 port by NaitorStudios | Accutate Sonic the Hedgehog fade from Megadrive games! Special thanks to Vectorsatyr for code reference! | DX9+ | 2 | N/A | Here | X, E, _, _ | 11/09/2021 | 11/09/2021 | Accurate Sonic Fade | |||
SpriteLampsToon | Emil Macko | Creates 2D Toon light effects with a normal map. | DX9+ | 2.49 | N/A | Here | X, _, _, _ | 03/09/2020 | 04/09/2020 | SpriteLampsToon | |||
SpriteLampsQuadratic | Emil Macko | Creates 2D quadratic light effects with a normal map. | DX9+ | 2.49 | N/A | Here | X, _, _, _ | 03/09/2020 | 04/09/2020 | SpriteLampsQuadratic | |||
SpriteLamps | Emil Macko | Creates 2D light effects with a normal map. | DX9+ | 2.49 | N/A | Here | X, _, _, _ | 03/09/2020 | 04/09/2020 | SpriteLamps | |||
Starfield | Sloxone | Animated Starfield | DX11 | Here | Here | X, E, _, _ | 28/05/2020 | 04/06/2020 | Starfield | ||||
Sprite Sheet FX | Sloxone,Gigatron 2016 | Sprite Sheet FX DX9 | DX9 | 2 | N/A | Here | X, _, _, _ | 17/06/2020 | 17/06/2020 | Sloxone_Spritesheet | |||
Shadow Cone (Screen Blend) | Sketchy / MuddyMole / Uppernate | Shadowcaster with screen blend mode | DX9 | 2.49 | N/A | N/A | X, E, _, _ | 23/07/2020 | 08/01/2021 | ShadowCone_Screen | |||
Shadow Cone | Sketchy / MuddyMole / Uppernate | Shadowcaster | DX9 | 2.49 | N/A | N/A | X, E, _, _ | 17/06/2020 | 08/01/2021 | ShadowCone | |||
Scale3x BG | Ultimate Walrus | Upscale the screen to a higher resolution using a modified Scale3x upscaling algorithm. This version samples the background rather than the current layer. Special thanks to Salamanderpants for sponsorship. | DX9 | 2.49 | Background | N/A | Here | X, _, _, _ | 30/08/2013 | 01/10/2013 | UW_Scale3x_BG | ||
Scale3x | Ultimate Walrus | Upscale the screen to a higher resolution using a Scale3x upscaling algorithm variant created for high efficiency as a shader. Special thanks to Salamanderpants for sponsorship. | DX9 | 2.49 | N/A | Here | X, _, _, _ | 30/08/2013 | 01/10/2013 | UW_Scale3x | |||
Scale2x BG | Ultimate Walrus | Upscale the screen to a higher resolution using a Scale2x upscaling algorithm variant created for high efficiency as a shader. Special thanks to Salamanderpants for sponsorship. | DX9 | 2.49 | Background | N/A | Here | X, _, _, _ | 04/07/2013 | 04/07/2013 | UW_Scale2x_BG | ||
Scale2x | Ultimate Walrus | Upscale the screen to a higher resolution using a Scale2x upscaling algorithm variant created for high efficiency as a shader. Special thanks to Salamanderpants for sponsorship. | DX9 | 2.49 | N/A | Here | X, _, _, _ | 04/07/2013 | 04/07/2013 | UW_Scale2x | |||
Nearest neighbor | Ultimate Walrus | Upscale the screen to a higher resolution using nearest neighbor. | DX9 | 2 | N/A | Here | X, _, _, _ | 07/03/2013 | 07/03/2013 | UW_NearestNeighbor | |||
Antialiasing upscale | Ultimate Walrus | Upscale the screen to a higher resolution with antialiasing | DX9 | 2 | N/A | Here | X, _, _, _ | 07/03/2013 | 07/03/2013 | UW_AntialiasingUpscale | |||
AS_Shape_mask | mihailsh, cnohares | Shape Mask Background | DX9+ | 2 | Background | Here | Here | X, E, T, _ | 31/07/2022 | 02/08/2022 | AS_Shape_mask | ||
Simple Outline | NekoGlass, DX11 Port by NaitorStudios | Simple Outline | DX9+ | 2 | N/A | Here | X, _, _, _ | 26/02/2022 | 26/02/2022 | Simple_Outline | |||
Simple Outline 2 | NekoGlass, DX11 Port and edit by NaitorStudios | Simple Outline | DX9 | 2 | N/A | Here | X, _, _, _ | 01/08/2022 | 06/02/2023 | Simple_Outline2 | |||
Nobu's Grass effect | Nobuyuki ([email protected]) | Alpha shader for tile depth illusion | DX9 | 2 | N/A | Here | X, _, _, _ | 20/04/2021 | 20/04/2021 | NobuGrass | |||
HeatWave_WindWaker | Defisym | HeatWave_WindWaker | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 20/04/2021 | 20/04/2021 | HeatWave_WindWaker | ||
Full Color (Float) | Free for commercial and not commercial, no attribution needed | Sets the color of the entire sprite to only one RGB value. Values range from 0.0 to 1.0 | DX9 | 1.1 | N/A | Here | X, E, _, _ | 19/01/2020 | 19/01/2020 | FullColor-float | |||
DisplayIMG | Yonatankr, DX11 port by NaitorStudios | Draws the active image when the background color matches a specified one. | DX9+ | 2 | Background | N/A | Here | X, E, _, _ | 23/10/2022 | 26/10/2022 | DisplayIMG | ||
CD Texture | CDE | Texture BG | DX9+ | 2 | N/A | Here | X, _, _, _ | 05/01/2018 | 16/01/2022 | cd_texture | |||
Glitch Background | Creates horizontal tearing and color bleeding | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 17/07/2022 | 17/07/2022 | BgGlitch | |||
Sonic Fade White | Looki | Fades an object in or out (to black), while applying two custom colors when fading. This effect is seen in the classic Sonic games. | DX9+ | 2 | N/A | Here | X, E, _, _ | 03/03/2019 | 17/03/2020 | SonicFadeWhite | |||
Pixel outline (No Diagonals) | Looki / VFuzball, DX11 Port by NaitorStudios | Draws a 1px border around an object in the 4 cardinal directions | DX9+ | 2 | N/A | Here | X, _, _, _ | 07/04/2021 | 30/08/2021 | PixelOutline2 | |||
Pixel outline with Opacity | Looki | Draws a 1px border around an object | DX9 | 2 | N/A | Here | X, _, _, _ | 20/09/2020 | 07/04/2021 | PixelOutline3 | |||
Palette Map for Background | Looki, background edit by NaitorStudios | Fades the color to the its opposite based on the difference to the background color. | DX9+ | 2 | Background | N/A | Here | X, _, T, _ | 25/03/2021 | 26/08/2022 | PaletteMapBG | ||
Outer Glow | Looki, edit by NaitorStudios | Apply an outer glow to the image. | DX9+ | 2 | N/A | Here | X, _, _, _ | 03/05/2022 | 03/05/2022 | OuterGlow | |||
Background Offset | Looki | Offsets the background using the object's texture (Red for X, Green for Y). | DX9+ | 2 | Background | Here | Here | X, _, _, _ | 20/06/2010 | 16/04/2020 | Offset | ||
Get Color Mask | Looki | Keep Color. Keeps the selected color but replaces all other colors with the specified new color. | DX9 | 2 | N/A | Here | X, _, _, _ | 26/07/2020 | 26/07/2020 | GetColorMask | |||
CRT (Custom) | Looki, Edit by NaitorStudios | Simulates a CRT display for a retro look. | DX9+ | 2.49 | Background | N/A | Here | X, _, _, _ | 07/03/2022 | 07/03/2022 | CRT2 | ||
Brightness + Saturation for Background | Sphax, merged by Looki, edit by NaitorStudios | Adds an option for Brightness and Saturation on a background. | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 03/09/2022 | 03/09/2022 | BrightnessSaturationBG | ||
CRT (Background) | Looki, Edit by NaitorStudios | Simulates a CRT display for a retro look. Applies to the background. | DX9+ | 2.49 | Background | N/A | Here | X, _, _, _ | 06/03/2022 | 07/03/2022 | BgCRT | ||
Background Blur | Looki | 12 iterations, using pre-calculated circle. | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 15/06/2009 | 16/04/2020 | BgBlur | ||
Background Bloom | Looki | Blurs the background's highlights and applies them to the background. | DX9+ | 2.49 | Background | Here | Here | X, _, _, _ | 12/10/2010 | 16/04/2020 | BgBloom | ||
Sphere | Looki | Put the texture onto a sphere. Sorry for the display bug at too high perspective-coefficient! Will be fixed soon. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 05/07/2008 | 29/07/2022 | Sphere | |||
Rotate and Sub-Pixel positioning | Looki (Thanks to Sphax for rotate algorithm) | Rotation + Sub-Pixel positioning. When using MMF's rotate-function and a sub px shader, the shader would rotate also, which looks awful! | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 16/06/2008 | 29/07/2022 | RotateSub | |||
Perspective for Background | Looki, edit by NaitorStudios | This shader can make the texture look like a 3d-plane (See Andos' perspective object or Mode7) | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 14/05/2022 | 14/05/2022 | PerspectiveBG | ||
Perspective | Looki | This shader can make the texture look like a 3d-plane (See Andos' perspective object or Mode7) | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 21/08/2008 | 29/07/2022 | Perspective | |||
Mosaic | Looki | Mosaic | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 14/06/2008 | 29/07/2022 | Mosaic | |||
Mirror | Looki | Displays the a half of the source mirrored on the other one. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 16/06/2008 | 29/07/2022 | Mirror | |||
Shading | Looki | Adds a shade. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 21/08/2008 | 29/07/2022 | Shade | |||
Hole | Looki | This shader can put a hole into the texture. You can use it for searching games. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 13/10/2008 | 29/07/2022 | Hole | |||
Grain ps_2_0 for background | Looki, edit by NaitorStudios | Grain ps_2_0 for background | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 22/09/2022 | 22/09/2022 | GrainPS2_BG | ||
Grain ps_2_0 | Looki | Grain ps_2_0 | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 02/11/2008 | 29/07/2022 | GrainPS2 | |||
Gradient | Looki | Generate Gradients. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 25/06/2008 | 29/07/2022 | Gradient | |||
Display | Looki | Add scanlines to texture. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 14/06/2008 | 29/07/2022 | Display | |||
Simple Mask | Looki | Colors an object. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 15/06/2008 | 29/07/2022 | SimpleMask | |||
Space Texture | Gigatron | Displace Texture | DX9+ | 2 | N/A | N/A | _, _, _, _ | 01/04/2019 | 03/08/2020 | SpaceTexture | |||
Space Harrier FX | Gigatron | Space Harrier FX dx9 | DX9 | 2 | N/A | Here | X, _, _, _ | 04/08/2020 | 04/08/2020 | Sharrier | |||
PlayField | Gigatron | PlayField fake 3d floor MMF2.5 DX9 | DX9 | 2 | N/A | Here | X, _, _, _ | 03/08/2020 | 06/02/2023 | Playfield | |||
Flicker FX | Sloxone | Tv Flicker dx11 | DX9 | 2 | N/A | N/A | _, _, _, _ | 29/05/2020 | 30/05/2020 | Flicker | |||
Copper Bar FX | Gigatron | Amiga Copper Bar dx9 | DX9 | 2 | N/A | Here | X, _, _, _ | 06/06/2020 | 03/08/2020 | Copperbar | |||
Color Cycle FX | Gigatron | Color Cycle FX dx9 | DX9 | 2 | N/A | Here | X, _, _, _ | 09/06/2020 | 03/08/2020 | Ccycle | |||
Equirectangular Projection | rosme on Shadertoy (converted by Tuparman) (Ported to DX11 by RadiusNic) | Takes an equirectangular image and projects a view with 3D perspective. | DX9+ | 2.5 | Background | Here | Here | X, E, _, _ | 12/12/2020 | 12/12/2020 | Equirectangular Projection | ||
Sine Wave (Antialiased) | Rhadamus | Effect seen in the battle backgrounds of Earthbound. Can create horizontal and vertical waves at the same time. | DX9+, Android | 2 | N/A | Here | X, _, _, _ | 20/11/2021 | 30/07/2022 | SineWaveAA | earthbound backgrounds.mfa | ||
Sine Wave | Rhadamus | Effect seen in the battle backgrounds of Earthbound. Can create horizontal and vertical waves at the same time. | DX9+, Android | 2 | N/A | Here | X, _, _, _ | 20/11/2021 | 30/07/2022 | SineWave | earthbound backgrounds.mfa | ||
Oscillation (Antialiased) | Rhadamus | Effect seen in the battle backgrounds of Earthbound. Can create horizontal and vertical oscillations at the same time. | DX9+, Android | 2 | N/A | Here | X, _, _, _ | 20/11/2021 | 30/07/2022 | OscillationAA | earthbound backgrounds.mfa | ||
Oscillation | Rhadamus | Effect seen in the battle backgrounds of Earthbound. Can create horizontal and vertical oscillations at the same time. | DX9+, Android | 2 | N/A | Here | X, _, _, _ | 20/11/2021 | 30/07/2022 | Oscillation | earthbound backgrounds.mfa | ||
Interleaved Sine Wave (Vertical, Antialiased) | Rhadamus | Effect seen in the battle backgrounds of Earthbound. | DX9+, Android | 2 | N/A | Here | X, _, _, _ | 30/07/2022 | 02/08/2022 | InterleavedWaveVAA | earthbound backgrounds.mfa | ||
Interleaved Sine Wave (Vertical) | Rhadamus | Effect seen in the battle backgrounds of Earthbound. | DX9+, Android | 2 | N/A | Here | X, _, _, _ | 30/07/2022 | 02/08/2022 | InterleavedWaveV | earthbound backgrounds.mfa | ||
Interleaved Sine Wave (Horizontal, Antialiased) | Rhadamus | Effect seen in the battle backgrounds of Earthbound. | DX9+, Android | 2 | N/A | Here | X, _, _, _ | 18/11/2021 | 02/08/2022 | InterleavedWaveHAA | earthbound backgrounds.mfa | ||
Interleaved Sine Wave (Horizontal) | Rhadamus | Effect seen in the battle backgrounds of Earthbound. | DX9+, Android | 2 | N/A | Here | X, _, _, _ | 18/11/2021 | 02/08/2022 | InterleavedWaveH | earthbound backgrounds.mfa | ||
Palette Cycle | TimmyTopHat, Edit by NaitorStudios | Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Both requires a texture with 256x2 pixels. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9+ | 2.49 | N/A | N/A | _, _, _, _ | 21/07/2022 | 02/09/2022 | PixelPaletteV3 | |||
PixelPalette with lerp (Edit, for Background) | TimmyTopHat, Edit by NaitorStudios | Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Both requires a texture with 256x2 pixels. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9+ | 2.49 | N/A | N/A | _, _, _, _ | 21/07/2022 | 21/07/2022 | PixelPaletteEdit2 | |||
PixelPalette with lerp (Edit) | TimmyTopHat, Edit by NaitorStudios | Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Both requires a texture with 256x2 pixels. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9+ | 2.49 | N/A | N/A | _, _, _, _ | 21/07/2022 | 21/07/2022 | PixelPaletteEdit | |||
OLD TV Filter for MMF2 | From Oddalus | Old TV Filter Effect | DX9+, Android, iOS, Mac | 2 | N/A | N/A | _, _, _, _ | 16/04/2020 | 29/07/2022 | OLD-TV-Filter-for-MMF2 | |||
old_crt_shader 2 | mihailsh, edit by NaitorStudios | Old CRT Monitor Effect | DX9+, Android, iOS, Mac | 2.5 | N/A | N/A | _, _, _, _ | 17/03/2022 | 29/07/2022 | old_crt_shader2 | |||
Color rotator background v2 | TRR, DX11 Port by NaitorStudios | shift colours of the background | DX9+ | 2.5 | Background | N/A | N/A | _, _, _, _ | 08/06/2022 | 08/06/2022 | ColorRotateBG2 | ||
Deformer | Sketchy | Deforms to an arbitrary quadrilateral | DX9 | 2 | N/A | Here | X, E, _, _ | 07/07/2015 | 07/07/2015 | Deformer | |||
Sonic Mania Studiopolis Glass | Free for commercial and not commercial, no attribution needed | Effect inspired by Sonic Mania's Studiopolis stage. | DX9+ | 2 | Texture, Background | N/A | Here | X, E, _, O | 28/07/2019 | 10/03/2021 | StudiopolisGlass | ||
Cut through and parallax | Free for commercial and not commercial, no attribution needed | Cuts any background shape with non-black color through source image showing "texture" background, background texture can be parallaxed by setting offset and coefficient values | DX9 | 2 | Background | N/A | Here | X, E, _, _ | 11/03/2017 | 11/03/2017 | Cut_through_parallax | ||
Cut through | schrodinger | Cuts any background shape with non-black color through source image showing "texture" background | DX9 | 2 | Background | N/A | Here | X, E, _, _ | 10/03/2017 | 10/03/2017 | Cut_through | ||
Zoom with Crop and Align | Complex-softwares | Zoom in and out cropping it and align to a position when you need it close to an edge. | DX9 | 2 | N/A | Here | X, _, _, _ | 21/03/2021 | 21/03/2021 | CS_ZoomWithCropAlign | |||
Zoom+Offset+Tiled | Complex-softwares | Transform the object into a tiled one | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 28/03/2008 | 16/09/2022 | CS_ZoomOffsetTiled | |||
Zoom+Offset | Complex-softwares | Zoom in and out with an offset (take care to add a transparent 1 pixel border) | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 05/01/2008 | 16/09/2022 | CS_ZoomOffset | |||
Zoom Background | Complex-softwares, edit by NaitorStudios | Zoom in and out | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 13/10/2022 | 16/11/2022 | CS_ZoomBG | ||
Zoom | Complex-softwares | Zoom in and out | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 16/09/2022 | 16/11/2022 | CS_Zoom | |||
Rotate | Complex-softwares | Rotate the picture of the object (not the object itself) | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 16/09/2022 | 16/11/2022 | CS_Rotate | |||
Resize | Complex-softwares | Change the texture size of the object | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 16/09/2022 | 17/11/2022 | CS_Resize | |||
Movement: Circle | Complex-softwares | Moves a object in a circle. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 16/09/2022 | 17/11/2022 | CS_MoveCircle | |||
Flip | Complex-softwares | Flip the texture of the object | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 05/09/2007 | 16/09/2022 | CS_Flip | |||
Crop | Complex-softwares | Crop the image and set the transparency of the cropped surface | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 06/01/2008 | 16/09/2022 | CS_Crop | |||
Mask: Sepia | Complex-softwares | Set a sepia filter | DX9+, Android, iOS, Mac | 1.1 | N/A | Here | X, _, _, _ | 13/01/2008 | 16/09/2022 | CS_MaskSepia | |||
Mask: Red | Complex-softwares | Set Green and Blue colors components to 0 | DX9+, Android, iOS, Mac | 1.1 | N/A | Here | X, _, _, _ | 04/09/2007 | 16/09/2022 | CS_MaskRed | |||
Mask: Night Vision | Complex-softwares | Set a night-vision filter | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 29/03/2008 | 16/09/2022 | CS_MaskNV | |||
Mask: Green | Complex-softwares | Set Red and Blue colors components to 0 | DX9+, Android, iOS, Mac | 1.1 | N/A | Here | X, _, _, _ | 03/09/2007 | 16/09/2022 | CS_MaskGreen | |||
Mask: Blue | Complex-softwares | Set Green and Red colors components to 0 | DX9+, Android, iOS, Mac | 1.1 | N/A | Here | X, _, _, _ | 02/09/2007 | 16/09/2022 | CS_MaskBlue | |||
Mask Alpha | Complex-softwares | Transform the light areas into transparent and colorize the result | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 29/03/2008 | 16/09/2022 | CS_MaskAlpha | |||
Tilt V | Complex-softwares | Vertical tilt | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 07/01/2008 | 16/09/2022 | CS_TiltV | |||
Tilt HV | Complex-softwares | Horizontal+Vertical tilt | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 07/01/2008 | 16/09/2022 | CS_TiltHV | |||
Tilt H | Complex-softwares | Horizontal tilt | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 07/01/2008 | 16/09/2022 | CS_TiltH | |||
GrasWave | Nijumi Games | Sinus wave | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 23/09/2010 | 29/07/2022 | CS_SinWave2 | |||
SinWave | Complex-softwares | Sinus wave | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 04/01/2008 | 16/09/2022 | CS_SinWave | |||
Flag | Complex-softwares | Flag effect through Sinus wave and shadows/lights | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 04/01/2008 | 16/09/2022 | CS_Flag | |||
RGB to RBG | Complex-softwares | Swap Green with Blue | DX9+, Android, iOS, Mac | 1 | N/A | Here | X, _, _, _ | 05/09/2007 | 16/09/2022 | CS_RGB2RBG | |||
RGB to GRB | Complex-softwares | Swap Red with Green | DX9+, Android, iOS, Mac | 1 | N/A | Here | X, _, _, _ | 05/09/2007 | 16/09/2022 | CS_RGB2GRB | |||
RGB to GBR | Complex-softwares | Decal colors components to the left | DX9+, Android, iOS, Mac | 1 | N/A | Here | X, _, _, _ | 04/09/2007 | 16/09/2022 | CS_RGB2GBR | |||
RGB to BRG | Complex-softwares | Decal colors components to the right | DX9+, Android, iOS, Mac | 1 | N/A | Here | X, _, _, _ | 04/09/2007 | 16/09/2022 | CS_RGB2BRG | |||
RGB to BGR | Complex-softwares | Swap Blue with Red | DX9+, Android, iOS, Mac | 1 | N/A | Here | X, _, _, _ | 05/09/2007 | 16/09/2022 | CS_RGB2BGR | |||
Tint | Complex-softwares | Apply a tint to the object | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 26/03/2008 | 16/09/2022 | CS_Tint | |||
Saturation 0 | Complex-softwares | Desaturate the colors | DX9+, Android, iOS, Mac | 1 | N/A | Here | X, _, _, _ | 04/09/2007 | 16/09/2022 | CS_Saturation0 | |||
Saturation | Complex-softwares | Change the saturation | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 05/09/2007 | 16/09/2022 | CS_Saturation | |||
Invert and Contrast | Complex-softwares | Invert or change contrast of the colors with a coefficient | DX9+, Android, iOS, Mac | 1 | N/A | Here | X, _, _, _ | 04/09/2007 | 16/09/2022 | CS_InvertContrast | |||
Hue | Complex-softwares | Change the Hue | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 28/03/2008 | 04/10/2022 | CS_Hue | |||
Brightness | Complex-softwares | Change the brightness | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 05/09/2007 | 16/09/2022 | CS_Brightness | |||
Colorize: Yellow | Complex-softwares | Change the yellow parts to colorized ones | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 04/01/2008 | 16/09/2022 | CS_ColorizeYellow | |||
Colorize: Red | Complex-softwares | Change the red parts to colorized ones | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 03/01/2008 | 16/09/2022 | CS_ColorizeRed | |||
Colorize: Parts WRGB | Complex-softwares | Change pure Grey, Red, Green, Blue parts to colorized ones | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 05/01/2008 | 16/09/2022 | CS_ColorizePartsWRGB | |||
Colorize: Parts RGBYCM | Complex-softwares | Change pure R/G/B/Y/C/M parts to colorized ones | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 05/01/2008 | 16/09/2022 | CS_ColorizePartsRGBYCM | |||
Colorize: Parts RGB | Complex-softwares | Change pure R/G/B parts to colorized ones | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 05/01/2008 | 16/09/2022 | CS_ColorizePartsRGB | |||
Colorize: Magenta | Complex-softwares | Change the magenta parts to colorized ones | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 04/01/2008 | 16/09/2022 | CS_ColorizeMagenta | |||
Colorize: Grey | Complex-softwares | Change the grey parts to colorized ones | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 03/01/2008 | 16/09/2022 | CS_ColorizeGrey | |||
Colorize: Green | Complex-softwares | Change the green parts to colorized ones | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 03/01/2008 | 16/09/2022 | CS_ColorizeGreen | |||
Colorize: Cyan | Complex-softwares | Change the cyan parts to colorized ones | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 04/01/2008 | 16/09/2022 | CS_ColorizeCyan | |||
Colorize: Blue | Complex-softwares | Change the blue parts to colorized ones | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 03/01/2008 | 16/09/2022 | CS_ColorizeBlue | |||
Channel In/Out | Looki | Adds channel in/out | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 19/09/2008 | 29/07/2022 | InOut | |||
Depth | Change depth of color. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 14/06/2008 | 29/07/2022 | Depth | ||||
Channel Shift | Looki | Shift R,G,B.A. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 25/06/2008 | 29/07/2022 | ChannelShift | |||
Channel Invert | Looki | Invert single color channels (R,G,B,A) | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 14/06/2008 | 29/07/2022 | ChannelInvert | |||
Channel Depth | Change depth of single color channels (R,G,B) | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 14/06/2008 | 29/07/2022 | ChannelDepth | ||||
Directional Blur 3x | Looki | Blurring through direction and coefficient. (Thanks to Sphax for angle conversion) | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 14/06/2008 | 29/07/2022 | DirBlur x3 | |||
Directional Blur 2x | Looki | Blurring through direction and coefficient. (Thanks to Sphax for angle conversion) | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 14/06/2008 | 29/07/2022 | DirBlur x2 | |||
Directional Blur 1x | Looki | Blurring through direction and coefficient. (Thanks to Sphax for angle conversion) | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 14/06/2008 | 29/07/2022 | DirBlur x1 | |||
Sharpen | Complex-softwares | Make the texture sharpest | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 07/09/2007 | 16/09/2022 | CS_Sharpen | |||
Blur XY | Complex-softwares | Simple blur | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 10/02/2008 | 16/09/2022 | CS_BlurXY | |||
Blur Real | Complex-softwares | Real blur | DX11, Android, iOS, Mac | 3 | N/A | Here | X, _, _, _ | 09/04/2021 | 16/09/2022 | CS_BlurReal | Broken on DX9 (Uses PS_3_0, which is broken for years and probably isn't going to be fixed any time soon) | ||
Blured Shadow | Complex-softwares | Simple blur | DX9 | 2 | N/A | Here | X, _, _, _ | 09/04/2021 | 09/04/2021 | CS_BluredShadow | |||
Blur borders | Complex-softwares | Simple blur on borders | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 04/09/2007 | 16/09/2022 | CS_BlurBorders | |||
Blur | Complex-softwares | Simple blur | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 01/08/2020 | 04/10/2022 | CS_Blur | |||
Channel Blur | Looki (Thanks to Sphax for original blur) | Blur single color channels (R,G,B,A) | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 14/06/2008 | 29/07/2022 | ChannelBlur | |||
Under Water | Complex-softwares | Under Water animated effect | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 06/01/2008 | 16/09/2022 | CS_UnderWater | |||
Glow Total | Complex-softwares | Add a Glow on the whole object | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 24/03/2008 | 16/09/2022 | CS_GlowTotal | |||
Glow | Complex-softwares | Add a Glow around the object | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 24/03/2008 | 16/09/2022 | CS_Glow | |||
Emboss | Complex-softwares | Make the texture embossed | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 07/09/2007 | 16/09/2022 | CS_Emboss | |||
Edges detection | Complex-softwares | Detect the edges of the picture and draw them instead of the picture itself | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 28/03/2008 | 16/09/2022 | CS_EdgesDetection | |||
Bump Mapping | Complex-softwares | Add relief to the background | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 03/01/2008 | 16/09/2022 | CS_BumpMapping | |||
Bloom 2D | Complex-softwares | Simulates a bloom on the picture itself in a 2D environnement | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 02/04/2008 | 16/09/2022 | CS_Bloom2D | |||
Black and White | Complex-softwares | Change the picture aspect to black and white | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 05/09/2007 | 16/09/2022 | CS_BlackAndWhite | |||
Color Replacer | Sloxone | Color Replacer MMF2.5 Dx11 | DX11 | 2 | N/A | Here | X, _, _, _ | 03/06/2020 | 03/06/2020 | Colreplace | |||
Pixelate | ChrisBurrows | Collapses image data into pixels | DX9+ | 2 | N/A | Here | X, E, _, _ | 27/05/2021 | 06/02/2023 | Pixelate2 | |||
Gold Shader | ChrisBurrows | Example of pixel shader, simple monochrome effect, no parameter | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, E, T, _ | 27/05/2021 | 26/08/2022 | Gold | |||
Brightness map | Public domain, free for any use | The shader changes an object's opacity basing on an image map | DX9 | 2 | N/A | Here | X, E, _, _ | 15/11/2017 | 15/11/2017 | brightness_map | |||
Windy Grass | NaitorStudios | Make a sprite look windy | DX9+ | 2 | N/A | Here | X, E, _, _ | 13/12/2021 | 13/12/2021 | WindyGrass | |||
Wind Sway with Antialiasing | NaitorStudios | Make a sprite sway and bend, like it is affected by the wind. | DX9 | 2 | N/A | Here | X, _, _, _ | 09/04/2021 | 09/04/2021 | WindSwayAA | |||
Wind Sway | NaitorStudios | Make a sprite sway and bend, like it is affected by the wind. | DX9+ | 2 | N/A | Here | X, _, _, O | 14/04/2021 | 14/04/2021 | WindSway | |||
Squish Sprite | NaitorStudios | Sprite squish | DX9 | 2.49 | N/A | N/A | _, _, _, _ | 04/04/2021 | 04/04/2021 | SquishSprite | |||
Simple Circle Transition | NaitorStudios | Transition with circle | DX9 | 2.49 | N/A | Here | X, E, _, _ | 04/04/2021 | 04/04/2021 | SimpleCircleTransition | |||
Reflection Filter 2 | Pixelthief. Edited by NaitorStudios | Reflects the background inside the area. Now with distortion | DX9+ | 2.49 | Background | N/A | Here | X, _, _, _ | 29/03/2021 | 29/03/2021 | Reflection Filter2 | ||
God Rays | NaitorStudios | Adds rays | DX9 | 2.49 | N/A | N/A | _, _, _, _ | 04/04/2021 | 04/04/2021 | GodRays | |||
Vignette | NaitorStudios | Darkens and tints the edges of the screen. | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 26/10/2022 | 26/10/2022 | Vignette | ||
Transition Map | NaitorStudios | Map of transition | DX9 | 2.49 | N/A | Here | X, E, _, _ | 04/09/2020 | 04/09/2020 | TransitionMap | |||
Tilesets with Palettes 4 | NaitorStudios | Picks a tile from a Tileset with indexed recolor. | DX9 | 2 | N/A | N/A | _, _, _, _ | 08/05/2022 | 08/05/2022 | TilesetWithPalettes4 | |||
Tilesets with Palettes 3 | NaitorStudios | Picks a tile from a Tileset with indexed recolor. | DX9+ | 2 | N/A | N/A | _, _, _, _ | 10/02/2022 | 10/02/2022 | TilesetWithPalettes3 | |||
Tilesets with Palettes 2 | NaitorStudios | Picks a tile from a Tileset with indexed recolor. | DX9 | 2 | N/A | N/A | _, _, _, _ | 02/12/2021 | 05/12/2021 | TilesetWithPalettes2 | |||
Tileset with Palettes | NaitorStudios | Tileset with indexed recolor. | DX9 | 2.49 | N/A | N/A | _, _, _, _ | 23/12/2020 | 23/12/2020 | TilesetWithPalettes | |||
Tiled Texture (Static Size) | NaitorStudios, thanks to Looki | Creates a single tile or a motif style rectangle. | DX9+ | 2 | N/A | N/A | _, _, _, _ | 11/06/2021 | 12/06/2021 | TiledTex_Static | |||
Tiled Texture (Dynamic Size) | NaitorStudios, thanks to Looki | Creates a single tile or a motif style rectangle. | DX9+ | 2 | N/A | N/A | _, _, _, _ | 10/06/2021 | 12/06/2021 | TiledTex_Dynamic | |||
Texture Wipe | NaitorStudios | Create transitions for it on: https://eevee.itch.io/particle-wipe-generator | DX9+ | 2 | Background | N/A | Here | X, E, T, _ | 04/05/2022 | 04/05/2022 | TextureWipe | ||
SuperPalette | NaitorStudios | Super palette | DX9 | 2.49 | N/A | N/A | _, _, _, _ | 14/09/2020 | 14/09/2020 | SuperPalette | |||
Spritesheet with Palettes (Offset based) | NaitorStudios | Spritesheet for animation with indexed recolor. | DX9 | 2.49 | N/A | N/A | _, _, _, _ | 06/06/2020 | 06/06/2020 | SpritesheetWithPalettesOffset | |||
Spritesheet with Palettes (Grid based) | NaitorStudios | Spritesheet for animation with indexed recolor. | DX9 | 2.49 | N/A | N/A | _, _, _, _ | 06/06/2020 | 06/06/2020 | SpritesheetWithPalettesGrid | |||
Spritesheet with Palettes | NaitorStudios | Spritesheet for animation with indexed recolor. | DX9+ | 2 | N/A | N/A | _, _, _, _ | 11/02/2022 | 12/02/2022 | SpritesheetWithPalettes | |||
Smooth Pixel filter | NaitorStudios | Generic fill with Alpha Channels | DX9 | 2.49 | N/A | N/A | _, _, _, _ | 03/08/2022 | 03/08/2022 | SmoothPixel | |||
Simple Fill with Alpha | Looki | Colors an object. | DX9 | 2 | N/A | Here | X, _, _, _ | 04/09/2020 | 04/09/2020 | SimpleFillWithAlpha | |||
Sharp Bilinear | NaitorStudios | DX9 | 2 | N/A | N/A | _, _, _, _ | 11/11/2022 | 11/11/2022 | SharpBilinear | Not available yet | |||
Scrolling Texture | Originally made by Nobuyuk, edited by NaitorStudios | Apply a tiled texture to the background. | DX9+ | 2 | N/A | Here | X, E, _, _ | 16/09/2020 | 07/04/2022 | ScrollingTexture | |||
Ripple | NaitorStudios | Effect inspired by Super Mario World paintings. | DX9+ | 2 | N/A | Here | X, E, _, _ | 18/05/2022 | 18/05/2022 | Ripple | |||
RGB Offset/Scale | NaitorStudios | Controls each color channel separately (except alpha, which is split between RGB). | DX9+ | 2 | N/A | Here | X, _, _, _ | 20/04/2022 | 20/04/2022 | RGB_Offset_Scale | |||
Rectangle Inner Border | Original by bybyblue, Edit and DX11 Port by NaitorStudios | Adds a border with custom (pixel) size to the object. Object size must be specified. | DX9+ | 2 | N/A | Here | X, _, _, _ | 17/11/2021 | 17/11/2021 | Rect_InnerOutline | |||
Quick Backdrop (Repeating Tile) | NaitorStudios & rickomax | DX9 | 2.49 | N/A | N/A | _, _, _, _ | 22/12/2020 | 22/12/2020 | QuickBackdrop | Not available yet | |||
PixelPalette (Passes retarget test) | TimmyTopHat, Edit by NaitorStudios | Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Both requires a texture with 256x2 pixels. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9 | 2.49 | N/A | N/A | _, _, _, _ | 27/08/2022 | 27/08/2022 | PixelPalette_Passes | |||
PixelPalette (Color parameters) | NaitorStudios | Uses red value as index for a color from a palette. Has 20 color parameters. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 31/08/2022 | 01/12/2022 | PixelPalette_Param | |||
PixelPalette (Multi Palette retarget for BG) | TimmyTopHat, Edit by NaitorStudios | Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Both requires a texture with 256x2 pixels. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9+ | 2.49 | N/A | Here | X, _, _, _ | 21/07/2022 | 27/08/2022 | PixelPalette_MultiRetargetBG | |||
PixelPalette (Multi Palette retarget + Alpha Dither) | TimmyTopHat, Edit by NaitorStudios | (Bug: First color appears as black) Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Both requires a texture with 256x2 pixels. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9 | 2.49 | N/A | N/A | _, _, _, _ | 06/10/2022 | 06/10/2022 | PixelPalette_MultiRetarget+Dither | |||
PixelPalette (Multi Palette retarget) | TimmyTopHat, Edit by NaitorStudios | (Bug: First color appears as black) Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Both requires a texture with 256x2 pixels. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9+ | 2.49 | N/A | Here | X, _, _, _ | 21/07/2022 | 27/08/2022 | PixelPalette_MultiRetarget | |||
PixelPalette (Multi Palette) | NaitorStudios | Uses red value as index for a color from a palette. You can have any amount of palettes, each one can have up to 256 colors. On iOS, lerpA and lerpB must be shifted by 1, so when refering to the first palette use -1, second palette 0. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 31/08/2022 | 07/11/2022 | PixelPalette_Multi | |||
PixelPalette (Retarget 4 Palettes test) | TimmyTopHat | Evoke the ancient art of color palettes! | DX9 | 2 | N/A | N/A | _, _, _, _ | 05/06/2020 | 27/08/2022 | PixelPalette_4Pal_test | |||
PixelPalette (4 Palettes) | TimmyTopHat, Edit by NaitorStudios | Evoke the ancient art of color palettes! 4 palettes, each one as a separated texture. | DX9 | 2 | N/A | Here | X, _, _, _ | 04/06/2020 | 27/08/2022 | PixelPalette_4Pal | |||
PixelPalette (2 Palettes + Lerp) | TimmyTopHat | Evoke the ancient art of color palettes! | DX9+ | 2 | N/A | Here | X, _, _, _ | 03/06/2020 | 27/08/2022 | PixelPalette_2Pal+Lerp | |||
Noisy Fast Blur | NaitorStudios | Fast Noisy Blur | DX9+ | 2 | N/A | Here | X, E, _, _ | 30/03/2021 | 10/04/2021 | NoisyFastBlur | |||
Marching Ants (inner) | Original by Looki, Edit by NaitorStudios | Draws a 1px border around an object with a stripe pattern that can move. | DX9 | 2 | N/A | N/A | _, _, _, _ | 15/11/2022 | 16/11/2022 | MarchingAntsTest | |||
Marching Ants (Layer) | Original by Looki, Edit by NaitorStudios | Draws a 1px border around objects on a layer with a stripe pattern that can move. | DX9+ | 2 | N/A | Here | X, E, _, _ | 18/11/2021 | 18/11/2021 | MarchingAnts2 | |||
Marching Ants | Original by Looki, Edit by NaitorStudios | Draws a 1px border around an object with a stripe pattern that can move. | DX9+ | 2 | N/A | Here | X, _, _, _ | 18/11/2021 | 16/11/2022 | MarchingAnts | |||
Linear Wipe | NaitorStudios | Fades alpha smootly to the desired angle. | DX9+ | 2 | N/A | Here | X, _, _, _ | 25/07/2022 | 25/07/2022 | LinearWipe | |||
Light Hole | Looki, edited by NaitorStudios | This shader can put a hole into the texture. You can use it for searching games. | DX9+ | 2 | N/A | Here | X, E, _, _ | 06/04/2021 | 06/04/2021 | LightHole | |||
Inner Stroke | NaitorStudios | Draws a stroke around an object in the inner side. It doesn't support Alpha Channel. | DX9+ | 2 | N/A | Here | X, _, _, _ | 16/09/2022 | 16/11/2022 | InnerStroke | |||
Inner Shadow | NaitorStudios (Originally Inner Glow from Looki) | Blurs the edges of the image and fills them with a color. You can offset the shadow. | DX9+ | 2 | N/A | Here | X, _, _, _ | 04/02/2021 | 22/11/2022 | InnerShadow | |||
Foil | NaitorStudios | Foil | DX9 | 2 | N/A | N/A | _, _, _, _ | 08/11/2022 | 07/02/2023 | Foil | Not available yet | ||
Perspective Panorama (For background) | NaitorStudios | This shader recreates the Panorama effect from Perspective object. | DX9+ | 2 | Background | Here | N/A | X, E, _, _ | 04/09/2021 | 10/10/2021 | Panorama | ||
Perspective Panorama (For object, layer or frame) | NaitorStudios | This shader recreates the Panorama effect from Perspective object. | DX9+ | 2 | Background | Here | N/A | X, E, _, _ | 10/10/2021 | 10/10/2021 | Panorama2 | ||
Inverted Crop | Complex-softwares, edit by NaitorStudios | Crop the image and set the transparency of the cropped surface | DX9 | 2 | N/A | Here | X, _, _, _ | 25/08/2021 | 25/08/2021 | CS_Inverted_Crop | |||
CombiShader: Simple Mask + Flip Toggle | Simple Mask by Looki, Flip Toggle by chrilley, Combined by NaitorStudios | Colors and flip an object. | DX9+ | 2 | N/A | Here | X, _, _, _ | 18/01/2022 | 18/01/2022 | CombiShader_SimpleMask+FlipXY | |||
Colorblindness correction | NaitorStudios | Improve accessibility with color filters for different kinds of colorblindness. | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 23/04/2022 | 23/04/2022 | ColorblindnessCorrection | ||
CRT with Color Bleeding | Ported by NaitorStudios | Here | DX9 | 2.49 | Background | N/A | Here | X, E, _, _ | 28/02/2021 | 28/02/2021 | ColorBleedCRT | ||
Cel Shaded Normal Map (simple) | NaitorStudios | Apply a normal map to an object | DX9 | 2.49 | N/A | N/A | _, _, _, _ | 03/09/2020 | 03/09/2020 | CelShadedNormalSimple | |||
Cel Shaded Normal Map (medium) | NaitorStudios | Apply a normal map to an object | DX9+ | 2.49 | N/A | N/A | _, _, _, _ | 03/09/2020 | 19/08/2021 | CelShadedNormalMedium | |||
Cel Shaded Normal Map | NaitorStudios | Apply a normal map to an object | DX9 | 2.49 | N/A | N/A | _, _, _, _ | 03/09/2020 | 05/09/2020 | CelShadedNormal | |||
CelPalette | NaitorStudios | Apply a normal map to an object | DX9 | 2.49 | N/A | N/A | _, _, _, _ | 05/09/2020 | 05/09/2020 | CelPalette | |||
Alpha Threshold | NaitorStudios | Limits and smooth alpha channel. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 05/05/2022 | 19/09/2022 | AlphaThreshold | |||
Alpha Sharpener | NaitorStudios | Sharpens alpha channel, useful for removing antialiasing of text in DX11. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 09/06/2022 | 19/09/2022 | AlphaSharpener | |||
Alpha Color | NaitorStudios | Selects a color for transparency., Limitations on DX11:, Doesn't support Alpha Channel., - Completely transparent colors becomes back under the hood. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 05/05/2022 | 19/11/2022 | AlphaColor | |||
Alpha Clamp | NaitorStudios | Clamps the alpha channel. | DX9+, Android, iOS, Mac | 1.1 | N/A | Here | X, _, _, _ | 05/05/2022 | 19/09/2022 | AlphaClamp | |||
Alpha Blend | NaitorStudios | Works just like Blend/Alpha coefficient, but can be used on Frames for other kinds of effects. | DX9+ | 2 | N/A | Here | X, _, _, _ | 10/11/2022 | 10/11/2022 | AlphaBlend | |||
9-Slice | NaitorStudios | Create custom-scaled graphical boxes with ease. | DX9+, Android, iOS, Mac | 2 | Here | N/A | X, E, _, _ | 03/11/2022 | 07/11/2022 | 9Slice | |||
Quad for Background | Sketchy / MuddyMole | Deforms a texture to an arbitrary convex quadrilateral | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 12/05/2022 | 12/05/2022 | QuadBG | ||
CombiShader: Quad + Linear Dodge (Add) | Quad: Sketchy / MuddyMole; Linear Dodge: Looki; Combi: Steffen Roth | Deforms a texture to an arbitrary convex quadrilateral | DX9 | 2 | Background | N/A | Here | X, E, _, _ | 04/04/2020 | 04/04/2020 | CombiShader_Quad+LinearDodgeAdd | ||
Glitch | Creates horizontal tearing and color bleeding | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, E, _, _ | 03/07/2017 | 29/07/2022 | Glitch | ||||
Color Pallette as Values | A 24 color pallet. | DX9 | 2 | N/A | Here | X, E, _, _ | 18/09/2011 | 18/09/2011 | PalletasValues | ||||
Color Pallette as Image | A 32*32 color pallet. | DX9+ | 2 | N/A | Here | X, E, T, _ | 18/09/2011 | 26/08/2022 | PalletasImage | ||||
Water (contiguous) | Contiguous water layer effect. | DX9+ | 2 | Texture | N/A | Here | X, E, _, _ | 13/06/2022 | 13/06/2022 | Water2 | |||
Water | Water layer effect. | DX9+ | 2 | Texture | N/A | Here | X, E, T, _ | 18/01/2014 | 24/05/2021 | Water | |||
Pixelate | Image pixelation. | DX9+ | 2 | N/A | Here | X, E, _, _ | 14/01/2014 | 27/05/2021 | Pixelate | AKA. CF25_PixelateEffect | |||
Dithering Mono | Dithering black and white. | DX9 | 2 | Texture | N/A | Here | X, _, _, _ | 15/01/2014 | 15/01/2014 | DitheringMono | |||
Dithering Color | Dithering color. | DX9 | 2 | Texture | N/A | Here | X, _, _, _ | 15/01/2014 | 15/01/2014 | DitheringColor | |||
Cel Shader | Cel Shader | DX9 | 2 | N/A | Here | X, _, _, _ | 02/04/2020 | 28/08/2020 | celShader | ||||
Bump Light | mihailsh | Light Effect | DX9+ | 2 | Background | N/A | Here | X, E, T, _ | 09/01/2018 | 11/03/2020 | BumpLight | ||
MAME | Sketchy | Scales an image using the Scale2x algorithm. | DX9 | 2.49 | N/A | N/A | _, _, _, _ | 20/06/2013 | 21/06/2013 | MAME | Broken. | ||
Copy Scale2x | Sketchy | Scales an image using the Scale2x algorithm. | DX9 | 2 | N/A | N/A | _, _, _, _ | 18/06/2013 | 18/06/2013 | copy2x | Broken. | ||
Zoom (No Antialiasing) | Sketchy, Edit and DX11 Port by NaitorStudios | Zooms in on the centre of an image. | DX9+ | 2 | N/A | Here | X, _, _, _ | 13/05/2022 | 11/11/2022 | ZoomNoAA | |||
Zoom for Background (No Antialiasing) | Sketchy, Edit and DX11 Port by NaitorStudios | Zooms in on the centre of an image. | DX9+ | 2 | N/A | Here | X, _, _, _ | 13/05/2022 | 11/11/2022 | ZoomBGNoAA | |||
Zoom for Background | Sketchy, Edit and DX11 Port by NaitorStudios | Zooms in on the centre of an image. | DX9+ | 2 | N/A | Here | X, _, _, _ | 11/11/2022 | 11/11/2022 | ZoomBG | |||
Nobu's Texture Overlay (Modded by SolarB) | Nobuyuki ([email protected]), DX11 port by NaitorStudios | Apply a non-tiled texture to an object. Beta 2. | DX9+ | 2 | N/A | Here | X, E, _, _ | 17/05/2012 | 15/02/2022 | TexOverlay | |||
Sepia | mihailsh | Sepia Filter Effect | DX9 | 2 | Background | N/A | Here | X, _, T, _ | 09/01/2018 | 09/01/2018 | sepia | ||
Outline | It's not working correctly under DX11. | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 09/09/2020 | 29/07/2022 | Outline | ||||
Nobu's Texture Overlay + Tint | Nobuyuk, edit by NaitorStudios | Apply a tiled texture to an object. Beta 1 | DX9+ | 2 | N/A | Here | X, _, _, _ | 16/10/2022 | 16/10/2022 | nbTexOverlayTint | |||
Nobu's Texture Overlay | Nobuyuk, edit by NaitorStudios | Apply a tiled texture to an object. Beta 1 | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 21/03/2021 | 27/08/2022 | nbTexOverlay | |||
myZoom | Sketchy | Zooms an image. | DX9 | 2 | N/A | Here | X, _, _, _ | 25/06/2013 | 27/06/2013 | myZoom | |||
MonoChrome Shader Example | Example of pixel shader, simple monochrome effect, no parameter | DX9+, Android, iOS, Mac | 1.1 | N/A | Here | X, _, _, _ | 04/11/2017 | 29/07/2022 | MonoExample | ||||
Mode 7 | A mode 7 shader. Awesome, right? | DX9 | 2.49 | N/A | Here | X, _, _, _ | 05/07/2013 | 05/07/2013 | m7 | ||||
Hue Shifter | Nobuyuki (Original by Nokola), DX11 Port by NaitorStudios | Shifts the hue of the surface. | DX9+ | 2 | N/A | Here | X, E, _, _ | 24/09/2010 | 12/10/2021 | HueShifter | |||
Greyscale | Sketchy | Converts an image to greyscale. | DX9 | 1.1 | N/A | Here | X, _, _, _ | 24/06/2013 | 24/06/2013 | Greyscale | |||
Fuzzy2x | Sketchy | Scales an image using the Scale2x algorithm. | DX9 | 2.49 | N/A | Here | X, _, _, _ | 24/06/2013 | 01/02/2021 | Fuzzy2x | |||
Flip Vertically | Vertically flip an object using a Toggle | DX9+, Android, iOS, Mac | 1.4 | N/A | Here | X, _, _, _ | 16/09/2022 | 16/09/2022 | FlipY | ||||
Flip Horizontally and vertically | This shader combines the flip horizontally shader and the flip vertically shader. | DX9 | 1.4 | N/A | Here | X, E, _, _ | 21/09/2012 | 21/09/2012 | FlipXY | ||||
Flip Horizontally | Flips the image horizontally. | DX9+, Android, iOS, Mac | 1.4 | N/A | Here | X, _, _, _ | 16/09/2022 | 15/11/2022 | FlipX | ||||
Cut by Angle | Uppernate? | Cut an object using a normalised vector (from an angle) with an offset | DX9 | 2 | N/A | Here | X, E, _, _ | 18/11/2020 | 18/11/2020 | CutByAngle | |||
CRTVert | Looki | Simulates a CRT display for a retro look. | DX9+, Android, iOS, Mac | 2.49 | N/A | Here | X, _, _, _ | 22/07/2011 | 29/07/2022 | CRTVert | |||
CRT Hori | Looki | Simulates a CRT display for a retro look. | DX9+, Android, iOS, Mac | 2.49 | N/A | Here | X, _, _, _ | 11/08/2014 | 29/07/2022 | CRTHori | |||
Cross Shader | mihailsh | Cross Shader Effect | DX9 | 2 | Background | N/A | Here | X, E, T, _ | 09/01/2018 | 06/02/2023 | crossshade | ||
Color Pallette | Modified off Looki | Establish a pallette for an object. | DX9 | 2 | N/A | Here | X, _, _, _ | 17/09/2011 | 17/09/2011 | ColorReplacerNew | |||
Color Adjust for Background | Sketchy, Edit and DX11 Port by NaitorStudios | Adjusts hue, saturation, lightness and contrast. | DX9+ | 2 | Background | N/A | Here | X, E, _, _ | 16/09/2022 | 16/09/2022 | ColorAdjustBG | ||
Blend Shader Example | Simple example of shader with one parameter | DX9+, Android, iOS, Mac | 1.1 | N/A | Here | X, _, _, _ | 04/11/2017 | 29/07/2022 | BlendExample | ||||
AnaglyphShader | Nijumi Games | A full Anaglyph Shader for cool anaglyph-glasses :P | DX9+ | 2 | N/A | Here | X, _, _, _ | 25/11/2010 | 17/09/2020 | Anaglyph | |||
Altscale | Sketchy | Scales an image using the Scale2x algorithm. | DX9 | 2.49 | N/A | Here | X, _, _, _ | 21/06/2013 | 21/06/2013 | altscale | |||
Alpha Channel | Sketchy, Ports by NaitorStudios | Loads an alpha channel | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 08/03/2013 | 05/09/2022 | Alpha | |||
3D Shader | Werbad | A Perspective Shader for use in 3D applications | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 16/04/2020 | 29/07/2022 | 3D Shader | |||
Color Grading Retro | Sketchy / MuddyMole, Edit By NaitorStudios | Uses up to two 3d lookup tables (LUTs) to modify background image colors. | DX9 | 2 | Background | N/A | N/A | _, _, _, _ | 10/09/2020 | 12/09/2020 | ColorGradingRetro | ||
Color Grading Pixel + Saturation | Sketchy / MuddyMole, Edit By NaitorStudios | Uses up to two 3d lookup tables (LUTs) to modify background image colors. | DX9 | 2 | Background | N/A | N/A | _, _, _, _ | 14/09/2020 | 14/09/2020 | ColorGradingPixel+Saturation | ||
Color Grading Pixel | Sketchy / MuddyMole, Edit By NaitorStudios | Uses up to two 3d lookup tables (LUTs) to modify background image colors. | DX9 | 2 | Background | N/A | N/A | _, _, _, _ | 14/09/2020 | 14/09/2020 | ColorGradingPixel | ||
Color Grading 3 | Sketchy / MuddyMole, Edit By NaitorStudios | Uses up to two 3d lookup tables (LUTs) to modify background image colors. | DX9 | 2.49 | Background | N/A | N/A | _, _, _, _ | 09/09/2020 | 09/09/2020 | ColorGrading3 | ||
Color Grading 2 | Sketchy / MuddyMole, Edit By NaitorStudios | Uses up to two 3d lookup tables (LUTs) to modify background image colors. | DX9 | 2 | Background | N/A | N/A | _, _, _, _ | 09/09/2020 | 09/09/2020 | ColorGrading2 | ||
Color Grading | Sketchy / MuddyMole, optimized and fixed by NaitorStudios | Uses up to two 3d lookup tables (LUTs) to modify background image colors. | DX9+ | 2 | Background | N/A | Here | X, E, T, _ | 24/08/2022 | 24/08/2022 | ColorGrading | ||
Normal map | Anders Riggelsen | Normal map pixel shader with 3 different colored lights | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, E, _, _ | 04/10/2009 | 29/07/2022 | NormalMap | |||
Scrolling | chrilley, DX11 port by NaitorStudios | Scrolls whatever that is underneath it. | DX9+ | 1.4 | Background | N/A | Here | X, E, _, _ | 09/12/2021 | 09/12/2021 | ScrollingChrilley | ||
Saturation Mask 2 | Sketchy, Edit and DX11 Port by NaitorStudios | Sets the saturation of the bottom layer according to the lightness of the top layer. | DX9+ | 2 | Background | N/A | Here | X, E, _, _ | 02/03/2022 | 02/03/2022 | SaturationMask2 | ||
Looki Background Lens | Looki | Zoom the background using the object's texture. | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 30/12/2009 | 16/04/2020 | Looki Background Lens | ||
Defocus | Pixelthief | Guassian Blurs, Desaturates and Darkens the background | DX9+ | 2 | Background | N/A | Here | X, E, _, _ | 07/04/2019 | 09/04/2019 | Defocus | ||
Background Channel Offset | Looki, DX11 port by NaitorStudios | Channel offset for a BG. | DX9+ | 2 | Background | N/A | Here | X, _, _, _ | 09/12/2021 | 09/12/2021 | BgChannelOffset | ||
mask | Eagle4 - Willay Clement | Mask | DX9 | 2 | N/A | Here | X, _, _, _ | 20/04/2021 | 20/04/2021 | mask | |||
Zoom Water | CS + PT | Zooms Underwater 2x | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 28/01/2020 | 16/09/2022 | ZoomWater | |||
ZoomBox (for objects/layers/frame) | Sketchy/MuddyMole, Edit and DX11 Port by NaitorStudios | Displays a window containing a zoomed portion of the background. | DX9+ | 2.49 | N/A | Here | X, _, _, _ | 11/09/2022 | 11/09/2022 | ZoomBox2 | |||
White Fade | Pixelthief | Fades the texture to a targeted monochromatic color by a % | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 23/12/2013 | 16/09/2022 | WhiteFade | |||
VTX | Sketchy | Voxel terrain, using a heightmap | DX9 | 2.49 | N/A | Here | X, _, _, _ | 05/10/2017 | 05/10/2017 | VTX | Incomplete | ||
VTX2 | Sketchy | Voxel terrain, using a heightmap | DX9 | 2.49 | N/A | Here | X, E, _, _ | 05/10/2017 | 05/10/2017 | VTX2 | Incomplete | ||
Tile Spacer | Sketchy | Creates a single pixel space between tiles. | DX9 | 2 | N/A | Here | X, _, _, _ | 31/10/2013 | 31/10/2013 | TileSpacer | |||
Spin | 3D Spin Effect | DX9 | 2 | N/A | Here | X, E, _, _ | 16/02/2014 | 16/02/2014 | Spin | ||||
Slide | Jacob Pariseau | Offsets images based on a parameter. | DX9, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 13/06/2010 | 16/09/2022 | slide | |||
Scanline | Vortex Game Studios | Old TV Scan line effect | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 24/08/2016 | 16/09/2022 | ScanLine | |||
Nobu's scale2x | Nobuyuki ([email protected]) | An attempt at implementing the Scale2x altorithm in HLSL. | DX9 | 2.49 | N/A | Here | X, _, _, _ | 16/09/2022 | 04/12/2022 | nobu_scale2x | No idea how it works, doesn't seem right. I've renamed it because it conflicted with Sketchy's one. | ||
Rotated shadow | Clickteam | Displays a rotated shadow | DX9+, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 23/02/2010 | 29/07/2022 | RotatedShadow | |||
Retro palette | happygreenfrog | Generic Retro Palettes | DX9 | 2 | N/A | Here | X, _, _, _ | 29/04/2013 | 29/04/2013 | Retro palette | |||
REPLACECOLOUR2 | PEANUTBUTTERFINGERS | Replace colours | DX9 | 2 | N/A | Here | X, _, _, _ | 12/12/2018 | 12/12/2018 | REPLACECOLOUR2 | |||
Rotate NoFade | Complex-softwares | Rotate the picture of the object (not the object itself) - (take care to add a transparent 1 pixel border) | DX9+ | 2 | N/A | Here | X, _, _, _ | 28/01/2020 | 16/09/2022 | PT_RotateNoFade | |||
Offset Ripple Fade | Pixelthief | Offsets by using a texture parameter (Red for X, Green for Y) and then fades in ripples. | DX9+ | 2 | N/A | Here | X, _, _, _ | 28/01/2020 | 16/09/2022 | OffsetRippleFade | |||
Night time | Sketchy | Night time effect. | DX9 | 2 | N/A | Here | X, E, T, _ | 06/02/2014 | 06/02/2014 | Night | |||
Simple Color Burn | Nobuyuki ([email protected]) | Applies a color coefficient to an object using the Color Burn algorithm. Based on Looki's shader. | DX9, Android, iOS, Mac | 2 | N/A | Here | X, _, _, _ | 01/06/2011 | 16/09/2022 | nbColorBurn | |||
Grid Spacer | Sketchy | Separates tiles with a line. | DX9 | 2 | Background | N/A | Here | X, _, _, _ | 30/10/2013 | 30/10/2013 | GridSpacer | ||
Grid | Sketchy | Converts an image to greyscale. | DX9 | 2 | N/A | Here | X, _, _, _ | 29/10/2013 | 29/10/2013 | grid | |||
GameBoy | Sleepy, DX11 Port by NaitorStudios | Editable GameBoy's color shader | DX9+ | 2 | Background | N/A | Here | X, E, _, _ | 01/05/2022 | 01/05/2022 | GameBoy | ||
Easy Blend | Nobuyuki ([email protected]) | Basic blending | DX9 | 2 | Background | N/A | Here | X, _, _, _ | 21/01/2011 | 21/01/2011 | EzBlend | ||
Dynamic Inside Shadow | Looki-(Mod by Zly) | Blurring through direction and coefficient. (Thanks to Sphax for angle conversion) | DX9 | 2 | N/A | Here | X, _, _, _ | 28/01/2020 | 28/01/2020 | DynInShadow | |||
Background Colour Replace | Replace a specific colour in the background with another, with tolerance amount | DX9 | 2 | Background | N/A | Here | X, E, _, _ | 24/04/2020 | 24/04/2020 | ColourReplace | |||
BitColor | Sleepy | Recolor the zone with a limited bit number for each color | DX9 | 2 | Background | N/A | Here | X, _, _, _ | 26/05/2020 | 26/05/2020 | Bit_Recolor | ||
Health Bar Effect v1.1.0 | Uppernate, DX11 port by NaitorStudios | An Effect to create complex Health Bars - From ClickStore | DX9+ | 2 | N/A | Here | X, E, _, _ | 28/01/2020 | 01/03/2021 | Bar_Effect_by_Uppernate | |||
Bar Effect | Uppernate, DX11 port by NaitorStudios | An Effect to create complex Bars. | DX9+ | 1.4 | N/A | Here | X, E, _, _ | 01/03/2021 | 07/01/2022 | Bar_Effect | |||
12 color palette | happygreenfrog | Generic Retro Palettes | DX9 | 2 | N/A | Here | X, _, _, _ | 01/02/2021 | 01/02/2021 | 12 color palette | |||
RenderLeft | Arthur Lee | Render specified amount of columns from left. | DX9 | 1.4 | N/A | Here | X, _, _, _ | 29/03/2020 | 29/03/2020 | RenderLeft | |||
Quickbg | Nobuyuki ([email protected]) | Apply a tiled texture to an object. Beta 1. | DX9 | 2 | N/A | Here | X, _, _, _ | 24/12/2020 | 24/12/2020 | Quickbg | |||
VividColour | Simple example of shader with one parameter | DX9 | 2 | N/A | Here | X, _, _, _ | 16/12/2018 | 22/11/2022 | VividColour | ||||
Chromatic Aberration | Rhadamus | Chromatic Abberation | DX+/Android | 2 | N/A | Here | X, _, _, _ | 07/10/2020 | 30/07/2022 | ChromaticAberration | |||
Sine wave | Clickteam (ported by Rhadamus) | Sine wave effect from the FNaF remaster. | DX9+ | 2 | Background | N/A | N/A | _, _, _, _ | 01/02/2020 | 23/04/2020 | RSineWave | ||
Sine offset | Clickteam (ported by Rhadamus) | Sine offset effect from the FNaF remaster. | DX9+ | 2 | Background | N/A | N/A | _, _, _, _ | 01/02/2020 | 23/04/2020 | RSineOffset | ||
Perspective | Clickteam (ported by Rhadamus) | Perspective effect from the FNaF remaster. | DX9+ | 2 | Background | N/A | Here | _, _, _, _ | 01/02/2020 | 23/04/2020 | RPerspective | ||
Panorama | Clickteam (ported by Rhadamus) | Panorama effect from the FNaF remaster. | DX9 | 2 | Background | N/A | Here | _, _, _, _ | 01/02/2020 | 23/04/2020 | RPanorama |
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