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| Icon | Shader Name | Author | Description | Renderers | PS level | Samples | Mirror link | Download link | Includes | Release Date | Last Updated | XML Filename | License | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Add | Clickteam | Adds RGB values together, background R + image R, etc. | DX8+ | N/A | N/A | X, _, _, _ | 2008-03-21 | 2008-10-19 | Built-in | |||||
| AND | Clickteam | Uses Bitwise AND on the background and image. | N/A | N/A | N/A | _, _, _, _ | 2008-03-21 | 2008-10-19 | Built-in | |||||
| Inverted | Clickteam | Performs R = 255 - R, G = 255 - G, B = 255 - B, inverting colours. | DX8+ | N/A | N/A | _, _, _, _ | 2008-03-21 | 2008-10-19 | Built-in | |||||
| Monochrome | Clickteam | Sums RGB and divides by 3 into a greyscale image. | DX8+ | N/A | N/A | _, _, _, _ | 2008-03-21 | 2008-10-19 | Built-in | |||||
| OR | Clickteam | Uses Bitwise OR on the background and image. | N/A | N/A | N/A | _, _, _, _ | 2008-03-21 | 2008-10-19 | Built-in | |||||
| Semi-transparent | Clickteam | Not recommended; use alpha blend coeff instead. | DX8+ | N/A | N/A | _, _, _, _ | 2008-03-21 | 2008-10-19 | Built-in | |||||
| Subtract | Clickteam | Checks foreground and background colors, then subtracts the colors from one by other depending on which has the greater brightness value. | DX8+ | N/A | N/A | _, _, _, _ | 2008-03-21 | 2008-10-19 | Built-in | |||||
| XOR | Clickteam | Uses Bitwise XOR on the background and image. | N/A | N/A | N/A | _, _, _, _ | 2008-03-21 | 2008-10-19 | Built-in | |||||
| Alpha Dither | Sketchy … | Simulates alpha channel transparency using ordered dithering. | DX9+ | 2.49 | Itself | Here | Here | X, E, _, _ | 2017-09-29 | 2022-02-16 | AlphaDither | |||
| SSMatte With | CallofAS22 | Use SpriteSheet to mask; the Masktexture is displayed only on the area of the MainTexture. | DX9 | 2.0 | Itself, Texture | Here | X, E, _, _ | 2020-01-17 | 2020-01-18 | SSMatteWith | ||||
| SSMatte Out | CallofAS22 | Use SpriteSheet to Matte out. | DX9 | 2.0 | Itself, Texture | Here | X, E, _, _ | 2020-01-17 | 2020-01-18 | SSMatteOut | ||||
| SSMatte in | CallofAS22 | Use SpriteSheet to Matte in. | DX9 | 2.0 | Itself, Background, Texture | Here | X, E, _, _ | 2020-01-17 | 2020-01-18 | SSMatteIn | ||||
| Underwater Effect | chrilley | Distorts everything layered behind it, water style. | DX9+, Android, iOS, Mac | 2.49 | Background, Texture | Here | Here | X, E, T, _ | 2017-04-21 | 2025-08-02 | UnderwaterChrilley | |||
| Silhouette | fnkycoldmadeanr | Applies a silhouette to an object if it is behind another object. | DX9+ | 2.0 | Itself, Background | Here | X, E, _, _ | 2019-07-15 | 2019-07-20 | Silhouette | ||||
| TileNormalMap | Andos … | Apply a normal map from a tileset to an object | DX9+ | 2.0 | Itself, Texture | Here | Here | X, E, _, _ | 2014-12-13 | 2023-09-22 | TileNormalMap | |||
| Greyscale Fade | Shadoku | Fade to/from black using a greyscale image. | DX9 | 2.0 | Itself | Here | Here | X, E, _, _ | 2016-11-21 | 2016-11-21 | GreyscaleFade | |||
| Vector Scaler | Nobuyuki … | An algorithm for smoothly scaling edge textures using preprocessed distance fields stored in the alpha channel. | DX9 | 2.0 | Itself | Here | Here | X, E, _, _ | 2010-11-23 | 2026-01-11 | VectorScale | |||
| Monochrome with color | Neomonkey … | Keeps one colour and changes other colours into monochrome | DX9+ | 2.0 | Itself | Here | Here | X, _, _, O | 2010-12-20 | 2025-02-19 | MonochromeColour | |||
| Bayer Dither FX | Sloxone | Bayer Dither MMF2.5 Dx11 | DX11 | Itself | Here | Here | X, _, _, _ | 2020-06-03 | 2020-06-03 | Bayerd | ||||
| Tilt7 | Sketchy … | Applies a 3D tilt effect by rotating and projecting texture coordinates based on X and Y tilt angles, with depth of field control for perspective distortion. | DX9+, Android, iOS, Mac | 2.49 | Itself | Here | Here | X, E, _, O | 2022-02-02 | 2026-01-11 | tilt7 | |||
| v_wave | mihailsh | diss vertical wave effect | DX9+, Android, iOS, Mac | 2.5 | Itself | Here | X, E, _, _ | 2018-02-10 | 2025-08-02 | v_wave | ||||
| h_wave | mihailsh | diss horizontal wave effect | DX9+, Android, iOS, Mac | 2.5 | Itself | Here | X, E, _, _ | 2018-02-10 | 2025-08-02 | h_wave | ||||
| diss2_up | mihailsh | diss up effect | DX9+, Android, iOS, Mac | 2.5 | Itself | Here | X, E, _, _ | 2018-02-10 | 2025-08-02 | diss2_up | ||||
| diss2_swirl | mihailsh | diss swirl effect | DX9+, Android, iOS, Mac | 2.5 | Itself | Here | X, E, _, _ | 2018-02-10 | 2025-08-02 | diss2_swirl | ||||
| diss2_right | mihailsh | diss right effect | DX9+, Android, iOS, Mac | 2.5 | Itself | Here | X, E, _, _ | 2018-02-10 | 2025-08-02 | diss2_right | ||||
| diss2_left | mihailsh | diss left effect | DX9+, Android, iOS, Mac | 2.5 | Itself | Here | X, E, _, _ | 2018-02-10 | 2025-08-02 | diss2_left | ||||
| diss2_down | mihailsh | diss down effect | DX9+, Android, iOS, Mac | 2.5 | Itself | Here | X, E, _, _ | 2018-02-10 | 2025-08-02 | diss2_down | ||||
| diss2_center | mihailsh | flush to center resize effect | DX9+, Android, iOS, Mac | 2.5 | Itself | Here | X, E, _, _ | 2018-02-10 | 2025-08-02 | diss2_center | ||||
| diss_scanlines_up | mihailsh | scanlines_up effect | DX9+, Android, iOS, Mac | 2.5 | Itself | Here | X, E, _, _ | 2018-02-10 | 2025-08-02 | diss_scanlines_up | ||||
| diss_scanlines_down | mihailsh | scanlines_down effect | DX9+, Android, iOS, Mac | 2.5 | Itself | Here | X, E, _, _ | 2018-02-10 | 2025-08-02 | diss_scanlines_down | ||||
| diss_noise | mihailsh | diss noise effect | DX9+, Android, iOS, Mac | 2.5 | Itself, Texture | Here | X, E, _, _ | 2018-02-10 | 2025-08-02 | diss_noise | ||||
| diss_alpha_effect | mihailsh | diss alpha effect | DX9+, Android, iOS, Mac | 2.5 | Itself | Here | X, E, _, _ | 2018-02-10 | 2023-05-03 | diss_alpha_effect | ||||
| Some water | mihailsh … | water effect | DX9+, Android, iOS, Mac | 2.5 | Background, Texture | Here | X, E, _, _ | 2018-01-16 | 2025-08-02 | some_water | ||||
| P3D Sprites | Lizard … | Sprites depth and lighting, opacity setting for P3D 2.x | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_sprites | ||||
| P3D ipm - Planes (triangle) | Lizard … | Applies a perspective projection to a textured plane, specifically designed for P3D 2.x | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_p_t | ||||
| P3D ipm - Planes (repeat) | Lizard … | Applies a perspective projection to a textured plane, specifically designed for P3D 2.x | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_p_r | ||||
| P3D ipm - Planes | Lizard … | Applies a perspective projection to a textured plane, specifically designed for P3D 2.x | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_p | ||||
| P3D ipm - IS Triangle Mesh | Lizard … | Raytraces a textured triangle, specifically designed for P3D 2.x | DX9+ | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2023-12-14 | P3D_ipm_IS_tm | ||||
| P3D ipm - IS Skydome | Lizard … | Raytraces a textured sphere to use as a dome, specifically designed for P3D 2.1 | DX9+ | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2023-12-15 | P3D_ipm_IS_Skydome | ||||
| P3D ipm - IS Skybox | Lizard … | Raytraces a textured box, specifically designed for P3D 2.1 | DX9+ | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2023-12-07 | P3D_ipm_IS_Skybox | ||||
| P3D ipm - IS Sphere alpha through | Lizard … | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9+ | 2.5 | Itself | Here | X, _, _, _ | 2018-05-19 | 2018-05-19 | P3D_ipm_IS_s_at | ||||
| P3D ipm - IS Sphere | Lizard … | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9+ | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2023-12-13 | P3D_ipm_IS_s | ||||
| P3D ipm - IS Quadrilateral Mesh | Lizard … | Raytraces a textured quadrilateral, specifically designed for P3D 2.x | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_IS_qm | ||||
| P3D ipm - IS Cylinder Repeat | Lizard … | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_IS_cr | ||||
| P3D ipm - IS Cylinder alpha through | Lizard … | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_IS_c_at | ||||
| P3D ipm - IS Cylinder | Lizard … | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_IS_c | ||||
| P3D ipm - IS Voxbox | Lizard … | Raytraces a single color, specifically designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_IS_bv | ||||
| P3D ipm - IS Box Repeat Cubemap Absolute coords | Lizard … | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_IS_brca | ||||
| P3D ipm - IS Box Repeat Cubemap | Lizard … | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_IS_brc | ||||
| P3D ipm - IS Box Repeat Absolute coords | Lizard … | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_IS_bra | ||||
| P3D ipm - IS Box Repeat | Lizard … | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_IS_br | ||||
| P3D ipm - IS Displaced Volume _ half | Lizard … | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_IS_bd_h | ||||
| P3D ipm - IS Displaced Volume | Lizard … | Raytraces a textured sphere, specifically designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_IS_bd | ||||
| P3D ipm - IS Box | Lizard … | Raytraces a textured box, specifically designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_IS_b | ||||
| P3D ipm - Ground Heightmap 8bit Grayscale Interpolated | Lizard … | Raymarching on a 8 bit grayscale heightmap - designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_gh8gi | ||||
| P3D ipm - Ground Heightmap 8bit Grayscale | Lizard … | Raymarching on a 8 bit grayscale heightmap - designed for P3D 2.1 | DX9+ | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2023-12-16 | P3D_ipm_gh8g | ||||
| P3D ipm - Ground Heightmap 8bit Alpha Mirror | Lizard … | Raymarching on a 8 bit Alpha heightmap - designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_gh8am | ||||
| P3D ipm - Ground Heightmap 8bit Alpha | Lizard … | Raymarching on a 8 bit Alpha heightmap - designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2018-05-19 | 2024-06-22 | P3D_ipm_gh8a | ||||
| P3D ipm - Ground Heightmap 16bit Mirror | Lizard … | Raymarching on a alpha channel heightmap - designed for P3D 2.1 | DX9+ | 2.5 | Itself, Background, Texture | Here | X, _, _, _ | 2018-05-19 | 2023-12-16 | P3D_ipm_gh16m | ||||
| P3D ipm - Ground Heightmap 16bit Interpolated Mirror | Lizard … | Raymarching on a alpha channel heightmap - designed for P3D 2.1 | DX9+, Android | 2.5 | Itself, Background, Texture | Here | X, _, _, _ | 2023-12-15 | 2024-06-22 | P3D_ipm_gh16im | ||||
| P3D ipm - Ground Heightmap 16bit Interpolated | Lizard … | Raymarching on a alpha channel heightmap - designed for P3D 2.1 | DX9+ | 2.5 | Itself, Background, Texture | Here | X, _, _, _ | 2018-05-19 | 2023-12-16 | P3D_ipm_gh16i | ||||
| P3D ipm - Ground Heightmap 16bit | Lizard … | Raymarching on a alpha channel heightmap - designed for P3D 2.1 | DX9+ | 2.5 | Itself, Background, Texture | Here | X, _, _, _ | 2018-05-19 | 2023-12-16 | P3D_ipm_gh16 | ||||
| Vivid Light_as | CallofAS … | Based on Looki's shader; Merges Color Burn and Color Dodge. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-05 | 2022-06-23 | VividLight_as | |||
| Soft Light_as | CallofAS … | Based on Looki's shader; Multiplies darke tones and screens light tones. | DX9+ | 2.0 | Itself, Background | Here | Here | X, E, _, _ | 2021-11-05 | 2022-06-23 | SoftLight_as | |||
| Screen_as | CallofAS … | Based on Looki's shader; Brightens by lighting the the lower layer based on the lightness of the upper layer (Result is always lighter). | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-05 | 2022-06-23 | Screen_as | |||
| Pin Light_as | CallofAS … | Based on Looki's shader; Changes lower layer depending on how bright the upper layer is. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-05 | 2022-06-23 | PinLight_as | |||
| Overlay_as | CallofAS … | Based on Looki's shader; Muliplies the light colors and screens the dark colors. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-05 | 2022-06-23 | Overlay_as | |||
| Multiply_as | CallofAS … | Based on Looki's shader; Multiplies the lower layer with the upper layer. | DX9+ | 2.0 | Itself, Background | Here | Here | X, E, _, _ | 2021-11-05 | 2022-06-23 | Multiply_as | |||
| Linear Light_as | CallofAS … | Based on Looki's shader; Same as Vivid Light, but works on the brightness of the lower layer. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-05 | 2022-06-23 | LinearLight_as | |||
| Linear Dodge (Add)_as | CallofAS … | Based on Looki's shader; Adds the two layers together. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-05 | 2022-06-23 | LinearDodge_as | |||
| Linear Burn (Subtract)_as | CallofAS … | Based on Looki's shader; Like multiply, but more intense. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-05 | 2022-06-23 | LinearBurn_as | |||
| Lighten_as | CallofAS … | Based on Looki's shader; Returns the ligher of two sources. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-05 | 2022-06-23 | Lighten_as | |||
| Hard Mix_as | CallofAS … | Based on Looki's shader; Rounds the result of Vivid Light to 1 or 0. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-07 | 2022-06-23 | HardMix_as | |||
| Hard Light_as | CallofAS … | Based on Looki's shader; Muliplies the dark colors and screens the light colors. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-05 | 2022-06-23 | HardLight_as | |||
| Exclusion_as | CallofAS … | Based on Looki's shader; Masks the difference of the layers using the darkness of the lower layer. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-05 | 2022-06-23 | Exclusion_as | |||
| Difference_as | CallofAS … | Based on Looki's shader; Returns the difference of each color channel pair. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-05 | 2022-02-06 | Difference_as | |||
| Darken_as | CallofAS … | Based on Looki's shader; Returns the darker of two sources. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-05 | 2022-06-23 | Darken_as | |||
| Color Dodge_as | CallofAS … | Based on Looki's shader; Dodges the lower layer with the upper layer (Result is always lighter). | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-07 | 2022-06-23 | ColorDodge_as | |||
| Color Burn_as | CallofAS … | Based on Looki's shader; Burns the lower layer with the upper layer (Result is always darker). | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-09 | 2022-02-06 | ColorBurn_as | |||
| old_crt_shader | mihailsh | Old CRT Monitor Effect | DX9+, Android, iOS, Mac | 2.5 | Itself | Here | X, E, _, O | 2019-08-09 | 2025-08-02 | old_crt_shader | ||||
| old_cinema_film | mihailsh | old cinema film imitation based on image of dust | DX9+ | 2.5 | Itself, Texture | Here | X, _, _, _ | 2019-08-09 | 2019-08-09 | old_cinema_film | ||||
| God_Rays | mihailsh | God Rays simulation | DX9+ | 2.5 | Itself | Here | X, _, _, _ | 2019-08-09 | 2019-08-09 | God_Rays | ||||
| Cartoon Shading | mihailsh | Some Cartoon Shading. Convert all Ligting in HSL format to other quantity of lights | DX9+, Android | 2.5 | Itself | Here | X, _, _, _ | 2019-08-09 | 2025-09-09 | Cartoon_Shading | ||||
| Black_white_film | mihailsh | Blac and White Film color filters simulation | DX9+ | 2.5 | Itself, Texture | Here | X, _, _, _ | 2019-08-12 | 2019-08-12 | Black_white_film | ||||
| 8Bits Colors | Sloxone | Applies a retro 8-bit color palette effect to images, reducing the color depth to mimic the look of classic video game consoles and computer systems. It offers multiple built-in color palettes and additional controls for brightness, pixelation, and dithering to enhance the vintage aesthetic. | DX11 | Itself | N/A | Here | X, E, _, _ | 2020-09-14 | 2026-01-11 | 8Bitscolors | ||||
| Colorizer FX | Sloxone … | Remove Colors of Sprites DX9 | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2022-05-07 | 2022-05-07 | Sloxone_Colorizer | |||
| Vivid Light | Looki | Merges Color Burn and Color Dodge. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-03-14 | 2025-08-02 | VividLight | |||
| Soft Light | Looki | Multiplies darke tones and screens light tones. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-03-14 | 2025-08-02 | SoftLight | |||
| Screen | Looki | Brightens by lighting the the lower layer based on the lightness of the upper layer (Result is always lighter). | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, E, _, _ | 2009-03-14 | 2025-08-02 | Screen | |||
| Pin Light | Looki | Changes lower layer depending on how bright the upper layer is. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-03-14 | 2025-08-02 | PinLight | |||
| Overlay | Looki | Muliplies the light colors and screens the dark colors. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-03-14 | 2025-08-02 | Overlay | |||
| Multiply | Looki | Multiplies the lower layer with the upper layer. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | N/A | Here | X, E, _, _ | 2009-03-14 | 2025-11-26 | Multiply | |||
| Linear Light | Looki | Same as Vivid Light, but works on the brightness of the lower layer. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-03-14 | 2025-08-02 | LinearLight | |||
| Linear Dodge (Add) | Looki | Adds the two layers together. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-03-14 | 2025-08-02 | LinearDodge | |||
| Linear Burn (Subtract) | Looki | Like multiply, but more intense. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-03-14 | 2025-08-02 | LinearBurn | |||
| Lighten | Looki | Returns the ligher of two sources. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-03-14 | 2025-08-02 | Lighten | |||
| Hard Mix | Looki | Rounds the result of Vivid Light to 1 or 0. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-03-14 | 2025-08-02 | HardMix | |||
| Hard Light | Looki | Muliplies the dark colors and screens the light colors. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-03-14 | 2025-08-02 | HardLight | |||
| Exclusion | Looki | Masks the difference of the layers using the darkness of the lower layer. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-03-14 | 2025-08-02 | Exclusion | |||
| Difference | Looki | Returns the difference of each color channel pair. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, E, _, _ | 2009-03-14 | 2025-08-02 | Difference | |||
| Darken | Looki | Returns the darker of two sources. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-03-14 | 2025-08-02 | Darken | |||
| Color Dodge | Looki | Dodges the lower layer with the upper layer (Result is always lighter). | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-03-14 | 2025-08-02 | ColorDodge | |||
| Color Burn | Looki | Burns the lower layer with the upper layer (Result is always darker). | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-03-14 | 2025-08-03 | ColorBurn | |||
| Divide (Photoshop) | NaitorStudios | Looks at the color information in each channel and divides the blend color from the base color. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-08 | 2022-06-23 | Divide_PS | |||
| Hard Mix (Accurate) | NaitorStudios | Adds the red, green and blue channel values of the blend color to the RGB values of the base color.If the resulting sum for a channel is 255 or greater, it receives a value of 255; if less than 255, a value of 0. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-07 | 2026-01-11 | HardMix_Accurate | |||
| Subtract (Photoshop) | NaitorStudios | Looks at the color information in each channel and subtracts the blend color from the base color. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-07 | 2022-06-23 | Subtract_PS | |||
| Color Burn (Accurate) | NaitorStudios | Burns the lower layer with the upper layer (Result is always darker). Note: It has a bit of color banding on DX11 because of how it handles colors, not sure how to fix this... | DX9+ | 2.0 | Itself, Background | Here | Here | X, E, _, _ | 2021-11-08 | 2022-02-09 | ColorBurn_Accurate | |||
| Color (Photoshop) | NaitorStudios | Looks at the color information in each channel and divides the blend color from the base color. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-11-07 | 2022-02-06 | Color_PS | |||
| Palette Swapper | Warguy555 … | Used to swap the palette of an object, be it an active or a background. | DX9+ | 2.0 | Itself, Texture | N/A | Here | X, E, _, _ | 2021-10-17 | 2021-10-17 | Palette_Swapper | |||
| Heat-Haze | Patryk … | Heat image distortion. | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, _ | 2014-01-12 | 2023-02-07 | HeatHaze | |||
| OvineLens | Looki … | Apply the lens effect of the supplied image to the object (white = magnified, black = normal size) | DX9+ | 2.0 | Itself, Texture | N/A | Here | X, _, T, _ | 2020-08-02 | 2020-09-12 | OvineLens | |||
| Rotate | Sphax … | Rotate the picture of the object (not the object itself) - (take care to add a transparent 1 pixel border) | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2010-05-01 | 2025-08-02 | PT_Rotate | |||
| Squeeze | Pixelthief. | Pinch an image towards its center, spiralling inwards. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2010-05-02 | 2025-08-02 | Squeeze | |||
| Squeeze Filter | Pixelthief. | Pinch a background image towards its center, spiralling inwards. | DX9+, Android, iOS, Mac | 2.0 | Background | N/A | Here | X, _, _, _ | 2010-05-02 | 2025-08-02 | Squeeze Filter | |||
| Reflection Filter | Pixelthief. | Reflects the background inside the area | DX9+, Android, iOS, Mac | 2.0 | Background | N/A | Here | X, E, _, _ | 2010-05-28 | 2025-08-02 | Reflection Filter | |||
| Studiopolis glass fx | schrodinger | Effect inspired by Sonic "studiopolis" stage glasses | DX9 | 2.0 | Background, Texture | Here | Here | X, E, _, _ | 2017-03-12 | 2017-03-12 | Studiopolis | CC0-1.0 | ||
| Shape Mask | mihailsh | This shader uses a mask texture to determine which parts of the background texture to display, while rendering the rest with a specified outer color. It effectively creates a shape-based mask that replaces the background where the mask is fully opaque. | DX9 | 2.0 | Itself, Background | Here | Here | X, _, _, O | 2018-01-10 | 2026-01-11 | Shape_mask | |||
| Shape Mask2 | mihailsh … | This shader masks out parts of the background image based on a separate mask texture, allowing only specific areas to show through while hiding the rest. It uses adjustable coordinates and dimensions to define the masked region and applies the mask to either reveal or hide parts of the main image. | DX9+, Android | 2.0 | Itself, Background, Texture | Here | Here | X, E, _, O | 2018-01-13 | 2026-01-11 | Shape_mask2 | |||
| Clothing Hue | WarpZone … | Shifts a sprite's hue, but ignores reds, browns, peach and orange. This makes it ideal for most human characters. | DX9+ | 2.0 | Itself | Here | Here | X, E, _, O | 2022-03-04 | 2026-01-11 | ClothingHue | |||
| 3dPerspective | MuddyMole … | v1.0.1 - Creates a 3D perspective effect by simulating camera movement and rotation, allowing users to pan horizontally, tilt vertically, adjust distance, and zoom.It requires a 1px transparent border around the image to properly handle edge pixels during the transformation. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, E, _, O | 2022-12-02 | 2026-01-11 | 3dPerspective | |||
| NinePatch (alpha 1) | Nobuyuki … | Create custom-scaled graphical boxes with ease. | DX9+, Android | 2.49 | Itself | Here | Here | X, E, _, O | 2022-07-16 | 2026-01-11 | NinePatch | Has some graphical issues, use NaitorStudios 9-Slice shader instead. | ||
| Gameboy shader | happygreenfrog | 4 shades of green. :-D Use for what you want, no credit required or wanted (though a link to your game using it (via PM) would be appreciated). | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, E, _, _ | 2013-04-29 | 2025-08-02 | Gameboy shader | |||
| Color Key Alpha | Zetcom … | Select a color transparency | DX9+ | 2.0 | Itself | Here | Here | X, E, _, O | 2021-01-20 | 2022-02-09 | ColorKeyAlpha | |||
| Voxel Terrain - Foreground (v0.3) | Sketchy | Voxel-based 3D terrain. | DX9 | 2.49 | Texture | Here | Here | X, E, _, _ | 2017-10-14 | 2026-01-11 | VoxelTerrain_v03F | Alpha, check: https://create-games.com/forum_post.asp?id=303193 | ||
| Voxel Terrain - Background (v0.3) | Sketchy | Voxel-based 3D terrain. | DX9+ | 2.49 | Texture | Here | Here | X, E, _, O | 2017-10-14 | 2026-01-11 | VoxelTerrain_v03B | Alpha, check: https://create-games.com/forum_post.asp?id=3031933 | ||
| Sprite | Sketchy | Multi-directional sprite | DX9 | 2.49 | Itself | Here | Here | X, E, _, _ | 2017-10-12 | 2026-01-11 | Sprite | Alpha, check: https://create-games.com/forum_post.asp?id=3031933 | ||
| Y Texel Test | Cazra | Tests which direction the Y axis increases in texel space. | DX9 | 2.49 | Itself | Here | Here | X, _, _, _ | 2022-03-20 | 2026-01-11 | YTexelTest | |||
| XOR | Cazra … | Bitwise XOR the colors with the background. | DX9+ | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2022-09-25 | 2022-09-25 | XOR | |||
| Stencil Clip | Cazra … | Use the color of the background pixels as the clipping area for the foreground pixels. | DX9+ | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2022-10-14 | 2026-01-11 | StencilClip | |||
| RGB Barrel | Cazra | Rotate the RGB output colors. | DX9 | 1.01 | Itself | Here | Here | X, _, _, _ | 2022-03-20 | 2026-01-11 | RGB-Barrel | |||
| Redify | Cazra | Keep only the red component of the output color. | DX9 | 1.01 | Itself | Here | Here | X, _, _, _ | 2022-03-20 | 2026-01-11 | Redify | Here | ||
| OR | Cazra … | Bitwise OR the colors with the background. | DX9+ | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2022-03-20 | 2022-10-14 | OR | |||
| Mode7-ish Shader | Cazra | Projects an image onto the canvas of the active object using this shader, using a 3D perspective effect similar to Mode7.The perspective is controlled by a camera which provides a position and an angle for the user's POV in the Mode7-projected space.From here, the main image is transformed so that it appears to be a slanted plane that is pinched toward the horizon.Additional camera controls are also provided for further controlling the field of view. | DX9 | 2.49 | Itself, Texture | Here | Here | X, _, _, _ | 2022-03-20 | 2026-01-11 | Mode7ish | Here | ||
| Hue Map | Cazra | Map input image from HSL to RGB. The input color's red component is used as the hue. The other components are ignored. | DX9 | 2.49 | Itself | Here | Here | X, _, _, _ | 2022-03-20 | 2026-01-11 | HueMap | |||
| Greenify | Cazra | Keep only the green component of the output color. | DX9 | 1.01 | Itself | Here | Here | X, _, _, _ | 2022-03-20 | 2026-01-11 | Greenify | |||
| Blueify | Cazra | Keep only the blue component of the output color. | DX9 | 1.01 | Itself | Here | Here | X, _, _, _ | 2022-03-20 | 2026-01-11 | Blueify | |||
| BG Ghost | Cazra | Lightens the background color, using the source image as a mask. | DX9 | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2022-03-20 | 2026-01-11 | bg-ghost | |||
| AND | Cazra … | Bitwise AND the colors with the background. | DX9+ | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2022-07-12 | 2022-10-14 | AND | |||
| Add Color HSL | Cazra | Add the color components of the given HSL color to the source image. | DX9 | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2022-07-12 | 2026-01-11 | AddColorHSL | |||
| Add Color | Cazra | Add the color components of the given RGB color to the source image. | DX9 | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2022-07-12 | 2026-01-11 | AddColor | |||
| Rounded Rectangle | Defisym | Creat Rounded Rectangles | DX9+ | 2.0 | Itself | Here | Here | X, _, _, _ | 2021-09-18 | 2022-04-28 | roundedrectangle | |||
| Round Health Bar | Defisym | Creat Round Health Bar,Like Diablo | DX9+ | 2.0 | Itself, Texture | Here | Here | X, _, _, _ | 2021-09-18 | 2021-09-18 | roundhealthbar | |||
| Ring Health Bar | Defisym | Creat Ring Health Bar | DX9+ | 2.0 | Itself | Here | Here | X, _, _, _ | 2021-09-18 | 2021-09-18 | ringhealthbar | |||
| Pattern Fade Out | Defisym | Fades out a pattern or image based on progress, with an option to apply the effect to either a texture or the current picture. The shader uses a mask to gradually remove parts of the image, revealing the underlying content. | DX9+ | 2.0 | Itself, Texture | Here | Here | X, E, _, _ | 2022-07-25 | 2026-01-11 | PatternFadeOut | |||
| Pattern Fade In | Defisym | Fades in a pattern image over time, blending it with the original picture based on a progress setting. The effect can either fade to a solid color or to the current picture, with the mode determining the final output. | DX9+ | 2.0 | Itself, Texture | Here | Here | X, E, _, _ | 2022-07-25 | 2026-01-11 | PatternFadeIn | |||
| PatternFade | Defisym | Fades an image in or out based on a pattern, allowing control over the transition's progress, direction, and range. It can use either a solid color or a texture to define the fading pattern. | DX9+ | 2.0 | Itself, Texture | Here | Here | X, E, _, _ | 2022-07-25 | 2026-01-11 | PatternFade | |||
| Gauss Blur 2D | Defisym | Applies a 2D Gaussian blur effect to an input texture using a 3x3 kernel with adjustable radius. The shader samples neighboring pixels and weights them according to a Gaussian distribution to produce a smooth blur effect. DX11 only. | DX11 | Itself | Here | Here | X, _, _, _ | 2021-09-18 | 2026-01-11 | GaussBlur2D | DirectX 9 Pixel Shader version 3.0 is broken on Fusion for a long time, more specifically the texture coordinates, so this shader may not work. | |||
| Gauss Blur 1D | Defisym | Creat BackGround Gauss Blur 1D, Only For DX11 | DX11 | Itself, Background | Here | Here | X, _, _, _ | 2021-09-18 | 2026-01-11 | GaussBlur1D | DirectX 9 Pixel Shader version 3.0 is broken on Fusion for a long time, more specifically the texture coordinates, so this shader may not work. | |||
| Gauss Blur | Defisym | Creat Gauss Blur, Only For DX11 | DX11 | Itself, Background | Here | Here | X, _, _, _ | 2022-11-21 | 2026-01-11 | GaussBlur | DirectX 9 Pixel Shader version 3.0 is broken on Fusion for a long time, more specifically the texture coordinates, so this shader may not work. | |||
| Dot Matrix | Defisym | Dot Matrix | DX9+ | 2.0 | Itself | Here | Here | X, E, _, _ | 2022-08-01 | 2022-08-01 | DotMatrix | |||
| AlphaMono | Defisym | This shader applies a monochrome effect to an image with adjustable transparency, optionally using a background texture for blending. It converts the input texture to grayscale, then mixes it with the original color based on the specified alpha value. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-09-18 | 2026-01-11 | AlphaMono | |||
| Bloom | Looki | Blurs the image's highlights and applies them to the image. | DX9+, Android, iOS, Mac | 2.49 | Itself | Here | Here | X, _, _, _ | 2010-10-12 | 2025-08-02 | Bloom | |||
| Brighten by background | Looki | Brightens the input image by adding a portion of the average background color, with an option to invert the background before blending. The effect uses a 3x3 sampling of the background texture to calculate the average color for the brightening effect. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2010-01-14 | 2026-01-11 | BrightenByBG | |||
| Brightness + Saturation | Sphax … | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, _ | 2011-01-03 | 2025-08-02 | BrightnessSaturation | ||||
| Channel Offset | Looki | Offsets the red, green, blue, and alpha channels of an image by different x and y amounts. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, _ | 2011-05-04 | 2026-01-11 | ChannelOffset | |||
| Circular mask | Looki … | Applies a circular mask to an image, allowing only the area inside the circle to show through while masking out the rest. The mask's position, size, and sharpness can be adjusted, and the effect can be inverted. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, E, _, O | 2019-04-18 | 2026-01-11 | CircularMask | |||
| Colorizer | Looki | Like LIJI's thing. But faster. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2013-08-06 | 2025-08-02 | Colorizer | |||
| Color Mixer | Looki | Mix three different colors based on the RGB value of the input | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, _ | 2011-04-11 | 2025-08-02 | ColorMixer | |||
| Color Replacer | Looki | Lets you specify replacement values for 9 given colors. Useful fur custom character colorization. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, _ | 2011-09-02 | 2025-08-02 | ColorReplacer | |||
| Color Replacer Dynamic MP | DX9 … | Replaces specified colors in an image with new colors, using multiple passes to handle different sets of color replacements. | DX9+, Android | 2.0 | Itself | Here | Here | X, _, _, O | 2020-12-17 | 2026-01-11 | DynamicColorReplacer | |||
| CRT | Looki | Simulates a CRT display for a retro look. | DX9+, Android, iOS, Mac | 2.49 | Itself | Here | Here | X, _, _, _ | 2011-07-22 | 2025-08-02 | CRT | |||
| Drop Shadow | Looki | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, O | 2010-11-12 | 2025-08-02 | DropShadow | ||||
| Dual Glow | Looki … | Apply an inner and outer glow to the image. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, _ | 2019-04-10 | 2025-08-02 | DualGlow | |||
| Force 16 Colors | Looki … | Sets all pixels to the nearest of 16 user-specified colors. Based on OpenGL shaders by andreyin and Gigatron. | DX9+ | 2.49 | Itself | Here | Here | X, _, _, O | 2022-05-01 | 2022-05-01 | Force16Colors | |||
| Gamma Correction | Looki | Corrects dark and bright areas using a sine wave. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, _ | 2011-05-06 | 2025-08-02 | Gamma | |||
| Inner Glow | Looki … | Blurs the edges of the image and fills them with a color. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, _ | 2019-04-18 | 2025-08-02 | InnerGlow | |||
| Invert blend | Looki | Fades the color to the its opposite based on the difference to the background color. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2010-03-20 | 2025-08-02 | InvertBlend | |||
| Invert background | Looki | Replaces the source RGB by the inverted background RGB | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2009-08-17 | 2025-08-02 | BGInvert | |||
| Keep Color | Looki | Keeps the selected color but replaces all other colors with the specified new color. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, _ | 2010-10-20 | 2025-08-02 | KeepColor | |||
| Lens | Looki | Zoom the background using the object's texture. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, O | 2009-12-30 | 2025-08-02 | Lens | |||
| Lens AA | Looki | Zoom the background using the object's texture. Uses linear resampling for a smooth distortion. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-09-12 | 2024-08-19 | LensAA | |||
| Motion Blur (Whole frame only) | Looki | Creates motion blur effect if applied to the whole frame. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, _ | 2010-06-14 | 2026-01-11 | MotionBlur | I don't think this works on Android, iOS and Mac yet because it has to be applied to the frame... | ||
| Palette Map | Looki | Fades the color to the its opposite based on the difference to the background color. | DX9+, Android, iOS, Mac | 2.0 | Itself, Texture | Here | Here | X, _, T, _ | 2013-02-20 | 2025-08-02 | PaletteMap | |||
| Pattern Overlay | Looki | Overlay the image with a pattern. | DX9+, Android, iOS, Mac | 2.0 | Itself, Texture | Here | Here | X, _, _, _ | 2019-04-18 | 2025-08-02 | Pattern Overlay | |||
| Pixel outline | Looki | Draws a 1px border around an object | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, E, _, O | 2009-09-01 | 2023-05-03 | PixelOutline | |||
| Radial Blur | Looki | Here | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, O | 2011-03-06 | 2025-08-02 | RadialBlur | |||
| Rotate Dodge | Looki | Dodges the lower layer with the upper layer (Result is always lighter). | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2013-09-14 | 2025-08-02 | RotateDodge | |||
| Selective Background Blur | Looki | Blur the image using 30 iterations. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2010-07-10 | 2025-08-02 | SelectiveBgBlur | |||
| Sonic Fade | Looki | Fades an object in or out (to black), while applying two custom colors when fading. This effect is seen in the classic Sonic games. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, E, _, _ | 2012-03-23 | 2025-08-02 | SonicFade | |||
| Sub-Pixel | Looki | Offset an image by pixels. Mainly used for sub-pixel positioning. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, O | 2019-04-18 | 2025-09-05 | SubPx | |||
| Tinted Lens | Looki | Applies a lens distortion effect with customizable tinting, parameters control the distortion strength and the tint parameters blend a specified color over the base image. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2013-07-09 | 2026-01-11 | TintedLens | |||
| Shadow | Sketchy … | This shader creates a dynamic light source that illuminates areas around it while casting shadows on nearby objects, with adjustable light position, radius, and ambient light levels. It calculates how much light reaches each pixel based on distance from the light source and whether the light is blocked by opaque objects. | DX9+, Android, iOS, Mac | 2.49 | Itself | Here | Here | X, E, _, O | 2015-07-16 | 2026-01-11 | Shadow | |||
| Vertex Shader Test | PsichiX | Applies an orthographic projection transformation to render textures within a specified camera viewport, supporting skewing effects through adjustable horizontal and vertical skew parameters. It maps texture coordinates to screen space using a custom orthographic matrix defined by camera position, size, and depth range. | DX9+ | 2.0 | Itself | Here | Here | X, E, _, O | 2015-05-20 | 2026-01-11 | VertexShaderTest | |||
| Shift | Sketchy … | Shift shades of a 4-color palette, based on the red component of a mask | DX9 | 2.49 | Itself, Background | Here | Here | X, E, _, _ | 2017-10-22 | 2017-10-22 | Shift | |||
| ZoomBox | Sketchy … | Displays a window containing a zoomed portion of the background. | DX9+ | 2.49 | Background | Here | Here | X, E, _, _ | 2017-11-15 | 2022-08-20 | ZoomBox | |||
| Brightness and Contrast | Sketchy | Adjusts the brightness and contrast. | DX9+ | 2.0 | Itself | Here | Here | X, E, _, _ | 2013-01-10 | 2018-11-26 | BrightnessContrast | |||
| Saturation Mask | Sketchy … | Sets the saturation of the bottom layer according to the lightness of the top layer. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2022-03-02 | 2022-03-02 | SaturationMask | |||
| Auto-Tile (Corners) | Sketchy | Draw tiled-based graphics. | DX9 | 2.0 | Texture | Here | Here | X, E, _, _ | 2013-05-08 | 2026-01-11 | AutoTileB | AutotileA and AutotileB are dependent on each other | ||
| Auto-Tile (Edges) | Sketchy | Draw tiled-based graphics. | DX9 | 2.0 | Texture | Here | Here | X, E, _, _ | 2013-05-08 | 2026-01-11 | AutoTileA | AutotileA and AutotileB are dependent on each other | ||
| Pixel Resize | Sketchy | Scales an image using the pixel resize algorithm. | DX9 | 2.49 | Itself | Here | Here | X, _, _, _ | 2013-06-24 | 2013-06-24 | PixelResize | |||
| Scale2x | Sketchy | Scales an image using the Scale2x algorithm. | DX9 | 2.49 | Itself | Here | Here | X, E, _, _ | 2013-06-24 | 2013-06-24 | Scale2x | |||
| Zoom | Sketchy … | Zooms in on the centre of an image. | DX9+ | 2.0 | Itself | Here | Here | X, E, _, O | 2013-06-27 | 2022-11-11 | Zoom | |||
| Triangle | Sketchy | Draws a filled triangle. | DX9 | 2.0 | Here | Here | X, E, _, _ | 2013-06-27 | 2013-06-27 | triangle | ||||
| Flip | Sketchy | Flips an image horizontally and/or vertically. | DX9 | 1.04 | Itself | Here | Here | X, _, _, O | 2013-06-24 | 2013-06-24 | flip | |||
| Color Adjust | Sketchy … | Adjusts hue, saturation, lightness and contrast. | DX9+, Android, iOS, Mac | 2.0 | Here | Here | X, E, _, O | 2013-03-31 | 2024-12-01 | ColorAdjust | ||||
| Circular Counter | Hawker | Draws a circular counter. | DX9 | 2.49 | Itself | Here | Here | X, E, _, _ | 2014-02-24 | 2026-01-11 | CircularCounter | |||
| Gradient Fade | Sketchy … | Gradually fades an image. | DX9+ | 2.0 | Itself | Here | Here | X, _, _, _ | 2014-08-26 | 2022-09-05 | GradientFade | |||
| OrderedDither | Sketchy | Dithers an image using a pattern texture to create a stippled or halftone effect, based on the brightness of each pixel and a configurable image size. | DX9+ | 2.0 | Background, Texture | Here | Here | X, E, _, _ | 2023-11-30 | 2026-01-11 | OrderedDither | |||
| RoundAlpha | Sketchy | Rounds pixel alpha to 0 or 1. | DX9 | 2.0 | Itself | Here | Here | X, _, _, _ | 2014-09-29 | 2014-09-29 | RoundAlpha | |||
| Saturation Box | MuddyMole … | Draws a saturation box. | DX9+ | 2.49 | Itself | Here | Here | X, E, _, _ | 2015-06-15 | 2022-02-11 | SaturationBox | |||
| Red Box | MuddyMole … | Renders a solid red box with adjustable green and blue color components. | DX9+ | 2.49 | Itself | Here | Here | X, E, _, _ | 2014-02-22 | 2026-01-11 | RedBox | |||
| Lightness Box | MuddyMole … | Draws a lightness box. | DX9+ | 2.49 | Itself | Here | Here | X, E, _, _ | 2015-06-15 | 2022-02-11 | LightnessBox | |||
| Hue Box | MuddyMole … | Transforms UV coordinates into an RGB color space, allowing users to adjust the saturation and lightness of a hue box. | DX9+ | 2.49 | Itself | Here | Here | X, E, _, _ | 2014-02-22 | 2026-01-11 | HueBox | |||
| Green Box | MuddyMole … | Draws a green box. | DX9+ | 2.49 | Itself | Here | Here | X, E, _, _ | 2014-02-22 | 2022-02-11 | GreenBox | |||
| Color Wheel | MuddyMole | Draws a color wheel. | DX9+ | 2.49 | Itself | Here | Here | X, E, _, _ | 2022-02-12 | 2022-02-13 | ColorWheel | |||
| Color Box | MuddyMole … | Draws a color box. | DX9+ | 2.49 | Itself | Here | Here | X, E, _, _ | 2015-06-15 | 2022-02-11 | ColorBox | |||
| Blue Box | MuddyMole … | Renders a colored box with adjustable red and green components, using texture coordinates for the blue channel. The shader outputs a pixel color based on the specified RGB values and the X texture coordinate. | DX9+ | 2.49 | Itself | Here | Here | X, E, _, _ | 2014-02-22 | 2026-01-11 | BlueBox | |||
| Static Texture | Sketchy … | Replaces RGB:255,0,0 with a static texture | DX9+ | 2.0 | Itself, Texture | Here | Here | X, E, _, O | 2015-06-26 | 2023-04-24 | staticTexture | |||
| Quad | Sketchy … | Deforms a texture to an arbitrary convex quadrilateral | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, E, _, O | 2015-07-08 | 2025-08-02 | Quad | |||
| QuadMod | Sketchy … | Deforms a texture to an arbitrary convex quadrilateral | DX9 | 2.49 | Itself | Here | Here | X, _, _, _ | 2015-07-08 | 2015-07-08 | QuadMod | |||
| QuadDeform | Sketchy … | Deforms a texture to an arbitrary convex quadrilateral | DX9 | 2.49 | Itself | Here | Here | X, E, _, _ | 2015-07-11 | 2015-07-12 | QuadDeform | |||
| QuadPlus | Sketchy … | Deforms a texture to an arbitrary convex quadrilateral | DX9 | 2.49 | Itself | Here | Here | X, E, _, _ | 2021-12-11 | 2021-12-11 | QuadPlus | |||
| SharpenMask | Sketchy … | Sharpens the bottom layer according to the lightness of the top layer.Blend Coef works differently in DX11 Premultiplied. | DX9+ | 2.0 | Itself, Background | Here | Here | X, E, _, _ | 2022-11-17 | 2022-11-18 | SharpenMask | |||
| Palette | Sketchy | 256 Colour Palette. | DX9+ | 2.0 | Itself, Texture | Here | Here | X, E, _, _ | 2013-03-07 | 2022-02-13 | Palette | |||
| 8-bit Sprite | MuddyMole … | Applies a pixelated 8-bit look to images using a custom 256 color palette, optional flipping or rotation, and alpha-based dithering to simulate low-resolution graphics. | DX9+ | 2.49 | Itself, Texture | Here | Here | X, E, T, O | 2022-02-14 | 2026-01-11 | 8BitSprite | |||
| Tilemap | Sketchy | Draw tiled-based graphics. | DX9+ | 2.0 | Texture | Here | Here | X, _, _, _ | 2013-05-08 | 2021-06-11 | Tilemap | |||
| NTSC for Background | red … | Emulation of NTSC artifacts inspired by the youtube webseries Petscop. DX11 only at the moment. | DX11 | Itself, Background | N/A | Here | X, _, _, O | 2022-10-28 | 2022-10-28 | ntscBG | ||||
| NTSC | red … | Emulation of NTSC artifacts inspired by the youtube webseries Petscop. DX11 only atm. | DX11 | Itself | N/A | Here | X, E, _, O | 2022-01-26 | 2022-12-04 | ntsc | ||||
| Mandlebrot | Flipperku | Generates a Mandelbrot fractal pattern by iterating on complex numbers and mapping the iteration count to pixel colors. The shader scales and centers the fractal view based on input parameters. | DX9 | 2.49 | Itself | N/A | Here | X, _, _, _ | 2023-02-06 | 2026-01-11 | Mandlebrot | |||
| Mandelbrot Set with perturbation | Algul | Generates a Mandelbrot fractal using perturbation techniques for improved precision at high zoom levels, with controls for iteration count, perturbation offset, scale, and position, and applies a color palette for rendering. | DX9 | 3.0 | Itself, Texture | Here | Here | X, E, _, _ | 2009-03-14 | 2026-01-11 | pMandelbrotSet | DirectX 9 Pixel Shader version 3.0 is broken on Fusion for a long time, more specifically the texture coordinates, so this shader may not work. | ||
| Julia Set with perturbation | Algul | Generates a Julia set fractal using perturbation theory for improved accuracy at high iterations, with controls for scale, offset, perturbation values, and iteration count, and applies a color palette to the output. | DX9 | 3.0 | Itself, Texture | Here | Here | X, E, _, _ | 2009-03-14 | 2026-01-11 | pJuliaSet | DirectX 9 Pixel Shader version 3.0 is broken on Fusion for a long time, more specifically the texture coordinates, so this shader may not work. | ||
| Mandelbrot Set | Algul | Generates a Mandelbrot fractal pattern based on user-defined parameters such as iteration count, scale, and offset, and maps the result to a color palette. | DX9 | 3.0 | Itself, Texture | Here | Here | X, _, _, _ | 2009-03-13 | 2026-01-11 | MandelbrotSet | DirectX 9 Pixel Shader version 3.0 is broken on Fusion for a long time, more specifically the texture coordinates, so this shader may not work. | ||
| Julia Set | Algul | Generates a Julia set fractal pattern based on user-defined parameters such as iteration count, complex constant values, scale, and offset, using a custom color palette. | DX9 | 3.0 | Itself, Texture | Here | Here | X, E, _, _ | 2009-03-13 | 2026-01-11 | JuliaSet | DirectX 9 Pixel Shader version 3.0 is broken on Fusion for a long time, more specifically the texture coordinates, so this shader may not work. | ||
| Julia Set v1 | Algul | Generates a Julia set fractal by iterating a complex quadratic function for each pixel, with adjustable parameters for the constant C, scale, offset, and maximum iterations. | DX9 | 3.0 | Itself | Here | Here | X, E, _, _ | 2009-03-13 | 2026-01-11 | JuliaSet v1 | DirectX 9 Pixel Shader version 3.0 is broken on Fusion for a long time, more specifically the texture coordinates, so this shader may not work. | ||
| CitrusSet | Algul | Generates a fractal pattern using an iterative mathematical formula, where each pixel's color is determined by how quickly the iteration escapes to infinity, with parameters controlling the fractal's shape, scale, and position. The output is a colorful visualization of the fractal set defined by the specified complex constants and iteration limits. | DX9 | 3.0 | Itself | Here | Here | X, E, _, _ | 2009-03-13 | 2026-01-11 | CitrusSet | DirectX 9 Pixel Shader version 3.0 is broken on Fusion for a long time, more specifically the texture coordinates, so this shader may not work. | ||
| SetColor | Simple example of shader with one parameter. Previously known as "White.fx" shader. | DX9 | 1.01 | N/A | Here | X, _, _, _ | 2023-02-06 | 2023-05-11 | SetColor | |||||
| Underwater Palette | Looki … | Creates a underwater effect by remapping colors from the background with a predetermined palette. | DX9 | 2.0 | Itself, Background | N/A | Here | X, E, _, _ | 2021-11-28 | 2026-01-11 | UnderwaterPalette | |||
| Skew (No Antialiasing) | Unknown … | Skews an image based on 4 points specified. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2021-12-11 | 2026-01-11 | Skew_NoAA | |||
| Skew | Unknown … | Skews an image based on 4 points specified. | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, _ | 2021-06-20 | 2026-01-11 | Skew | |||
| Saturation | Sketchy | Sets the relative saturation of the background. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2019-04-07 | 2025-08-02 | Saturation | |||
| Rectangle Transparency | bybyblue … | Make the center of a Rectangle semi-transparent while retaining it's shape. | DX9+ | 2.0 | Itself | Here | Here | X, E, _, O | 2021-07-28 | 2025-02-19 | Rectangle Transparency | |||
| PS1-ify for Background | red#3510 … | Petscopify your games by this easy yo use shader! | DX9+ | 2.0 | Itself, Background, Texture | N/A | Here | X, _, _, _ | 2022-10-28 | 2022-10-28 | petscopBG | |||
| PS1-ify | red#3510 … | Petscopify your games by this easy yo use shader! | DX9+ | 2.0 | Itself, Texture | N/A | Here | X, E, _, _ | 2021-10-12 | 2022-01-31 | petscop | |||
| Background Offset stationary parameter | Looki … | Offsets the background using a texture parameter (Red for X, Green for Y). | DX9 | 2.0 | Itself, Background, Texture | N/A | Here | X, _, _, _ | 2021-08-20 | 2026-01-11 | OffsetStationaryParam | |||
| Multiply 4x | Looki … | Multiplies the lower layer with the upper layer. | DX9+ | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2021-06-04 | 2021-06-05 | Multiply4X | |||
| Force 16 Colors (For the background) | Looki … | Sets all pixels to the nearest of 16 user-specified colors. Based on OpenGL shaders by andreyin and Gigatron. | DX9+ | 2.49 | Itself, Background | N/A | Here | X, _, _, _ | 2021-10-15 | 2021-10-15 | Force16ColorsBG | |||
| Flip Toggle | chrilley | Flips object's texture based on toggle. | DX9+ | 2.49 | Itself | N/A | Here | X, _, _, _ | 2021-03-24 | 2021-03-24 | flipToggle | |||
| BG Color Replacer Dynamic (60 Colors) | Looki … | Replaces specific colors with new colors, using up to 60 predefined color mappings to transform the source texture. | DX9+ | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2020-05-19 | 2026-01-11 | DynamicColorReplacerBG60 | |||
| Color Replacer Dynamic MP (Background) | DX9 … | Replaces specified colors in an image with new colors, using multiple passes to handle different sets of color replacements. This version affects what's behind it, on the background. | DX9+ | 2.0 | Background | N/A | Here | X, _, _, _ | 2021-04-25 | 2026-01-11 | DynamicColorReplacerBG | |||
| Blur 30 | Looki … | Blur the image using 30 iterations. | DX9+, Android | 2.0 | Itself | N/A | Here | X, _, _, O | 2010-06-02 | 2025-09-30 | Blur30 | |||
| Blur 30 (no wrapping) | Looki … | Blur the image using 30 iterations. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2021-05-12 | 2022-11-17 | Blur30NoWrap | |||
| Background Blur 30 | Looki … | Blur the background using 30 iterations. | DX9+, Android | 2.49 | Itself, Background | N/A | Here | X, _, _, _ | 2021-05-12 | 2025-10-06 | BgBlur30 | |||
| Bloom 30 | Looki … | Blurs the image's highlights and applies them to the image. 30 iterations | DX9+, Android, iOS, Mac | 2.49 | Itself | N/A | Here | X, E, _, O | 2022-01-30 | 2025-02-23 | Bloom30 | |||
| Bloom 30 (no wrapping) | Looki … | Blurs the image's highlights and applies them to the image. 30 iterations | DX9+ | 2.49 | Itself | N/A | Here | X, _, _, _ | 2022-01-31 | 2022-11-17 | Bloom30NoWrap | |||
| Background Bloom 30 | Looki … | Blurs the image's highlights and applies them to the image. 30 iterations | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | N/A | Here | X, _, _, _ | 2022-01-30 | 2025-02-23 | BgBloom30 | |||
| Accurate Sonic Fade | DarkD04 … | Accutate Sonic the Hedgehog fade from Megadrive games! Special thanks to Vectorsatyr for code reference! | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, O | 2021-09-11 | 2021-09-11 | Accurate Sonic Fade | |||
| SpriteLampsToon | Emil … | Creates 2D Toon light effects with a normal map. | DX9+ | 2.49 | Itself, Background | N/A | Here | X, _, _, _ | 2020-09-03 | 2020-09-04 | SpriteLampsToon | |||
| SpriteLampsQuadratic | Emil … | Creates 2D quadratic light effects with a normal map. | DX9+ | 2.49 | Itself, Background | N/A | Here | X, _, _, _ | 2020-09-03 | 2020-09-04 | SpriteLampsQuadratic | |||
| SpriteLamps | Emil … | Creates 2D light effects with a normal map. | DX9+ | 2.49 | Itself, Background | N/A | Here | X, _, _, _ | 2020-09-03 | 2020-09-04 | SpriteLamps | |||
| Starfield | Sloxone | Animated Starfield. | DX11 | N/A | Here | X, E, _, _ | 2020-05-28 | 2026-01-11 | Starfield | DX11 ONLY. | ||||
| Sprite Sheet FX | Sloxone … | Sprite Sheet FX DX9 | DX9 | 2.0 | Itself, Texture | N/A | Here | X, _, _, _ | 2020-06-17 | 2020-06-17 | Sloxone_Spritesheet | |||
| Shadow Cone (Screen Blend) | Sketchy … | Shadowcaster with screen blend mode | DX9+ | 2.49 | Itself, Background | N/A | Here | X, E, _, _ | 2020-07-23 | 2024-08-15 | ShadowCone_Screen | |||
| Shadow Cone | Sketchy … | Creates a dynamic lighting effect that casts a cone-shaped shadow from a specified light source, simulating how light interacts with objects in a scene. The shader calculates how much light reaches each pixel based on the light's position, radius, and directional cone, while also applying ambient lighting to ensure shadows appear natural and realistic. | DX9+, Android, iOS, Mac | 2.49 | Itself | N/A | Here | X, _, _, O | 2020-06-18 | 2026-01-11 | ShadowCone | |||
| Scale3x BG | Sebastian … | Upscale the screen to a higher resolution using a modified Scale3x upscaling algorithm.This version samples the background rather than the current layer.Special thanks to Salamanderpants for sponsorship. | DX9 | 2.49 | Itself, Background | N/A | Here | X, _, _, _ | 2013-10-01 | 2026-01-11 | UW_Scale3x_BG | |||
| Scale3x | Sebastian … | Upscale the screen to a higher resolution using a Scale3x upscaling algorithm variantcreated for high efficiency as a shader.Special thanks to Salamanderpants for sponsorship. | DX9 | 2.49 | Itself | N/A | Here | X, _, _, _ | 2013-10-01 | 2023-05-11 | UW_Scale3x | |||
| Scale2x BG | Sebastian … | Upscale the screen to a higher resolution using a modified Scale2x upscaling algorithm.This version takes info from the background rather than the current layer.Special thanks to Salamanderpants for making this extension possible. | DX9 | 2.49 | Itself, Background | N/A | Here | X, _, _, _ | 2013-07-04 | 2026-01-11 | UW_Scale2x_BG | |||
| Scale2x | Sebastian … | Upscale the screen to a higher resolution using a Scale2x upscaling algorithm variantcreated for high efficiency as a shader.Special thanks to Salamanderpants for making this extension possible. | DX9 | 2.49 | Itself | N/A | Here | X, _, _, _ | 2013-07-04 | 2023-05-11 | UW_Scale2x | |||
| Nearest neighbor | Sebastian … | Upscale the screen to a higher resolution using nearest neighbor.Special thanks to Salamanderpants for making this extension possible. | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2013-03-07 | 2026-01-11 | UW_NearestNeighbor | |||
| Antialiasing upscale | Sebastian … | Upscale the screen to a higher resolution using antialiasing.Special thanks to Salamanderpants for making this extension possible. | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2013-03-07 | 2026-01-11 | UW_AntialiasingUpscale | |||
| AS_Shape_mask | mihailsh … | Shape Mask Background | DX9+, Android | 2.0 | Itself, Background, Texture | Here | Here | X, E, _, O | 2022-08-01 | 2023-08-30 | AS_Shape_mask | Multiple shader files are loose in the original Git. | ||
| Simple Outline | NekoGlass … | Creates a colored outline around objects by sampling pixels in multiple directions and comparing their alpha values to the original pixel's alpha, then blending the result with the outline color. It supports both 4-direction and 8-direction outline modes with adjustable thickness. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2022-02-26 | 2026-01-11 | Simple_Outline | |||
| Simple Outline 2 | NekoGlass … | Simple Outline with corner offset | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2022-08-01 | 2023-02-06 | Simple_Outline2 | |||
| Nobu's Grass effect | Alpha shader for tile depth illusion | DX9 | 2.0 | Itself, Texture | N/A | Here | X, _, _, _ | 2021-04-20 | 2026-01-11 | NobuGrass | ||||
| HeatWave_WindWaker | Defisym | HeatWave_WindWaker | DX9+ | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2021-04-20 | 2021-04-20 | HeatWave_WindWaker | |||
| Full Color (Float) | YohananDiamond … | Sets the color of the entire sprite to only one RGB value. Values range from 0.0 to 1.0 | DX9 | 1.01 | Itself | N/A | Here | X, E, _, _ | 2020-01-19 | 2020-01-19 | FullColor-float | CC0-1.0 | ||
| DisplayIMG | Yonatankr … | Draws the active image when the background color matches a specified one. | DX9+ | 2.0 | Itself, Background | N/A | Here | X, E, _, _ | 2022-10-23 | 2022-10-26 | DisplayIMG | |||
| CD Texture | Claude … | Applies a texture overlay with adjustable positioning, scaling, and opacity to a base texture, supporting blend modes and optional visibility control. | DX9+ | 2.0 | Itself, Texture | N/A | Here | X, E, _, _ | 2018-01-05 | 2026-01-11 | cd_texture | |||
| Glitch Background | Shadoku … | Creates horizontal tearing and color bleeding | DX9+ | 2.0 | Background, Texture | N/A | Here | X, _, _, _ | 2022-07-17 | 2022-07-17 | BgGlitch | |||
| Sonic Fade White | Looki | Fades an object in or out (to black), while applying two custom colors when fading. This effect is seen in the classic Sonic games. | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, _ | 2019-03-03 | 2020-03-17 | SonicFadeWhite | |||
| Pixel outline (No Diagonals) | Looki … | Draws a 1px border around an object in the 4 cardinal directions | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, O | 2021-04-07 | 2021-08-30 | PixelOutline2 | |||
| Pixel outline with Opacity | Looki | Draws a 1px border around an object | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2020-09-21 | 2021-04-07 | PixelOutline3 | |||
| Palette Map for Background | Looki … | Fades the color to the its opposite based on the difference to the background color. | DX9+ | 2.0 | Background, Texture | N/A | Here | X, _, T, _ | 2021-03-25 | 2022-08-26 | PaletteMapBG | |||
| Outer Glow | Looki … | Apply an outer glow to the image. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2022-05-03 | 2022-05-03 | OuterGlow | |||
| Background Offset | Looki | Offsets the background using the object's texture (Red for X, Green for Y). | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2010-06-20 | 2025-08-02 | Offset | |||
| Get Color Mask | Looki | Keep Color. Keeps the selected color but replaces all other colors with the specified new color. | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2020-07-27 | 2020-07-27 | GetColorMask | |||
| CRT (Custom) | Looki … | Simulates a CRT display for a retro look. | DX9+ | 2.49 | Itself, Background | N/A | Here | X, _, _, _ | 2022-03-07 | 2022-03-07 | CRT2 | |||
| Brightness + Saturation for Background | Sphax … | DX9+ | 2.0 | Background | N/A | Here | X, _, _, _ | 2022-09-03 | 2022-09-03 | BrightnessSaturationBG | ||||
| CRT (Background) | Looki … | Simulates a CRT display for a retro look. Applies to the background. | DX9+ | 2.49 | Itself, Background | N/A | Here | X, _, _, _ | 2022-03-06 | 2022-03-07 | BgCRT | |||
| Background Blur | Looki | 12 iterations, using pre-calculated circle. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-06-15 | 2025-08-02 | BgBlur | |||
| Background Bloom | Looki | Blurs the background's highlights and applies them to the background. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2010-10-12 | 2025-08-02 | BgBloom | |||
| Sphere | Looki | Put the texture onto a sphere. Sorry for the display bug at too high perspective-coefficient! Will be fixed soon. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, O | 2008-07-06 | 2025-08-02 | Sphere | |||
| Rotate and Sub-Pixel positioning | Looki … | Rotation + Sub-Pixel positioning. When using MMF's rotate-function and a sub px shader, the shader would rotate also, which looks awful! | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2008-06-16 | 2025-08-02 | RotateSub | |||
| Perspective for Background | Looki … | This shader can make the texture look like a 3d-plane (See Andos' perspective object or Mode7) | DX9+ | 2.0 | Background | N/A | Here | X, _, _, _ | 2022-05-14 | 2022-05-14 | PerspectiveBG | |||
| Perspective | Looki | This shader can make the texture look like a 3d-plane (See Andos' perspective object or Mode7) | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2008-08-21 | 2025-08-02 | Perspective | |||
| Mosaic | Looki | Creates a pixelated mosaic effect by dividing the image into a grid of colored boxes, with the number of columns and rows determined by the parameters. The X and Y offsets shift the position of the boxes to create a tiled pattern. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, O | 2008-06-14 | 2026-01-11 | Mosaic | |||
| Mirror | Looki | Displays the a half of the source mirrored on the other one. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2008-06-16 | 2025-08-02 | Mirror | |||
| Shading | Looki | Applies a colored shadow behind, offset along the X and Y axes. The shadow color and transparency can be adjusted via parameters. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2008-08-22 | 2026-01-11 | Shade | |||
| Hole | Looki | This shader can put a hole into the texture. You can use it for searching games. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2008-10-13 | 2025-11-26 | Hole | |||
| Grain ps_2_0 for background | Looki … | Adds configurable noise grain effect to textures with adjustable strength and channel control. This version applies to the background. | DX9+ | 2.0 | Background | N/A | Here | X, _, _, _ | 2022-09-22 | 2026-01-11 | GrainPS2_BG | |||
| Grain ps_2_0 | Looki | Adds configurable noise grain effect to textures with adjustable strength and channel control. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-11-02 | 2026-01-11 | GrainPS2 | |||
| Gradient | Looki | Generates customizable gradients with multiple types (simple, diagonal, sine) and options for inversion, rotation, and masking. Supports adjustable colors, alpha values, offset, coefficient, and visibility for creating varied gradient effects. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2008-06-25 | 2026-01-11 | Gradient | |||
| Display | Looki | Add scanlines to texture. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, O | 2008-06-14 | 2025-08-02 | Display | |||
| Simple Mask | Looki | Colors an object with a tint and transparency effect based on the specified color and visibility parameters. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2008-06-15 | 2026-01-11 | SimpleMask | |||
| Space Texture | Gigatron | Displaces texture coordinates based on a displacement map and time-based animation, creating a dynamic, flowing distortion effect with color modulation. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2019-04-01 | 2026-01-11 | SpaceTexture | |||
| Space Harrier FX | Gigatron … | Space Harrier FX dx9 | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, O | 2020-08-04 | 2023-06-11 | Sharrier | |||
| PlayField | Gigatron | PlayField fake 3d floor MMF2.5 DX9 | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2020-08-04 | 2023-02-06 | Playfield | |||
| Flicker FX | Sloxone | Creates a television-like flickering effect with adjustable intensity and speed, and optional scanlines. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2020-05-30 | 2026-01-11 | Flicker | |||
| Copper Bar FX | Gigatron | Amiga Copper Bar dx9 | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2020-06-06 | 2020-08-03 | Copperbar | |||
| Color Cycle FX | Gigatron | Color Cycle FX dx9 | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2020-06-09 | 2020-08-03 | Ccycle | |||
| Equirectangular Projection | rosme … | Takes an equirectangular image and projects a view with 3D perspective. | DX9+, Android | 2.5 | Background | Here | Here | X, E, _, O | 2020-12-12 | 2025-09-09 | Equirectangular Projection | |||
| Sine Wave (Antialiased) | Rhadamus | Effect seen in the battle backgrounds of Earthbound. Can create horizontal and vertical waves at the same time. | DX9+, Android | 2.0 | Itself | Here | Here | X, _, _, _ | 2023-08-18 | 2023-08-18 | SineWaveAA | |||
| Sine Wave | Rhadamus | Effect seen in the battle backgrounds of Earthbound. Can create horizontal and vertical waves at the same time. | DX9+, Android | 2.0 | Itself | Here | Here | X, E, _, _ | 2023-08-18 | 2023-08-18 | SineWave | |||
| Oscillation (Antialiased) | Rhadamus | Effect seen in the battle backgrounds of Earthbound. Can create horizontal and vertical oscillations at the same time. | DX9+, Android | 2.0 | Itself | Here | Here | X, _, _, _ | 2023-08-18 | 2023-08-18 | OscillationAA | |||
| Oscillation | Rhadamus | Effect seen in the battle backgrounds of Earthbound. Can create horizontal and vertical oscillations at the same time. | DX9+, Android | 2.0 | Itself | Here | Here | X, E, _, _ | 2023-08-18 | 2023-08-18 | Oscillation | |||
| Interleaved Sine Wave (Vertical, Antialiased) | Rhadamus | Effect seen in the battle backgrounds of Earthbound. | DX9+, Android | 2.0 | Itself | Here | Here | X, _, _, _ | 2023-08-18 | 2023-08-18 | InterleavedWaveVAA | |||
| Interleaved Sine Wave (Vertical) | Rhadamus | Effect seen in the battle backgrounds of Earthbound. | DX9+, Android | 2.0 | Itself | Here | Here | X, _, _, _ | 2023-08-18 | 2023-08-18 | InterleavedWaveV | |||
| Interleaved Sine Wave (Horizontal, Antialiased) | Rhadamus | Effect seen in the battle backgrounds of Earthbound. | DX9+, Android | 2.0 | Itself | Here | Here | X, _, _, _ | 2023-08-18 | 2023-08-18 | InterleavedWaveHAA | |||
| Interleaved Sine Wave (Horizontal) | Rhadamus | Effect seen in the battle backgrounds of Earthbound. | DX9+, Android | 2.0 | Itself | Here | Here | X, E, _, _ | 2023-08-18 | 2023-08-18 | InterleavedWaveH | |||
| Palette Cycle | TimmyTopHat … | Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Both requires a texture with 256x2 pixels. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9+ | 2.49 | Itself, Texture | N/A | Here | X, _, _, _ | 2022-07-21 | 2023-05-11 | PixelPaletteV3 | |||
| PixelPalette with lerp (Edit, for Background) | TimmyTopHat … | Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Both requires a texture with 256x2 pixels. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9+ | 2.49 | Itself, Background, Texture | N/A | Here | X, E, _, _ | 2022-07-21 | 2023-05-11 | PixelPaletteEdit2 | |||
| PixelPalette with lerp (Edit) | TimmyTopHat … | Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Both requires a texture with 256x2 pixels. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9+ | 2.49 | Itself, Texture | N/A | Here | X, E, _, _ | 2022-07-21 | 2023-05-11 | PixelPaletteEdit | |||
| OLD TV Filter for MMF2 | From … | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | X, _, _, _ | 2018-09-11 | 2025-08-02 | OLD-TV-Filter-for-MMF2 | |||||
| old_crt_shader 2 | mihailsh … | Old CRT Monitor Effect | DX9+, Android, iOS, Mac | 2.5 | Itself | N/A | X, E, _, _ | 2022-03-17 | 2025-08-02 | old_crt_shader2 | ||||
| Deformer | Sketchy | Deforms to an arbitrary quadrilateral | DX9 | 2.0 | Itself | N/A | Here | X, E, _, _ | 2015-07-07 | 2015-07-07 | Deformer | |||
| Sonic Mania Studiopolis Glass | schrodinger … | Effect inspired by Sonic Mania's Studiopolis stage. | DX9+ | 2.0 | Background, Texture | N/A | Here | X, E, _, _ | 2019-07-29 | 2021-03-11 | StudiopolisGlass | CC0-1.0 | ||
| Cut through and parallax | schrodinger | Cuts any background shape with non-black color through source image showing "texture" background, background texture can be parallaxed by setting offset and coefficient values | DX9 | 2.0 | Itself, Background, Texture | N/A | Here | X, E, _, _ | 2017-03-11 | 2017-03-11 | Cut_through_parallax | CC0-1.0 | ||
| Cut through | schrodinger | Cuts any background shape with non-black color through source image showing "texture" background | DX9 | 2.0 | Itself, Background, Texture | N/A | Here | X, E, _, _ | 2017-03-10 | 2017-03-10 | Cut_through | |||
| Zoom with Crop and Align | Sphax … | Zoom in and out cropping it and align to a position when you need it close to an edge. | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2021-03-21 | 2026-01-11 | CS_ZoomWithCropAlign | |||
| Zoom+Offset+Tiled | Sphax … | Transform the object into a tiled one | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-03-28 | 2025-08-02 | CS_ZoomOffsetTiled | |||
| Zoom+Offset | Sphax … | Zoom in and out with an offset (take care to add a transparent 1 pixel border) | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-05 | 2025-08-02 | CS_ZoomOffset | |||
| Zoom Background | Sphax … | Zooms into or out of an image by scaling the texture coordinates around a specified center point, allowing for magnification or reduction of the displayed content. It provides controls for adjusting the zoom level and center position for both X and Y axes. | DX9+ | 2.0 | Background | N/A | Here | X, _, _, _ | 2022-10-13 | 2026-01-11 | CS_ZoomBG | |||
| Zoom | Sphax … | Zooms into or out of an image by scaling the texture coordinates around a specified center point, allowing for magnification or reduction of the displayed content. It provides controls for adjusting the zoom level and center position for both X and Y axes. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2018-11-29 | 2026-01-11 | CS_Zoom | |||
| Rotate | Sphax … | Rotate the picture of the object (not the object itself) | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, O | 2018-11-29 | 2025-08-02 | CS_Rotate | |||
| Resize | Sphax … | Change the texture size of the object | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2018-11-29 | 2025-08-02 | CS_Resize | |||
| Movement: Circle | Sphax … | Moves a object in a circle. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2018-11-29 | 2025-08-02 | CS_MoveCircle | |||
| Flip | Sphax … | Flip the texture of the object | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2007-09-05 | 2025-08-02 | CS_Flip | |||
| Crop | Sphax … | Crop the image and set the transparency of the cropped surface | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, O | 2008-01-06 | 2025-08-02 | CS_Crop | |||
| Mask: Sepia | Sphax … | Applies a sepia tone filter to images by converting them to grayscale and then blending that grayscale with sepia-colored values. The shader takes the average of the red, green, and blue channels, then multiplies the result by a sepia color vector to produce the final sepia-toned output. | DX9+, Android, iOS, Mac | 1.01 | Itself | N/A | Here | X, _, _, _ | 2008-01-13 | 2026-01-11 | CS_MaskSepia | |||
| Mask: Red | Sphax … | Set Green and Blue colors components to 0 | DX9+, Android, iOS, Mac | 1.01 | Itself | N/A | Here | X, _, _, _ | 2007-09-04 | 2025-08-02 | CS_MaskRed | |||
| Mask: Night Vision | Sphax … | This shader applies a night-vision effect by enhancing green tones and adjusting saturation to create a stylized low-light visualization. It multiplies the green channel, blends it with the original color, and scales the result based on a saturation coefficient. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-03-29 | 2026-01-11 | CS_MaskNV | |||
| Mask: Green | Sphax … | Set Red and Blue colors components to 0 | DX9+, Android, iOS, Mac | 1.01 | Itself | N/A | Here | X, _, _, _ | 2007-09-03 | 2025-08-02 | CS_MaskGreen | |||
| Mask: Blue | Sphax … | Set Green and Red colors components to 0 | DX9+, Android, iOS, Mac | 1.01 | Itself | N/A | Here | X, _, _, _ | 2007-09-02 | 2025-08-02 | CS_MaskBlue | |||
| Mask Alpha | Eagle4 … | Transform the light areas into transparent and colorize the result | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-03-29 | 2025-08-02 | CS_MaskAlpha | |||
| Tilt V | Sphax … | Applies a vertical tilt effect to textures by skewing the image vertically based on a tilt coefficient, creating a sense of perspective or angle. The effect modifies the vertical texture coordinates in a way that makes the image appear as if it's leaning or tilted vertically. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-07 | 2026-01-11 | CS_TiltV | |||
| Tilt HV | Sphax … | Horizontal+Vertical tilt | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-07 | 2025-08-02 | CS_TiltHV | |||
| Tilt H | Sphax … | Applies a horizontal tilt effect to an image by shifting pixels based on a tilt coefficient, creating a skewed or slanted visual appearance. The effect modifies the horizontal texture coordinates of each pixel, with the amount of tilt controlled by a parameter that ranges from -1 to 1. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-07 | 2026-01-11 | CS_TiltH | |||
| GrasWave | Jens … | Distorts texture coordinates along the y-axis using a sinusoidal wave pattern, creating a wave-like effect on the texture. The amplitude, frequency, and number of wave periods can be adjusted to control the intensity and appearance of the wave. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2010-09-23 | 2026-01-11 | CS_SinWave2 | |||
| SinWave | Sphax … | Creates a sinusoidal wave distortion effect along the Y-axis of a texture, allowing control over amplitude, frequency, and horizontal offset. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-04 | 2026-01-11 | CS_SinWave | |||
| Flag | Sphax … | Flag effect through Sinus wave and shadows/lights | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-04 | 2025-08-02 | CS_Flag | |||
| RGB to RBG | Sphax … | Swap Green with Blue | DX9+, Android, iOS, Mac | 1.0 | Itself | N/A | Here | X, _, _, _ | 2007-09-05 | 2025-08-02 | CS_RGB2RBG | |||
| RGB to GRB | Sphax … | Swap Red with Green | DX9+, Android, iOS, Mac | 1.0 | Itself | N/A | Here | X, _, _, _ | 2007-09-05 | 2025-08-02 | CS_RGB2GRB | |||
| RGB to GBR | Sphax … | Decal colors components to the left | DX9+, Android, iOS, Mac | 1.0 | Itself | N/A | Here | X, _, _, _ | 2007-09-04 | 2025-08-02 | CS_RGB2GBR | |||
| RGB to BRG | Sphax … | Decal colors components to the right | DX9+, Android, iOS, Mac | 1.0 | Itself | N/A | Here | X, _, _, _ | 2007-09-04 | 2025-08-02 | CS_RGB2BRG | |||
| RGB to BGR | Sphax … | Swap Blue with Red | DX9+, Android, iOS, Mac | 1.0 | Itself | N/A | Here | X, _, _, _ | 2007-09-05 | 2025-08-02 | CS_RGB2BGR | |||
| Tint | Sphax … | Apply a tint to the object | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-03-26 | 2025-08-02 | CS_Tint | |||
| Saturation 0 | Sphax … | Desaturate the colors | DX9+, Android, iOS, Mac | 1.0 | Itself | N/A | Here | X, _, _, _ | 2007-09-04 | 2025-08-02 | CS_Saturation0 | |||
| Saturation | Sphax … | Change the saturation | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2007-09-05 | 2025-08-02 | CS_Saturation | |||
| Invert and Contrast | Sphax … | Invert or change contrast of the colors with a coefficient | DX9+, Android, iOS, Mac | 1.0 | Itself | N/A | Here | X, _, _, _ | 2007-09-04 | 2025-08-02 | CS_InvertContrast | |||
| Hue | Sphax … | The shader shifts the color hue of an image by interpolating between the red, green, and blue color channels based on a parameter value, allowing for color tinting effects. It cycles through different hue transformations depending on the parameter's range, enabling a wide spectrum of color adjustments. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2008-03-28 | 2026-01-11 | CS_Hue | |||
| Brightness | Sphax … | Change the brightness | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2007-09-05 | 2025-08-02 | CS_Brightness | |||
| Colorize: Yellow | Sphax … | Change the yellow parts to colorized ones | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-04 | 2025-08-02 | CS_ColorizeYellow | |||
| Colorize: Red | Sphax … | Change the red parts to colorized ones | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-04 | 2025-08-02 | CS_ColorizeRed | |||
| Colorize: Parts WRGB | Sphax … | Change pure Grey, Red, Green, Blue parts to colorized ones | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-05 | 2025-08-02 | CS_ColorizePartsWRGB | |||
| Colorize: Parts RGBYCM | Sphax … | Change pure R/G/B/Y/C/M parts to colorized ones | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-05 | 2025-08-02 | CS_ColorizePartsRGBYCM | |||
| Colorize: Parts RGB | Sphax … | Change pure R/G/B parts to colorized ones | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-05 | 2025-08-02 | CS_ColorizePartsRGB | |||
| Colorize: Magenta | Sphax … | Change the magenta parts to colorized ones | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-04 | 2025-08-02 | CS_ColorizeMagenta | |||
| Colorize: Grey | Sphax … | Change the grey parts to colorized ones | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-03 | 2025-08-02 | CS_ColorizeGrey | |||
| Colorize: Green | Sphax … | Change the green parts to colorized ones | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-04 | 2025-08-02 | CS_ColorizeGreen | |||
| Colorize: Cyan | Sphax … | Change the cyan parts to colorized ones | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-04 | 2025-08-02 | CS_ColorizeCyan | |||
| Colorize: Blue | Sphax … | Change the blue parts to colorized ones | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-04 | 2025-08-02 | CS_ColorizeBlue | |||
| Channel In/Out | Looki | Allows you to remap and blend the red, green, blue, and alpha channels of an image, letting you control how much of each channel is used and how it mixes with the original. You can use it to isolate or combine color channels, or apply selective color adjustments to an image. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-09-19 | 2026-01-11 | InOut | |||
| Depth | ComplexSoftwares | Change depth of color. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2008-06-14 | 2026-01-11 | Depth | |||
| Channel Shift | Looki | Shifts the red, green, blue, and alpha channels of an image by independent X and Y offsets, creating a color channel displacement effect. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2008-06-25 | 2026-01-11 | ChannelShift | |||
| Channel Invert | Looki | Invert single color channels (R,G,B,A) | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2008-06-14 | 2025-08-02 | ChannelInvert | |||
| Channel Depth | ComplexSoftwares | Change depth of single color channels (R,G,B) | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-06-14 | 2026-01-11 | ChannelDepth | |||
| Directional Blur 3x | Looki | Blurring through direction and coefficient. (Thanks to Sphax for angle conversion) | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2008-06-14 | 2025-08-02 | DirBlur x3 | |||
| Directional Blur 2x | Looki | Blurring through direction and coefficient. (Thanks to Sphax for angle conversion) | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-06-14 | 2025-08-02 | DirBlur x2 | |||
| Directional Blur 1x | Looki | Blurring through direction and coefficient. (Thanks to Sphax for angle conversion) | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-06-14 | 2025-08-02 | DirBlur x1 | |||
| Sharpen | Sphax … | Make the texture sharpest | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2007-09-07 | 2025-08-02 | CS_Sharpen | |||
| Blur XY | Sphax … | Applies a 3x3 box blur by sampling neighboring pixels with configurable X and Y offset coefficients. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-02-10 | 2026-01-11 | CS_BlurXY | |||
| Blur Real | Sphax … | This shader applies a smooth blur effect to an image by averaging pixel colors across multiple nearby points, with the blur intensity and number of iterations controlled by user parameters. It works by sampling the texture at several offset positions around each pixel and combining them to create a softened, blurred appearance. | DX11, Android, iOS, Mac | Itself | N/A | Here | X, _, _, _ | 2018-11-30 | 2026-01-11 | CS_BlurReal | DirectX 9 Pixel Shader version 3.0 is broken on Fusion for a long time, more specifically the texture coordinates, so this shader may not work. | |||
| Blured Shadow | Sphax … | Creates a soft, blurred shadow effect by sampling the texture at multiple offset positions and averaging their colors. It allows control over the blur intensity and shadow color through adjustable parameters. | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2021-04-10 | 2026-01-11 | CS_BluredShadow | |||
| Blur borders | Sphax … | Simple blur on borders | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2007-09-04 | 2025-08-02 | CS_BlurBorders | |||
| Blur | Sphax … | Applies a simple 3x3 box blur by sampling neighboring pixels and averaging their colors based on a configurable coefficient. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, O | 2018-11-30 | 2026-01-11 | CS_Blur | |||
| Channel Blur | Looki … | Blur single color channels (R,G,B,A) | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2008-06-14 | 2025-08-02 | ChannelBlur | |||
| Under Water | Sphax … | Under Water animated effect | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, O | 2008-01-06 | 2025-08-02 | CS_UnderWater | |||
| Glow Total | Sphax … | Add a Glow on the whole object | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-03-24 | 2025-08-02 | CS_GlowTotal | |||
| Glow | Sphax … | Add a Glow around the object | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-03-24 | 2025-08-02 | CS_Glow | |||
| Emboss | Sphax … | Make the texture embossed | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, _ | 2007-09-07 | 2025-08-02 | CS_Emboss | |||
| Edges detection | Sphax … | Detect the edges of the picture and draw them instead of the picture itself | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-03-28 | 2025-08-02 | CS_EdgesDetection | |||
| Bump Mapping | Sphax … | Add relief to the background | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-01-04 | 2025-08-02 | CS_BumpMapping | |||
| Bloom 2D | Sphax … | Simulates a bloom on the picture itself in a 2D environnement | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2008-04-02 | 2025-08-02 | CS_Bloom2D | |||
| Black and White | Sphax … | Change the picture aspect to black and white | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2007-09-05 | 2025-08-02 | CS_BlackAndWhite | |||
| Color Replacer | Sloxone | Color Replacer MMF2.5 Dx11 | DX11 | Itself | N/A | Here | X, _, _, _ | 2020-06-03 | 2020-06-03 | Colreplace | ||||
| Pixelate 2 | ChrisBurrows | Collapses image data into pixels | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, _ | 2021-05-27 | 2026-01-11 | Pixelate2 | |||
| Gold Shader | ChrisBurrows | Example of pixel shader, simple monochrome effect, no parameter | DX9+, Android, iOS, Mac | 2.0 | Itself, Texture | N/A | Here | X, E, T, _ | 2021-05-27 | 2026-01-11 | Gold | |||
| Brightness map | Schrodinger | The shader changes an object's opacity basing on an image map | DX9 | 2.0 | Itself, Texture | N/A | Here | X, E, _, _ | 2017-11-15 | 2017-11-15 | brightness_map | |||
| Windy Grass | NaitorStudios | Creates a windy grass effect by animating texture coordinates based on sine waves and time, with parameters controlling movement intensity, animation speed, and fade opacity. | DX9+ | 2.0 | Itself | Here | Here | X, E, _, _ | 2021-12-13 | 2026-01-11 | WindyGrass | |||
| Wind Sway with Antialiasing | NaitorStudios | Make a sprite sway and bend, like it is affected by the wind. | DX9+ | 2.0 | Itself | Here | Here | X, _, _, O | 2021-04-09 | 2026-01-11 | WindSwayAA | |||
| Wind Sway | NaitorStudios | Make a sprite sway and bend, like it is affected by the wind. | DX9+ | 2.0 | Itself | Here | Here | X, E, _, O | 2021-04-14 | 2026-01-11 | WindSway | |||
| Squish Sprite | NaitorStudios | Distorts a sprite by stretching it horizontally and creating a bulging or squishing effect based on a mathematical function. It allows the sprite to appear to push outward or inward at its edges, with the effect controlled by a parameter that influences how much the sprite bulges. | DX9 | 2.49 | Itself | Here | Here | X, _, _, _ | 2021-04-04 | 2026-01-11 | SquishSprite | |||
| Simple Circle Transition | NaitorStudios | Creates a circular mask that grows from the center of the screen over time, revealing the underlying image in a expanding circle pattern. The effect is controlled by a time parameter that determines how large the circle has become. | DX9 | 2.49 | Itself | Here | Here | X, E, _, _ | 2021-04-04 | 2026-01-11 | SimpleCircleTransition | |||
| Reflection Filter 2 | Pixelthief. … | Reflects the background inside the area. Now with distortion | DX9+ | 2.49 | Background | Here | Here | X, E, _, _ | 2021-03-29 | 2021-03-29 | Reflection Filter2 | |||
| God Rays | NaitorStudios | DX9 | 2.49 | N/A | X, E, _, O | 2021-04-04 | 2026-01-11 | GodRays | ||||||
| Vignette | NaitorStudios | Darkens and tints the edges of the screen. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2022-10-26 | 2022-10-26 | Vignette | |||
| Transition Map | NaitorStudios | This shader uses a mask texture to control the visibility or color of an image, allowing for smooth transitions and overlays. It supports options like inverting the mask, adjusting the cutoff and smoothness of the transition, and blending with a solid color. | DX9 | 2.49 | Itself, Texture | Here | X, E, _, _ | 2020-09-04 | 2026-01-11 | TransitionMap | ||||
| Tileset with Palettes | NaitorStudios | Tileset with indexed recolor. | DX9 | 2.49 | Itself, Texture | Here | X, E, T, O | 2020-12-23 | 2026-01-11 | TilesetWithPalettes | ||||
| Tiled Texture (Static Size) | NaitorStudios … | Creates a single tile or a motif style rectangle. | DX9+ | 2.0 | Texture | N/A | X, E, T, _ | 2021-06-11 | 2021-06-12 | TiledTex_Static | ||||
| Tiled Texture (Dynamic Size) | NaitorStudios … | Creates a single tile or a motif style rectangle. | DX9+ | 2.0 | Texture | N/A | X, E, T, _ | 2021-06-10 | 2021-06-12 | TiledTex_Dynamic | ||||
| Texture Wipe | NaitorStudios | Create transitions for it on: https://eevee.itch.io/particle-wipe-generatorBecause of a issue on Fusion, when applied to Layers it only works perfectly on DX11 Premultiplied mode.It can only be used applied to a Layer or Frame on Windows (at least up to build 295) | DX9+, Android, iOS, Mac | 2.0 | Itself, Background, Texture | Here | X, E, T, O | 2022-05-04 | 2025-08-02 | TextureWipe | ||||
| Spritesheet with Palettes (Offset based) | NaitorStudios | Spritesheet for animation with indexed recolor. | DX9 | 2.49 | Itself, Texture | N/A | X, _, _, _ | 2020-06-07 | 2026-01-11 | SpritesheetWithPalettesOffset | ||||
| Spritesheet with Palettes (Grid based) | NaitorStudios | Spritesheet for animation with indexed recolor. | DX9 | 2.49 | Itself, Texture | N/A | X, _, _, _ | 2020-06-07 | 2026-01-11 | SpritesheetWithPalettesGrid | ||||
| Spritesheet with Palettes | NaitorStudios | Spritesheet for animation with indexed recolor. Note: Please make sure curPal and palRows are integer or it won't work on mobile. | DX9+, Android, iOS, Mac | 2.0 | Itself, Texture | N/A | X, E, T, _ | 2024-10-01 | 2026-01-11 | SpritesheetWithPalettes | ||||
| Simple Fill with Alpha | Looki | Colors an object with a solid fill while preserving the input alpha value. The shader blends the base texture color with a uniform color and outputs the result with the specified alpha channel. | DX9 | 2.0 | Itself | Here | Here | X, E, _, _ | 2020-09-04 | 2026-01-11 | SimpleFillWithAlpha | |||
| Sharp Bilinear | NaitorStudios | Performs sharp bilinear filtering to scale textures while maintaining clarity and minimizing blur, especially useful for upscaling low-resolution images. It allows control over the scaling factors in both X and Y directions, with optional integer-based scaling for crisp pixel art. | DX9 | 2.0 | Itself | N/A | X, E, _, O | 2022-11-12 | 2026-01-11 | SharpBilinear | ||||
| Scrolling Texture | Originally … | Apply a tiled texture to the background. | DX9+ | 2.0 | Itself, Texture | N/A | Here | X, E, _, O | 2025-02-16 | 2026-01-11 | ScrollingTexture | |||
| Ripple | NaitorStudios | Effect inspired by Super Mario World paintings.Not compatible with Alpha Channel. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, E, _, O | 2022-05-18 | 2023-12-04 | Ripple | |||
| RGB Offset/Scale | NaitorStudios | Controls each color channel separately (except alpha, which is split between RGB). | DX9+ | 2.0 | Itself | Here | X, _, _, _ | 2022-04-20 | 2022-04-20 | RGB_Offset_Scale | ||||
| Rectangle Inner Border | Original … | Adds a border with custom (pixel) size to the object. Object size must be specified. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2021-11-17 | 2026-01-11 | Rect_InnerOutline | |||
| PixelPalette (Multi Palette retarget for BG) | TimmyTopHat … | (Bug: First color appears as black) Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Texture must always have a 256px width, height should be at least 2px, first row is original color, following rows are the replacement palettes. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9+ | 2.49 | Itself, Background, Texture | N/A | Here | X, _, _, _ | 2022-07-21 | 2024-10-07 | PixelPalette_MultiRetargetBG | |||
| PixelPalette (Multi Palette retarget + Alpha Dither) | TimmyTopHat … | (Bug: First color appears as black) Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Both requires a texture with 256x2 pixels. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9 | 2.49 | Itself, Texture | N/A | X, _, _, _ | 2022-10-06 | 2023-05-11 | PixelPalette_MultiRetarget+Dither | ||||
| PixelPalette (Multi Palette retarget) | TimmyTopHat … | (Bug: First color appears as black) Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Texture must always have a 256px width, height should be at least 2px, first row is original color, following rows are the replacement palettes. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9+, Android, iOS, Mac | 2.49 | Itself, Texture | N/A | Here | X, E, _, O | 2023-11-07 | 2024-10-07 | PixelPalette_MultiRetarget | |||
| PixelPalette (4 Palettes) | TimmyTopHat … | Evoke the ancient art of color palettes! 4 palettes, each one as a separated texture. | DX9 | 2.0 | Itself, Texture | Here | Here | X, _, _, _ | 2020-06-04 | 2023-05-11 | PixelPalette_4Pal | |||
| PixelPalette (2 Palettes + Lerp) | TimmyTopHat | Evoke the ancient art of color palettes! | DX9+ | 2.0 | Itself, Texture | Here | Here | X, _, _, _ | 2020-06-03 | 2023-05-11 | PixelPalette_2Pal+Lerp | |||
| Noisy Fast Blur | NaitorStudios | Applies a noisy blur effect by displacing texture coordinates based on random noise, creating a soft, grainy blur appearance. The strength parameter controls the intensity of the displacement, with higher values producing more pronounced blur effects. | DX9+ | 2.0 | Itself | Here | Here | X, E, _, _ | 2021-04-10 | 2026-01-11 | NoisyFastBlur | |||
| Marching Ants (Layer) | Original … | Draws a 1px border around objects on a layer with a stripe pattern that can move. | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, _ | 2021-11-18 | 2021-11-18 | MarchingAnts2 | |||
| Marching Ants | Original … | Draws a 1px border around an object with a stripe pattern that can move. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, O | 2021-11-18 | 2022-11-17 | MarchingAnts | |||
| Linear Wipe | NaitorStudios | Fades alpha smootly to the desired angle. | DX9+ | 2.0 | Itself | Here | Here | X, _, _, _ | 2022-07-25 | 2022-07-25 | LinearWipe | |||
| Light Hole | Looki … | This shader can put a hole into the texture. You can use it for searching games. | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, _ | 2021-04-06 | 2021-04-06 | LightHole | |||
| Inner Stroke | NaitorStudios | Draws a stroke around an object in the inner side. It doesn't support Alpha Channel. | DX9+ | 2.0 | Itself | Here | Here | X, _, _, _ | 2022-11-15 | 2022-11-17 | InnerStroke | |||
| Inner Shadow | NaitorStudios … | Blurs the edges of the image and fills them with a color. You can offset the shadow. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2021-02-04 | 2022-11-22 | InnerShadow | |||
| Perspective Panorama (For background) | NaitorStudios | This shader recreates the Panorama effect from Perspective object. | DX9+, Android, iOS, Mac | 2.0 | Background | Here | X, E, _, O | 2023-11-17 | 2025-07-11 | Panorama | ||||
| Perspective Panorama (For object, layer or frame) | NaitorStudios | This shader recreates the Panorama effect from Perspective object.This can only be used on a Layer or Frame on Windows (At least up to build 295) | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | X, E, _, O | 2023-11-21 | 2023-12-07 | Panorama2 | ||||
| Inverted Crop | Sphax … | Crop the image and set the transparency of the cropped surface | DX9 | 2.0 | Itself | Here | Here | X, _, _, _ | 2021-08-26 | 2021-08-26 | CS_Inverted_Crop | |||
| CombiShader: Simple Mask + Flip Toggle | Simple … | Colors and flip an object. | DX9+ | 2.0 | Itself | Here | Here | X, _, _, _ | 2022-01-18 | 2022-01-18 | CombiShader_SimpleMask+FlipXY | |||
| Colorblindness correction | NaitorStudios | Improve accessibility with color filters for different kinds of colorblindness. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2022-04-23 | 2022-04-23 | ColorblindnessCorrection | |||
| CRT with Color Bleeding | Ported … | Here | DX9+ | 2.49 | Background | N/A | X, E, _, O | 2021-02-28 | 2023-07-11 | ColorBleedCRT | ||||
| Cel Shaded Normal Map (Simple) | NaitorStudios | Apply a normal map to an object | DX9+ | 2.49 | Itself, Texture | N/A | X, _, _, _ | 2023-12-01 | 2026-01-11 | CelShadedNormalSimple | ||||
| Cel Shaded Normal Map (Medium) | NaitorStudios | Apply a normal map to an object | DX9+, Android | 2.49 | Itself, Texture | N/A | X, E, _, _ | 2021-08-20 | 2026-01-11 | CelShadedNormalMedium | ||||
| Cel Shaded Normal Map | NaitorStudios | Apply a normal map to an object | DX9 | 2.49 | N/A | _, _, _, _ | 2020-09-03 | 2020-09-05 | CelShadedNormal | |||||
| CelPalette | Apply a normal map to an object | DX9 | 2.49 | Itself, Texture | Here | Here | X, _, _, _ | 2020-09-06 | 2023-05-11 | CelPalette | ||||
| Alpha Threshold | NaitorStudios | Limits and smooth alpha channel. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | X, E, _, _ | 2022-05-05 | 2022-09-19 | AlphaThreshold | ||||
| Alpha Sharpener | NaitorStudios | Sharpens alpha channel, useful for removing antialiasing of text in DX11. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | X, E, _, _ | 2022-06-10 | 2022-09-19 | AlphaSharpener | ||||
| Alpha Color | NaitorStudios | Selects a color for transparency.Limitations on DX11:Doesn't support Alpha Channel.- Completely transparent colors becomes back under the hood. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | X, E, _, _ | 2022-05-05 | 2022-11-19 | AlphaColor | ||||
| Alpha Clamp | NaitorStudios | Clamps the alpha channel. | DX9+, Android, iOS, Mac | 1.01 | Itself | Here | X, E, _, _ | 2022-05-05 | 2022-09-19 | AlphaClamp | ||||
| Alpha Blend | NaitorStudios | Works just like Blend/Alpha coefficient, but can be used on Frames for other kinds of effects. | DX9+ | 2.0 | Itself | Here | X, _, _, _ | 2022-11-10 | 2022-11-10 | AlphaBlend | ||||
| 9-Slice | NaitorStudios | Create custom-scaled graphical boxes with ease. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | X, E, _, O | 2022-11-07 | 2025-08-02 | 9Slice | ||||
| Quad for Background | Sketchy … | Deforms a texture to an arbitrary convex quadrilateral | DX9+ | 2.0 | Background | Here | Here | X, _, _, _ | 2022-05-12 | 2022-05-12 | QuadBG | |||
| CombiShader: Quad + Linear Dodge (Add) | Quad: … | Deforms a texture to an arbitrary convex quadrilateral | DX9 | 2.0 | Itself, Background | Here | Here | X, E, _, _ | 2020-04-04 | 2020-04-04 | CombiShader_Quad+LinearDodgeAdd | |||
| Glitch | Shadoku | Creates horizontal tearing and color bleeding | DX9+, Android, iOS, Mac | 2.0 | Itself, Texture | Here | Here | X, E, _, _ | 2017-07-03 | 2025-08-02 | Glitch | |||
| Color Pallette as Values | A 24 color pallet. | DX9 | 2.0 | Itself | N/A | Here | X, E, _, _ | 2011-09-18 | 2011-09-18 | PalletasValues | ||||
| Color Pallette as Image | A 32*32 color pallet. | DX9+ | 2.0 | Itself, Texture | N/A | Here | X, E, T, _ | 2011-09-18 | 2022-08-27 | PalletasImage | ||||
| Water (contiguous) | Unknown | Water layer effect.DX11 conversion by fnkycoldmadeanr Edit by NaitorStudios | DX9+ | 2.0 | Itself, Texture | N/A | Here | X, E, _, O | 2022-06-13 | 2026-01-11 | Water2 | |||
| Water | Water layer effect. | DX9+ | 2.0 | Itself, Texture | N/A | Here | X, E, _, O | 2014-01-18 | 2021-05-24 | Water | ||||
| Pixelate | Creates a pixelated effect by rounding texture coordinates to the nearest pixel grid and sampling the texture at those locations. The effect can be controlled by adjusting the width and height of the pixel grid, allowing for customizable pixelation levels. | DX9+ | 2.0 | Itself | Here | Here | X, E, _, _ | 2014-01-15 | 2026-01-11 | Pixelate | AKA. CF25_PixelateEffect | |||
| Dithering Mono | Dithering black and white. | DX9 | 2.0 | Itself, Texture | Here | Here | X, _, _, _ | 2014-01-16 | 2014-01-16 | DitheringMono | ||||
| Dithering Color | Applies dithering to colors using a pattern texture to create a stippled effect. The shader compares the base texture color against a dither pattern and outputs the resulting binary color values. | DX9 | 2.0 | Itself, Texture | Here | Here | X, _, _, _ | 2014-01-16 | 2026-01-11 | DitheringColor | ||||
| Cel Shader | Unknown … | This shader simplifies colors into bold, flat regions by grouping similar color values together, creating a stylized, comic book-like appearance. It uses adjustable parameters to control the sharpness of the color transitions and the brightness levels of the final output. | DX9+ | 2.0 | Itself | Here | Here | X, E, _, O | 2020-08-29 | 2026-01-11 | celShader | |||
| Bump Light | mihailsh | Creates a lighting effect by using a normal map to simulate surface details and calculate how light interacts with those details, allowing for realistic highlights and shadows on textured surfaces. It supports adjustable light position, color, and ambient lighting to control the appearance of the effect. | DX9+ | 2.0 | Itself, Background, Texture | Here | Here | X, E, _, _ | 2018-01-09 | 2026-01-11 | BumpLight | |||
| MAME | Sketchy | Scales an image using the Scale2x algorithm. | DX9 | 2.49 | Itself | Here | Here | X, _, _, _ | 2013-06-22 | 2026-01-11 | MAME | Broken? | ||
| Copy Scale2x | Sketchy | Scales an image using the Scale2x algorithm. | DX9 | 2.0 | Itself | Here | Here | X, _, _, _ | 2013-06-18 | 2026-01-11 | copy2x | Broken? | ||
| Zoom (No Antialiasing) | Sketchy … | Zooms in on the centre of an image. | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, _ | 2022-05-13 | 2022-11-11 | ZoomNoAA | |||
| Zoom for Background (No Antialiasing) | Sketchy … | Zooms in on the centre of an image. | DX9+ | 2.0 | Background | N/A | Here | X, E, _, _ | 2022-05-13 | 2022-11-11 | ZoomBGNoAA | |||
| Zoom for Background | Sketchy … | Zooms in on the centre of an image. | DX9+ | 2.0 | Background | N/A | Here | X, _, _, _ | 2022-11-11 | 2022-11-11 | ZoomBG | |||
| Nobu's Texture Overlay (Modded by SolarB) | Nobuyuki … | Apply a non-tiled texture to an object. Beta 2. | DX9+ | 2.0 | Itself, Texture | N/A | Here | X, E, _, _ | 2012-05-18 | 2026-01-11 | TexOverlay | |||
| Sepia | mihailsh | Sepia Filter Effect | DX9 | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2018-01-09 | 2018-01-09 | sepia | |||
| Outline | Draws an outline around an object | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2020-09-09 | 2026-01-11 | Outline | ||||
| Nobu's Texture Overlay + Tint | Nobuyuk … | Apply a tiled texture to an object. Beta 1 | DX9+ | 2.0 | Itself, Texture | N/A | Here | X, _, _, _ | 2022-10-16 | 2026-01-11 | nbTexOverlayTint | |||
| Nobu's Texture Overlay | Nobuyuk … | Apply a tiled texture to an object. Beta 1 | DX9+, Android, iOS, Mac | 2.0 | Itself, Texture | N/A | Here | X, E, _, O | 2021-03-21 | 2026-01-11 | nbTexOverlay | |||
| myZoom | Sketchy | Zooms an image by scaling the texture coordinates based on the zoom factor, creating a magnified view of the original image. | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2013-06-26 | 2026-01-11 | myZoom | |||
| MonoChrome Shader Example | Example of pixel shader, simple monochrome effect, no parameter | DX9+, Android, iOS, Mac | 1.01 | Itself | N/A | Here | X, _, _, _ | 2007-08-30 | 2025-08-02 | MonoExample | ||||
| Mode 7 | A mode 7 shader. Awesome, right? | DX9 | 2.49 | Itself | N/A | Here | X, _, _, _ | 2013-07-06 | 2023-05-11 | m7 | ||||
| Hue Shifter | Nobuyuki … | Shifts the hue of the surface. | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, _ | 2010-09-24 | 2026-01-11 | HueShifter | |||
| Greyscale | Sketchy | Converts an image to greyscale. | DX9 | 1.01 | Itself | N/A | Here | X, _, _, _ | 2013-06-24 | 2013-06-24 | Greyscale | |||
| Fuzzy2x | Sketchy | Scales an image using the Scale2x algorithm. | DX9 | 2.49 | Itself | N/A | Here | X, _, _, _ | 2013-06-24 | 2021-02-01 | Fuzzy2x | |||
| Flip Vertically | ... | Flips the input texture vertically by mirroring it along the horizontal axis. | DX9+, Android, iOS, Mac | 1.04 | Itself | N/A | Here | X, _, _, _ | 2007-12-30 | 2026-01-11 | FlipY | |||
| Flip Horizontally and vertically | Happygreenfrog | This shader combines the flip horizontally shader and the flip vertically shader. | DX9 | 1.04 | Itself | N/A | Here | X, E, _, _ | 2012-09-21 | 2012-09-21 | FlipXY | |||
| Flip Horizontally | ... | Flips the input texture horizontally by mirroring it along the vertical axis. | DX9+, Android, iOS, Mac | 1.04 | Itself | N/A | Here | X, E, _, _ | 2007-12-24 | 2026-01-11 | FlipX | |||
| Cut by Angle | Uppernate | Cut an object using a normalised vector (from an angle) with an offset | DX9 | 2.0 | Itself | N/A | Here | X, E, _, _ | 2020-11-18 | 2026-01-11 | CutByAngle | |||
| CRTVert | Looki | Simulates a CRT display for a retro look. | DX9+, Android, iOS, Mac | 2.49 | Itself | N/A | Here | X, _, _, _ | 2011-07-22 | 2025-08-02 | CRTVert | |||
| CRT Hori | Looki | Simulates a CRT display for a retro look. | DX9+, Android, iOS, Mac | 2.49 | Itself | N/A | Here | X, _, _, _ | 2014-08-11 | 2025-08-02 | CRTHori | |||
| Cross Shader | mihailsh | Cross Shader Effect | DX9 | 2.0 | Itself, Background, Texture | N/A | Here | X, E, T, _ | 2018-01-09 | 2023-02-06 | crossshade | |||
| Color Pallette | Modified … | Establish a pallette for an object. | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2011-09-18 | 2011-09-18 | ColorReplacerNew | |||
| Color Adjust for Background | Sketchy … | Adjusts hue, saturation, lightness and contrast. | DX9+ | 2.0 | Background | N/A | Here | X, E, _, _ | 2022-09-16 | 2022-09-16 | ColorAdjustBG | |||
| Blend Shader Example | Simple example of shader with one parameter | DX9+, Android, iOS, Mac | 1.01 | Itself | N/A | Here | X, E, _, _ | 2007-08-30 | 2026-01-11 | BlendExample | ||||
| AnaglyphShader | Jens … | A full Anaglyph Shader for cool anaglyph-glasses :P | DX9+ | 2.0 | N/A | Here | X, E, _, _ | 2010-11-26 | 2020-09-17 | Anaglyph | ||||
| Altscale | Sketchy | Scales an image using the Scale2x algorithm. | DX9 | 2.49 | Itself | N/A | Here | X, _, _, _ | 2013-06-22 | 2013-06-22 | altscale | |||
| Alpha Channel | Sketchy … | Loads an alpha channel | DX9+, Android, iOS, Mac | 2.0 | Itself, Texture | N/A | Here | X, _, _, O | 2013-03-08 | 2025-08-02 | Alpha | |||
| 3D Shader | Werbad | Creates a 3D perspective effect by clipping and transforming texture coordinates based on adjustable height, center, and light parameters, producing a depth-perception illusion. It uses a series of customizable values to control how the texture is mapped and lit across the surface. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2018-11-29 | 2026-01-11 | 3D Shader | |||
| Color Grading 3 | Sketchy … | Uses up to two 3d lookup tables (LUTs) to modify background image colors. | DX9 | 2.49 | Itself, Background, Texture | N/A | Here | X, _, _, _ | 2020-09-09 | 2020-09-09 | ColorGrading3 | |||
| Color Grading 2 | Sketchy … | Uses up to two 3d lookup tables (LUTs) to modify background image colors. | DX9 | 2.0 | Itself, Background, Texture | N/A | Here | X, _, _, O | 2020-09-09 | 2020-09-09 | ColorGrading2 | |||
| Color Grading | Sketchy … | Uses up to two 3d lookup tables (LUTs) to modify background image colors. | DX9+ | 2.0 | Background, Texture | Here | Here | X, E, T, O | 2022-08-24 | 2022-08-24 | ColorGrading | |||
| Normal map | Anders … | Normal map pixel shader with 3 different colored lights | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | N/A | Here | X, E, _, _ | 2009-10-05 | 2025-08-02 | NormalMap | |||
| Scrolling | chrilley … | Scrolls whatever that is underneath it. | DX9+ | 1.04 | Itself, Background | N/A | Here | X, E, _, _ | 2021-12-09 | 2021-12-09 | ScrollingChrilley | |||
| Saturation Mask 2 | Sketchy … | Sets the saturation of the bottom layer according to the lightness of the top layer. | DX9+ | 2.0 | Itself, Background | N/A | Here | X, E, _, _ | 2022-03-02 | 2022-03-02 | SaturationMask2 | |||
| Looki Background Lens | Looki | Zoom the background using the object's texture. | DX9+ | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2009-12-30 | 2019-04-05 | Looki Background Lens | |||
| Defocus | Pixelthief | Guassian Blurs, Desaturates and Darkens the background | DX9+ | 2.0 | Background | N/A | Here | X, E, _, _ | 2019-04-08 | 2019-04-09 | Defocus | |||
| Background Channel Offset | Looki … | Offsets the red, green, blue, and alpha channels of a background texture by different amounts in the X and Y directions. | DX9+, Android | 2.0 | Itself, Background | N/A | Here | X, E, _, _ | 2021-12-09 | 2026-01-11 | BgChannelOffset | |||
| Mask | Eagle4 … | Converts an image to grayscale and then inverts the colors, creating a negative effect where light areas become dark and vice versa. It works by blending the RGB channels using standard luminance weights and then flipping the resulting grayscale value. | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2021-04-20 | 2026-01-11 | mask | |||
| Zoom Water | Sphax … | Zooms Underwater 2x | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2019-04-05 | 2025-08-02 | ZoomWater | |||
| ZoomBox (for objects/layers/frame) | Sketchy … | Displays a window containing a zoomed portion of the background. | DX9+ | 2.49 | Itself | N/A | Here | X, _, _, _ | 2022-09-12 | 2022-09-12 | ZoomBox2 | |||
| White Fade | Pixelthief | Fades the texture to a targeted monochromatic color by a % | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2013-12-23 | 2025-08-02 | WhiteFade | |||
| VTX | Sketchy | Voxel terrain, using a heightmap | DX9 | 2.49 | Texture | N/A | Here | X, _, _, _ | 2017-10-05 | 2026-01-11 | VTX | Incomplete | ||
| VTX2 | Sketchy | Voxel terrain, using a heightmap | DX9 | 2.49 | Texture | N/A | Here | X, E, _, _ | 2017-10-05 | 2026-01-11 | VTX2 | Incomplete | ||
| Tile Spacer | Sketchy | Creates a single pixel space between tiles. | DX9 | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2013-10-31 | 2013-10-31 | TileSpacer | |||
| Spin | Hawker | Rotates a 2D image around its center point in 3D space, creating a spinning effect. | DX9 | 2.0 | Itself | N/A | Here | X, E, _, _ | 2014-02-16 | 2026-01-11 | Spin | |||
| Slide | Jacob … | Offsets images based on a parameter. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2010-06-13 | 2025-08-02 | slide | |||
| Scanline | Vortex … | Simulates vintage TV effects including scanlines, chromatic aberration, and radial distortion to give a CRT monitor appearance. | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2016-08-24 | 2026-01-11 | ScanLine | |||
| Nobu's Scale2x | Nobuyuki … | An attempt at implementing the Scale2x altorithm in HLSL. | DX9 | 2.49 | Itself | N/A | Here | X, _, _, _ | 2022-12-04 | 2026-01-11 | nobu_scale2x | No idea how it works, doesn't seem right. I've renamed it because it conflicted with Sketchy's one. | ||
| Rotated shadow | Yves … | Displays a rotated shadow | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2010-02-23 | 2025-08-02 | RotatedShadow | |||
| Retro palette | happygreenfrog | Generic retro palettes FTW!!!11!!!1!!!1! | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2013-04-30 | 2013-04-30 | Retro palette | |||
| REPLACECOLOUR2 | PEANUTBUTTERFINGERS | Switches individual color channels by other color channels (including Alpha), with blending capabilities. | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2018-12-12 | 2026-01-11 | REPLACECOLOUR2 | |||
| Rotate NoFade | Sphax … | Rotate the picture of the object (not the object itself) - (take care to add a transparent 1 pixel border) | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2019-04-03 | 2020-01-28 | PT_RotateNoFade | |||
| Offset Ripple Fade | Pixelthief | Offsets by using a texture parameter (Red for X, Green for Y) and then fades in ripples. | DX9+, Android, iOS, Mac | 2.0 | Itself, Texture | N/A | Here | X, _, _, _ | 2019-04-06 | 2023-05-03 | OffsetRippleFade | |||
| Night time | Sketchy | Night time effect. | DX9 | 2.0 | Itself | N/A | Here | X, E, _, _ | 2014-02-07 | 2014-02-07 | Night | |||
| Simple Color Burn | Nobuyuki … | Applies a color coefficient to an object using the Color Burn algorithm. Based on Looki's shader. | DX9, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, _, _, _ | 2011-06-01 | 2025-08-02 | nbColorBurn | |||
| Grid Spacer | Sketchy | Separates tiles with a line. | DX9 | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2013-10-30 | 2013-10-30 | GridSpacer | |||
| Grid | Sketchy | Converts an image to greyscale. | DX9 | 2.0 | Itself, Texture | N/A | Here | X, _, _, _ | 2013-10-29 | 2013-10-29 | grid | |||
| GameBoy | Sleepy … | Editable GameBoy's color shader | DX9+ | 2.0 | Itself, Background | N/A | Here | X, E, _, O | 2022-05-01 | 2022-05-01 | GameBoy | |||
| Easy Blend | Nobuyuki … | Easy, generic blending using a lookup texture. No Shader knowledge required! | DX9 | 2.0 | Itself, Background, Texture | N/A | Here | X, _, _, _ | 2011-01-21 | 2026-01-11 | EzBlend | |||
| Dynamic Inside Shadow | Looki-(Mod … | Blurring through direction and coefficient. (Thanks to Sphax for angle conversion) | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2020-01-28 | 2020-01-28 | DynInShadow | |||
| Background Colour Replace | Unknown … | Replace a specific colour in the background with another, with tolerance amount | DX9+ | 2.0 | Itself, Background | N/A | Here | X, E, _, O | 2024-10-18 | 2026-01-11 | ColourReplace | |||
| BitColor | Sleepy | Recolor the zone with a limited bit number for each color | DX9 | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2020-05-26 | 2020-05-26 | Bit_Recolor | |||
| Health Bar Effect v1.1.0 | Uppernate … | An Effect to create complex Health Bars - From ClickStore | DX9+, Android | 2.0 | Itself, Texture | N/A | Here | X, E, _, _ | 2021-03-01 | 2024-12-01 | Bar_Effect_by_Uppernate | |||
| Bar Effect | Uppernate … | An Effect to create complex Bars. DX11 port by NaitorStudios | DX9+, Android | 1.04 | Itself, Texture | N/A | Here | X, E, _, O | 2021-03-01 | 2026-01-11 | Bar_Effect | |||
| 12 color palette | happygreenfrog … | Applies a retro color palette effect by rounding pixel colors to a limited set of 12 colors, creating a distinctive vintage look. It maps the original image's colors to a fixed palette, producing a stylized, nostalgic visual effect. | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, O | 2025-12-14 | 2026-01-11 | 12 color palette | |||
| Render Left | Arthur … | Render specified amount of columns from left. | DX9 | 1.04 | Itself | N/A | Here | X, _, _, _ | 2020-03-29 | 2020-03-29 | RenderLeft | |||
| QuickBG | Nobuyuki … | Apply a tiled texture to an object. Beta 1. | DX9 | 2.0 | Itself, Texture | N/A | Here | X, _, _, _ | 2020-12-24 | 2020-12-24 | Quickbg | |||
| BlendColor | Blend the object with a color. | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2018-12-16 | 2026-01-11 | VividColour | ||||
| Chromatic Aberration | Rhadamus | This shader creates a color fringe effect by shifting the red and blue color channels independently in opposite directions, producing a chromatic aberration that adds a subtle visual distortion to the image. The effect can be controlled by adjusting the horizontal and vertical amounts of the shift, as well as the intensity of the distortion. | DX9+, Android, DX+/Android | 2.0 | Itself | N/A | Here | X, _, _, _ | 2023-08-18 | 2026-01-11 | ChromaticAberration | |||
| Sine wave | Clickteam … | Sine wave effect from the FNaF remaster. | DX9+ | 2.0 | Background | Here | Here | X, _, _, _ | 2020-04-21 | 2020-04-23 | RSineWave | |||
| Sine offset | Clickteam … | Sine offset effect from the FNaF remaster. | DX9+ | 2.0 | Background | Here | Here | X, _, _, _ | 2020-04-21 | 2020-04-23 | RSineOffset | |||
| Perspective | Clickteam … | Perspective effect from the FNaF remaster. | DX9+ | 2.0 | Background | Here | Here | X, _, _, _ | 2020-04-21 | 2020-04-23 | RPerspective | |||
| Panorama | Clickteam … | Panorama effect from the FNaF remaster. | DX9+ | 2.0 | Background | Here | Here | X, _, _, _ | 2020-04-21 | 2020-04-23 | RPanorama | |||
| Active (Texture) | Foxioo | Make your active object... an active object. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Active (Texture) | MIT | ||
| Addition (Background) | Foxioo | Base and blend colors are added. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition (Background) | MIT | ||
| Addition With Arccosinus (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the arccosinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Arccosinus (Background) | MIT | ||
| Addition With Arcsinus (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the arcsinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Arcsinus (Background) | MIT | ||
| Addition With Arctangent (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the arctangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Arctangent (Background) | MIT | ||
| Addition With Cosecant (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the cosecant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Cosecant (Background) | MIT | ||
| Addition With Cosinus (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the cosinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Cosinus (Background) | MIT | ||
| Addition With Cotangent (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the cotangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Cotangent (Background) | MIT | ||
| Addition With Floating Modulus (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the floating modulus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Floating Modulus (Background) | MIT | ||
| Addition With Hyperbolic Cosecant (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the hyperbolic cosecant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Hyperbolic Cosecant (Background) | MIT | ||
| Addition With Hyperbolic Cosinus (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the hyperbolic cosinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Hyperbolic Cosinus (Background) | MIT | ||
| Subtraction With Hyperbolic Cotangent (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the hyperbolic cotangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Hyperbolic Cotangent (Background) | MIT | ||
| Subtraction With Hyperbolic Secant (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the hyperbolic secant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Hyperbolic Secant (Background) | MIT | ||
| Addition With Hyperbolic Sinus (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the hyperbolic sinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Hyperbolic Sinus (Background) | MIT | ||
| Addition With Hyperbolic Tangent (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the hyperbolic tangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Hyperbolic Tangent (Background) | MIT | ||
| Addition With Power (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the power. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Power (Background) | MIT | ||
| Addition With Reciprocal Square Root (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the reciprocal square root function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Reciprocal Square Root (Background) | MIT | ||
| Addition With Round (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the round function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Round (Background) | MIT | ||
| Addition With Secant (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the secant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Secant (Background) | MIT | ||
| Addition With Sinus (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the sinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Sinus (Background) | MIT | ||
| Addition With Square Root (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the square root function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Square Root (Background) | MIT | ||
| Addition With Tangent (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the tangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Tangent (Background) | MIT | ||
| Aerochrome Film (Switch) | Foxioo | The shader simulates the appearance of photos taken with Aerochrome film. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Aerochrome Film (Switch) | MIT | ||
| Ambient (Switch) | Foxioo | This shader is designed to manipulate colors to create ambient. With the right settings, it can simulate color effects of nighttime, storms, and similar conditions. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-22 | 2026-01-04 | Ambient (Switch) | MIT | ||
| Anime Zoom! Effect (Switch) | Foxioo … | This shader is a port of the "Actionlines Comic – Anime" shader created by EriNixie to works on Fusion. It gives a characteristic zoom effect from Anime. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Anime Zoom! Effect (Switch) | MIT | ||
| Animeish (Switch) [Legacy] | Foxioo | Shader changes to an anime styled look. (This is the Legacy version of the shader! It is replaced by Animeish (Switch) [Rework]!) | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Animeish (Switch) [Legacy] | MIT | ||
| Aura (Background) | Foxioo … | (This effect is based on another effect, "Deltarune Vessel Background (Switch)", which I recreated from DELTARUNE (Chapter 1) created by Toby Fox). This effect creates a outline that makes a certain aura. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Aura (Background) | MIT | ||
| Bend (Switch) | Foxioo | (This effect is an attempt to recreate Squeeze from the Alight Motion) Bends the texture so that it follows the arc of a circle. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Bend (Switch) | MIT | ||
| Better Bloom (Background) | Foxioo … | WARNING! THIS SHADER IS A HUGE OVERLOAD FOR GRAPHICS CARDS! This shader is a modification of the "Bloom 30" shader created by: Looki, NaitorStudios and fnkycoldmadeanr. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-11 | Better Bloom (Background) | MIT | ||
| Blend Average (Background) | Foxioo | The final result is the average of the base and blend colors | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Blend Average (Background) | MIT | ||
| Blend Color Blue (Background) | Foxioo | Shader applies blue colors from base to blend. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Blend Color Blue (Background) | MIT | ||
| Blend Color Cyan (Background) | Foxioo | Shader applies cyan colors from base to blend. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Blend Color Cyan (Background) | MIT | ||
| Blend Color Green (Background) | Foxioo | Shader applies green colors from base to blend. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Blend Color Green (Background) | MIT | ||
| Blend Color Magenta (Background) | Foxioo | Shader applies magenta colors from base to blend. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Blend Color Magenta (Background) | MIT | ||
| Blend Color Red (Background) | Foxioo | Shader applies red colors from base to blend. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Blend Color Red (Background) | MIT | ||
| Blend Color Yellow (Background) | Foxioo | Shader applies yellow colors from base to blend. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Blend Color Yellow (Background) | MIT | ||
| Blend Intensity (Background) | Foxioo | Creates a result color with the hue and saturation of the base color and the intensity of the blend color. This mode creates an effect similar to the inverse of the Color mode, but operates based on value rather than luminance. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Blend Intensity (Background) | MIT | ||
| Blend Inverted (Background) | Foxioo | Shader inverts the base allowing you to also take into account the colors of the blend | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Blend Inverted (Background) | MIT | ||
| Blend Phoenix (Background) | Foxioo | The shader compares the minimum value with base and blend and subtracts the maximum value from it by also comparing base and blend and adds 1.1 at the end. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Blend Phoenix (Background) | MIT | ||
| Blend Signed Difference (Background) | Foxioo | The blend color is subtracted from the base color, then this is divided by 2, and 0.6 is added at the very end | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Blend Signed Difference (Background) | MIT | ||
| Blend Stamp (Background) | Foxioo | The base color is multiplied by 2 and multiplied by blend then subtracted from the total of 1 | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Blend Stamp (Background) | MIT | ||
| Blend Value (Background) | Foxioo | Creates a result color with the hue and saturation of the base color and the value (brightness) of the blend color. This mode creates an effect similar to the inverse of the Color mode, but operates based on value rather than luminance. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Blend Value (Background) | MIT | ||
| Bulge (Switch) | Foxioo | This shader makes a bulge distortion effect. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Bulge (Switch) | MIT | ||
| Burn (Switch) | Foxioo | The shader gives a burning effect. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background, Texture | Here | Here | X, _, T, _ | 2025-10-18 | 2026-01-04 | Burn (Switch) | MIT | ||
| CD-R (Background) | Foxioo | The shader simulates the effect on the CDs underneath. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | CD-R (Background) | MIT | ||
| CD-R Blu (Background) | Foxioo | The shader simulates the effect on the CDs underneath. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | CD-R Blu (Background) | MIT | ||
| CIELab (Switch) | Foxioo | Shader allows changing luminance, a* and b*. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | CIELab (Switch) | MIT | ||
| CMYK (Switch) | Foxioo | Shader allows changing cyan, magenta, yellow and black. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | CMYK (Switch) | MIT | ||
| CMYK Halftone Dot (Switch) | Foxioo … | (The shader is based on the Mangaish (Switch) shader, which KYwoo helped me with). This shader gives the effect of printed comics or newspapers, creating a characteristic CMYK dot pattern. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | CMYK Halftone Dot (Switch) | MIT | ||
| CPU Foilage (Switch) | Foxioo | This shader gives a foil effect similar to those on the CPU. This shader was created at the request of GlitchyDust. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-11 | CPU Foilage (Switch) | MIT | ||
| Chroma Key Color (Texture) | Foxioo | This shader excludes the selected color causing the color to be invisible. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Chroma Key Color (Texture) | MIT | ||
| Chroma Key Color Inverted (Texture) | Foxioo | This shader keep the selected color causing the color to be visible but others color are invisible. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, _ | 2025-11-26 | 2026-01-04 | Chroma Key Inverted (Texture) | MIT | ||
| Chromatic Aberration (Switch) | Foxioo | This effect allows you to move, scale, and (for DX11 and OpenGL ES only) rotate colors separately. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Chromatic Aberration (Switch) | MIT | ||
| Codebook (Switch) | Foxioo … | This effect is an attempt to recreate the "Codebook" effect from the Paint.NET PolyGlitch plugin created by gsuberland. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Codebook (Switch) | MIT | ||
| Color Accent (Switch) | Foxioo | Effect excludes colors by changing them to monochrome except for the selected one. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Color Accent (Switch) | MIT | ||
| Color Combiner (Switch) | Foxioo | The shader modifies colors using the equation (_A - _B) * _C + _D, where _A is the texture color. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background, Texture | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Color Combiner (Switch) | MIT | ||
| Colorful Grayout Foilage (Switch) | Foxioo | Similar effect to CPU Foilage (Switch), but different material. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Colorful Grayout Foilage (Switch) | MIT | ||
| Composite Video Compression (Background) | Foxioo | The shader simulates analog video compression similar to how a composite cable worked. | DX9+, Android, iOS, Mac | 2.5 | Itself, Background | Here | Here | X, _, _, _ | 2025-12-23 | 2026-01-04 | Composite Video Compression (Background) | MIT | ||
| Conversion To CMYK (Switch) | Foxioo | This shader converts colors from the RGB standard to the CMYK standard. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Conversion To CMYK (Switch) | MIT | ||
| Conversion To ICtCp (Switch) | Foxioo | This shader converts colors from the RGB standard to the ICtCp standard. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Conversion To ICtCp (Switch) | MIT | ||
| Conversion To Y'CbCr (Switch) | Foxioo | This shader converts colors from the RGB standard to the Y'CbCr standard. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Conversion To Y'CbCr (Switch) | MIT | ||
| Conversion To Y'CoCg (Switch) | Foxioo | This shader converts colors from the RGB standard to the Y'CoCg standard. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Conversion To Y'CoCg (Switch) | MIT | ||
| Conversion To Y'DbDr (Switch) | Foxioo | This shader converts colors from the RGB standard to the Y'DbDr standard. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Conversion To Y'DbDr (Switch) | MIT | ||
| Conversion To Y'PbPr (Switch) | Foxioo | This shader converts colors from the RGB standard to the Y'PbPr standard. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Conversion To Y'PbPr (Switch) | MIT | ||
| Conversion To YIQ (Switch) | Foxioo | This shader converts colors from the RGB standard to the YIQ standard. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Conversion To YIQ (Switch) | MIT | ||
| Conversion To YUV (Switch) | Foxioo | This shader converts colors from the RGB standard to the YUV standard. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Conversion To YUV (Switch) | MIT | ||
| Correction With Arccosinus (Switch) | Foxioo | Base or blend colors are reduced by the arccosinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Arccosinus (Switch) | MIT | ||
| Correction With Arcsinus (Switch) | Foxioo | Base or blend colors are reduced by the arcsinus function. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Arcsinus (Switch) | MIT | ||
| Correction With Arctangent (Switch) | Foxioo | Base or blend colors are reduced by the arctangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Arctangent (Switch) | MIT | ||
| Correction With Cosecant (Switch) | Foxioo | Base or blend colors are reduced by the cosecant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Cosecant (Switch) | MIT | ||
| Correction With Cosinus (Switch) | Foxioo | Base or blend colors are reduced by the cosinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Cosinus (Switch) | MIT | ||
| Correction With Cotangent (Switch) | Foxioo | Base or blend colors are reduced by the cotanget function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Cotangent (Switch) | MIT | ||
| Correction With Floating Modulus (Switch) | Foxioo | Base or blend colors are reduced by the floating modulus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Floating Modulus (Switch) | MIT | ||
| Correction With Hyperbolic Cosecant (Switch) | Foxioo | Base or blend colors are reduced by the hyperbolic cosecant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Hyperbolic Cosecant (Switch) | MIT | ||
| Correction With Hyperbolic Cosinus (Switch) | Foxioo | Base or blend colors are reduced by the hyperbolic cosinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Hyperbolic Cosinus (Switch) | MIT | ||
| Correction With Hyperbolic Cotangent (Switch) | Foxioo | Base or blend colors are reduced by the hyperbolic cotangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Hyperbolic Cotangent (Switch) | MIT | ||
| Correction With Hyperbolic Secant (Switch) | Foxioo | Base or blend colors are reduced by the hyperbolic secant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Hyperbolic Secant (Switch) | MIT | ||
| Correction With Hyperbolic Sinus (Switch) | Foxioo | Base or blend colors are reduced by the hyperbolic sinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Hyperbolic Sinus (Switch) | MIT | ||
| Correction With Hyperbolic Tangent (Switch) | Foxioo | Base or blend colors are reduced by the hyperbolic tangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Hyperbolic Tangent (Switch) | MIT | ||
| Correction With Power (Switch) | Foxioo | Base or blend colors are reduced by the power function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Power (Switch) | MIT | ||
| Correction With Reciprocal Square Root (Switch) | Foxioo | Base or blend colors are reduced by the reciprocal square root function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Reciprocal Square Root (Switch) | MIT | ||
| Correction With Round (Switch) | Foxioo | Base or blend colors are reduced by the round function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Round (Switch) | MIT | ||
| Correction With Secant (Switch) | Foxioo | Base or blend colors are reduced by the secant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Secant (Switch) | MIT | ||
| Correction With Sinus (Switch) | Foxioo | Base or blend colors are reduced by the sinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Sinus (Switch) | MIT | ||
| Correction With Square Root (Switch) | Foxioo | Base or blend colors are reduced by the square root function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Square Root (Switch) | MIT | ||
| Correction With Tangent (Switch) | Foxioo | Base or blend colors are reduced by the tangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Correction With Tangent (Switch) | MIT | ||
| Cut-Off Alpha Test (Texture) | Foxioo | This shader gives the effect of pre-rendered sprites, but with monoalpha, which means that the closer the color is to being transparent, the darker it becomes, and when the color is to be completely transparent, alpha is activated to "cut" it. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-13 | 2026-01-04 | Cut-Off Alpha Test (Texture) | MIT | ||
| Daytime (Switch) | Foxioo | Shader simulates color shades according to the hour. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Daytime (Switch) | MIT | ||
| Deltarune Church Prophecy Panel (Texture) | Foxioo … | This shader recreates the effect of the prophecy panels that appear in The Dark Sanctuary in the game DELTARUNE (Chapter 4) created by Toby Fox. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background, Texture | Here | Here | X, _, T, _ | 2025-10-18 | 2026-01-04 | Deltarune Church Prophecy Panel (Texture) | MIT | ||
| Deltarune Freeze (Texture) | Foxioo … | This shader recreates freeze enemy effect in the game DELTARUNE (Chapter 2) created by Toby Fox. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Deltarune Freeze (Texture) | MIT | ||
| Deltarune Jevil Background Fight (Switch) | Foxioo … | This shader recreate the background distortion during the battle with Jevil in DELTARUNE (Chapter 1) created by Toby Fox. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Deltarune Jevil Background Fight (Switch) | MIT | ||
| Deltarune Vessel Background (Switch) | Foxioo … | This shader recreates the background effect used in the creation of Vessel in DELTARUNE (Chapter 1) created by Toby Fox. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Deltarune Vessel Background (Switch) | MIT | ||
| Division (Background) | Foxioo | Base and blend colors are divided. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division (Background) | MIT | ||
| Division With Arccosinus (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the arccosinus function. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Arccosinus (Background) | MIT | ||
| Division With Arcsinus (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the arcsinus function. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Arcsinus (Background) | MIT | ||
| Division With Arctangent (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the arctangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Arctangent (Background) | MIT | ||
| Division With Cosecant (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the cosecant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Cosecant (Background) | MIT | ||
| Division With Cosinus (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the cosinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Cosinus (Background) | MIT | ||
| Division With Cotangent (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the cotangent function. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Cotangent (Background) | MIT | ||
| Division With Floating Modulus (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the floating modulus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Floating Modulus (Background) | MIT | ||
| Division With Hyperbolic Cosecant (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the hyperbolic cosecant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Hyperbolic Cosecant (Background) | MIT | ||
| Division With Hyperbolic Cosinus (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the hyperbolic cosinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Hyperbolic Cosinus (Background) | MIT | ||
| Division With Hyperbolic Sinus (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the hyperbolic sinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Hyperbolic Sinus (Background) | MIT | ||
| Division With Hyperbolic Tangent (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the hyperbolic tangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Hyperbolic Tangent (Background) | MIT | ||
| Division With Power (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the power function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Power (Background) | MIT | ||
| Division With Reciprocal Square Root (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the reciprocal square root function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Reciprocal Square Root (Background) | MIT | ||
| Division With Round (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the round function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Round (Background) | MIT | ||
| Division With Secant (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the secant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Secant (Background) | MIT | ||
| Division With Sinus (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the sinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Sinus (Background) | MIT | ||
| Division With Square Root (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the square root function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Square Root (Background) | MIT | ||
| Division With Tangent (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the tangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Tangent (Background) | MIT | ||
| Duo Recolor Monochrome (Switch) | Foxioo | The effect converts colors to monochrome and multiplies them with the specified color. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Duo Recolor Monochrome (Switch) | MIT | ||
| Duo Recolor Monochrome Luminated (Switch) | Foxioo | The effect converts colors to monochrome and multiplies them by a specified color. The effect also takes luminance into account. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Duo Recolor Monochrome Luminated (Switch) | MIT | ||
| Duo Recolor Monochrome Tint-To-White (Switch) | Foxioo | The effect converts colors to monochrome, but the darker the luminance, the closer the output color will be to the selected color, and the higher the luminance, the closer the output color will be to white. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Duo Recolor Monochrome Tint-To-White (Switch) | MIT | ||
| Emboss (Switch) | Foxioo | This shader gives an "Emboss" effect by detecting edges at pixels. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Emboss (Switch) | MIT | ||
| Enchantment Glint (Switch) | Foxioo … | The shader gives a glint effect similar to the Minecraft game. Special thanks to Daniel Ilett | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Enchantment Glint (Switch) | MIT | ||
| End Portal (Texture) | Foxioo | This shader recreates the end portal effect from Minecraft. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | End Portal (Texture) | MIT | ||
| Fisheye Lens Equidistant (Switch) | Foxioo | This shader makes a fisheye lens (Equidistant) distortion effect. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Fisheye Lens Equidistant (Switch) | MIT | ||
| Fisheye Lens Equisolid Angle (Switch) | Foxioo | This shader makes a fisheye lens (Equisolid Angle) distortion effect. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Fisheye Lens Equisolid Angle (Switch) | MIT | ||
| Fisheye Lens Orthographic (Switch) | Foxioo | This shader makes a fisheye lens (Orthographic) distortion effect. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Fisheye Lens Orthographic (Switch) | MIT | ||
| Fisheye Lens Rectilinear (Switch) | Foxioo | This shader makes a fisheye lens (Rectilinear) distortion effect. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Fisheye Lens Rectilinear (Switch) | MIT | ||
| Fisheye Lens Stereographic (Switch) | Foxioo | This shader makes a fisheye lens (Stereographic) distortion effect. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Fisheye Lens Stereographic (Switch) | MIT | ||
| Flip (Switch) | Foxioo | This effect allows you to flip the X and Y axes of texture separately. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Flip (Switch) | MIT | ||
| Foliage Wind (Switch) | Foxioo | This shader gives the effect of leaves moving in the wind. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Foliage Wind (Switch) | MIT | ||
| Freeze (Switch) | Foxioo | The shader gives a freezing effect. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background, Texture | Here | Here | X, _, T, _ | 2025-10-18 | 2026-01-04 | Freeze (Switch) | MIT | ||
| Frutiger Aero (Background) | Foxioo | The effect gives a crystalline appearance in the style of Frutiger Aero. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Frutiger Aero (Background) | MIT | ||
| GIMP Grain Extract (Background) | Foxioo | (The effect comes from the GIMP) Grain extract mode is supposed to extract the "film grain" from a layer to produce a new layer that is pure grain, but it can also be useful for giving images an embossed appearance. It subtracts the pixel value of the upper layer from that of the lower layer and adds 0.6. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | GIMP Grain Extract (Background) | MIT | ||
| GIMP Grain Merge (Background) | Foxioo | (The effect comes from the GIMP) Grain merge mode merges a grain layer (possibly one created from the "Grain extract" mode) into the current layer, leaving a grainy version of the original layer. It does just the opposite of "Grain extract". It adds the pixel values of the upper and lower layers together and subtracts 0.6. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | GIMP Grain Merge (Background) | MIT | ||
| Genshin Impact Natlan Outline (Background) | Foxioo | This effect is an attempt to recreate the outline of playable characters from Genshin Impact, specifically from Natlan. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Genshin Impact Natlan Outline (Background) | MIT | ||
| Genshin Shader 3.0 Skin (Switch) | 小二今天吃啥啊 … | This shader is meant to mimic the character skin shader from the Genshin Impact game created by MiHoYo/HoYoverse. More information can be found at: https://www.youtube.com/watch?v=yM5wwLaARUI and https://space.bilibili.com/437528440 | DX9+, Android, iOS, Mac | 2.0 | Itself, Background, Texture | Here | Here | X, _, T, _ | 2025-11-21 | 2025-11-21 | Genshin Shader 3.0 Skin (Switch) | MIT | ||
| Geometry Dash Glass Blocks (Background) | Foxioo … | The shader is an attempt to recreate the glass block effect from the game Geometry Dash, created by RobTop. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-29 | 2026-01-04 | Geometry Dash Glass Blocks (Background) | MIT | ||
| HSI (Switch) | Foxioo | Shader allows changing hue, saturation and intensity. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | HSI (Switch) | MIT | ||
| HSL (Switch) [Legacy] | Foxioo | Shader allows changing hue, saturation and lightness. (This is the Legacy version of the shader! It is replaced by HSL (Switch) [Rework]!) | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | HSL (Switch) [Legacy] | MIT | ||
| HSL (Switch) [Rework] | Foxioo | Shader allows changing hue, saturation and lightness. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | HSL (Switch) [Rework] | MIT | ||
| HSV (Switch) | Foxioo | Shader allows changing hue, saturation and value. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | HSV (Switch) | MIT | ||
| Invert Brightness (Switch) [Legacy] | Foxioo | Shader inverts color luminosities. (This is the Legacy version of the shader! It is replaced by Invert Brightness (Switch) [Rework]!) | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Invert Brightness (Switch) [Legacy] | MIT | ||
| Invert Brightness (Switch) [Rework] | Foxioo | Shader inverts color luminosities. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Invert Brightness (Switch) [Rework] | MIT | ||
| Invert Color Blue (Switch) | Foxioo | This shader reverses the colors that produce the color blue. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Invert Color Blue (Switch) | MIT | ||
| Invert Color Cyan (Switch) | Foxioo | This shader reverses the colors that produce the color cyan. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Invert Color Cyan (Switch) | MIT | ||
| Invert Color Green (Switch) | Foxioo | This shader reverses the colors that produce the color green. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Invert Color Green (Switch) | MIT | ||
| Invert Color Magenta (Switch) | Foxioo | This shader reverses the colors that produce the color magenta. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Invert Color Magenta (Switch) | MIT | ||
| Invert Color Red (Switch) | Foxioo | This shader reverses the colors that produce the color red. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Invert Color Red (Switch) | MIT | ||
| Invert Color Yellow (Switch) | Foxioo | This shader reverses the colors that produce the color yellow. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Invert Color Yellow (Switch) | MIT | ||
| JPEG Compression (Switch) | Foxioo | Effect gives a compression effect similar to JPEG, but not exactly the same! | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | JPEG Compression (Switch) | MIT | ||
| Kaleidoscope (Switch) | Foxioo | It divides the texture into equal parts to achieve a kaleidoscope effect. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Kaleidoscope (Switch) | MIT | ||
| Klisza (Background) | Foxioo | The shader gives the effect of looking like a photographic film (aka. Klisza). | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Klisza (Background) | MIT | ||
| Krita Additive Subtractive (Background) | Foxioo | Subtracts the square root of the lower layer from the upper layer | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Additive Subtractive (Background) | MIT | ||
| Krita Arcus Tangens (Background) | Foxioo | (The effect comes from the Krita) It divides the bottom layer by the top layer. It then divides it by Pi. It then uses this in the arcus tangent function and multiplies it by two | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Arcus Tangens (Background) | MIT | ||
| Krita Frect (Background) | Foxioo | (The effect comes from the Krita) The Frect Blending Mode Shader combines the Freeze and Reflect blending modes to produce a smooth and detailed result. When the sum of the layer values exceeds 1, it uses the Freeze blending mode; otherwise, it uses the Reflect blending mode. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Frect (Background) | MIT | ||
| Krita Freeze (Background) | Foxioo | (The effect comes from the Krita) Inversion of the Reflect blending mode. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Freeze (Background) | MIT | ||
| Krita Freeze-Reflect (Background) | Foxioo | (The effect comes from the Krita) Mix of Freeze and Reflect blending modes. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Freeze-Reflect (Background) | MIT | ||
| Krita Gleat (Background) | Foxioo | (The effect comes from the Krita) The Gleat Blending Mode Shader is similar to the Helow blending mode but with swapped conditions for the blending modes. When the sum of the layer values is less than or equal to 1, it uses the Heat blending mode; otherwise, it uses the Glow blending mode. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Gleat (Background) | MIT | ||
| Krita Glow (Background) | Foxioo | (The effect comes from the Krita) The Reflect blending mode with source and destination layers swapped. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Glow (Background) | MIT | ||
| Krita Glow-Heat (Background) | Foxioo | (The effect comes from the Krita) Mix of Glow and Heat blending modes. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Glow-Heat (Background) | MIT | ||
| Krita Hard Mix Softer (Background) | Foxioo | (The effect comes from the Krita) This is the Hard Mix blending mode as it is implemented in Photoshop for texturing brushes. It produces softer edges than the normal Hard Mix (Photoshop). This is like the Inverse Subtract mode but the two terms are scaled up to increase the contrast. This is not really a Hard Mix mode in the sense that it doesn’t choose between a result or another based on a threshold, although in most cases the result looks like the normal Hard Mix (Photoshop) but with softer edges. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Hard Mix Softer (Background) | MIT | ||
| Krita Heat (Background) | Foxioo | (The effect comes from the Krita) Inversion of the Reflect blending mode. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Heat (Background) | MIT | ||
| Krita Heat-Glow (Background) | Foxioo | (The effect comes from the Krita) Mix of Heat, and Glow blending modes. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Heat-Glow (Background) | MIT | ||
| Krita Heat-Glow and Freeze-Reflect Hybrid (Background) | Foxioo | (The effect comes from the Krita) Mix of the continuous quadratic blending modes. Very similar to Overlay, and sometimes provides better result than Overlay. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Heat-Glow and Freeze-Reflect Hybrid (Background) | MIT | ||
| Krita Helow (Background) | Foxioo | (The effect comes from the Krita) The Helow Blending Mode Shader combines the Heat and Glow blending modes to produce smooth and detailed results. When the sum of the layer values exceeds 1, it uses the Heat blending mode; otherwise, it uses the Glow blending mode. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Helow (Background) | MIT | ||
| Krita Interpolation (Background) | Foxioo | (The effect comes from the Krita) Subtract 0.5f by 1/4 of cosine of base layer subtracted by 1/4 of cosine of blend layer assuming 0-1 range. The result is similar to Allanon mode (Blend Average), but with more contrast and functional difference to 50% opacity. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Interpolation (Background) | MIT | ||
| Krita Interpolation - 2X (Background) | Foxioo | (The effect comes from the Krita) Applies Interpolation blend mode to base and blend layers, then duplicates to repeat interpolation blending. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Interpolation - 2X (Background) | MIT | ||
| Krita Negation (Background) | Foxioo | (The effect comes from the Krita) The absolute of the 1.0f value subtracted by the base subtracted by the blend layer. abs(1.0f - Base - Blend) | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Negation (Background) | MIT | ||
| Krita Parallel (Background) | Foxioo | (The effect comes from the Krita) This one first takes the percentage in decimals for both layers. It then adds the two values. Divides 2 by the sum. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Parallel (Background) | MIT | ||
| Krita Penumbra A (Background) | Foxioo | (The effect comes from the Krita) Creates a linear penumbra falloff. This means most tones will be in the midtone ranges. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Penumbra A (Background) | MIT | ||
| Krita Penumbra B (Background) | Foxioo | (The effect comes from the Krita) Penumbra A with source and destination layer swapped. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Penumbra B (Background) | MIT | ||
| Krita Penumbra C (Background) | Foxioo | (The effect comes from the Krita) Creates a penumbra-like falloff using arc-tangent formula. This means most tones will be in the midtone ranges. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Penumbra C (Background) | MIT | ||
| Krita Penumbra D (Background) | Foxioo | (The effect comes from the Krita) Penumbra C with source and destination layer swapped. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Penumbra D (Background) | MIT | ||
| Krita Reeze (Background) | Foxioo | (The effect comes from the Krita) The Reeze Blending Mode Shader is similar to the Frect blending mode but with swapped conditions for the blending modes. When the sum of the layer values is less than or equal to 1, it uses the Freeze blending mode; otherwise, it uses the Reflect blending mode. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Reeze (Background) | MIT | ||
| Krita Reflect-Freeze (Background) | Foxioo | (The effect comes from the Krita) Mix of Reflect and Freeze blending modes. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Krita Reflect-Freeze (Background) | MIT | ||
| Kuwahara Filter (Switch) | Foxioo | This shader makes a kuwahara filter distortion effect. Due to the limitations of Pixel Shader 2.0 in Direct3D9, the shader is very different from OpenGL or Direct3D11! | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Kuwahara Filter (Switch) | MIT | ||
| Light (Background) | Foxioo | This shader calculates so blend and base to simulate light. I recommend using a white-black or white-transparent gradient | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Light (Background) | MIT | ||
| Liquid Glass (Background) | Foxioo | Shader simulates the iOS 26/MacOS Tahoe window effect. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Liquid Glass (Background) | MIT | ||
| Liquid Glass Blurry (Background) | Foxioo | Shader simulates the iOS 26/MacOS Tahoe window effect but is more blurry. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-12-20 | 2026-01-04 | Liquid Glass Blurry (Background) | MIT | ||
| Liquid Wave Bending (Switch) | Foxioo | The shader modifies the texture coordinates to give an effect similar to a liquid wave pattern. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Liquid Wave Bending (Switch) | MIT | ||
| Logical AND (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are bit by a logic gate AND for base and blend colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Logical AND (Background) | MIT | ||
| Logical IMPLY (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are bit by a logic gate IMPLY for base and blend colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Logical IMPLY (Background) | MIT | ||
| Logical NAND (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are bit by a logic gate NAND for base and blend colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Logical NAND (Background) | MIT | ||
| Logical NIMPLY (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are bit by a logic gate NIMPLY for base and blend colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Logical NIMPLY (Background) | MIT | ||
| Logical NOR (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are bit by a logic gate NOR for base and blend colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Logical NOR (Background) | MIT | ||
| Logical OR (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are bit by a logic gate OR for base and blend colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Logical OR (Background) | MIT | ||
| Logical XIMPLY (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are bit by a logic gate XIMPLY (CONVERSE) for base and blend colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Logical XIMPLY (Background) | MIT | ||
| Logical XNIMPLY (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are bit by a logic gate XNIMPLY (NCONVERSE) for base and blend colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Logical XNIMPLY (Background) | MIT | ||
| Logical XNOR (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are bit by a logic gate XNOR for base and blend colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Logical XNOR (Background) | MIT | ||
| Logical XOR (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are bit by a logic gate XOR for base and blend colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Logical XOR (Background) | MIT | ||
| MS Paint (Switch) | Foxioo | This shader uses the classic 28-color palette from MS Paint and also adds dithering. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | MS Paint (Switch) | MIT | ||
| Mangaish (Switch) | Foxioo … | (Special thanks to KYwoo for the idea and telling me what to improve for a better effect) The shader changes the colors from the texture, giving the effect of a manga image. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Mangaish (Switch) | MIT | ||
| Mode 7 (Switch) | Foxioo | Shader giving Mode 7 style perspective effect. (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-08 | 2026-01-11 | Mode 7 (Switch) | MIT | ||
| Mode 7 (Switch) [Antialiasing] | Foxioo | Shader giving Mode 7 style perspective effect. (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-08 | 2026-01-11 | Mode 7 (Switch) [Antialiasing] | MIT | ||
| Multiplication (Background) | Foxioo | Base and blend colors are multiplied. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication (Background) | MIT | ||
| Multiplication With Arccosinus (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the arccosinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Arccosinus (Background) | MIT | ||
| Multiplication With Arcsinus (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the arcsinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Arcsinus (Background) | MIT | ||
| Multiplication With Arctangent (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the arctangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Arctangent (Background) | MIT | ||
| Multiplication With Cosecant (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the cosecant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Cosecant (Background) | MIT | ||
| Multiplication With Cosinus (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the cosinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Cosinus (Background) | MIT | ||
| Multiplication With Cotangent (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the cotangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Cotangent (Background) | MIT | ||
| Multiplication With Floating Modulus (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the floating modulus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Floating Modulus (Background) | MIT | ||
| Multiplication With Hyperbolic Cosecant (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the hyperbolic cosecant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Hyperbolic Cosecant (Background) | MIT | ||
| Multiplication With Hyperbolic Cosinus (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the hyperbolic cosinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Hyperbolic Cosinus (Background) | MIT | ||
| Multiplication With Hyperbolic Cotangent (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the hyperbolic cotangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Hyperbolic Cotangent (Background) | MIT | ||
| Multiplication With Hyperbolic Secant (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the hyperbolic secant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Hyperbolic Secant (Background) | MIT | ||
| Multiplication With Hyperbolic Sinus (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the hyperbolic sinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Hyperbolic Sinus (Background) | MIT | ||
| Multiplication With Hyperbolic Tangent (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the hyperbolic tangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Hyperbolic Tangent (Background) | MIT | ||
| Multiplication With Power (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the power. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Power (Background) | MIT | ||
| Multiplication With Reciprocal Square Root (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the reciprocal square root function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Reciprocal Square Root (Background) | MIT | ||
| Multiplication With Round (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the round function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Round (Background) | MIT | ||
| Multiplication With Secant (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the secant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Secant (Background) | MIT | ||
| Multiplication With Sinus (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the sinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Sinus (Background) | MIT | ||
| Multiplication With Square Root (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the square root function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Square Root (Background) | MIT | ||
| Multiplication With Tangent (Background) | Foxioo | Base and blend colors are multiplied after which the colors are reduced by the tangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Multiplication With Tangent (Background) | MIT | ||
| Noise Blur (Switch) | Foxioo | This effect uses noise to shift pixels, creating a pseudo blur. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Noise Blur (Switch) | MIT | ||
| Normal Map (Switch) | Foxioo | This effect transforms colors to return the color vector as in Normal Map. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Normal Map (Switch) | MIT | ||
| Offset Color (Background) | Foxioo | Shader shifts blend colors depending on base color. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Offset Color (Background) | MIT | ||
| Oscillation (Switch) | Foxioo | This effect ripples the texture like the backgrounds in the SNES game EarthBound. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Oscillation (Switch) | MIT | ||
| PaintDOTNet Glow (Background) | Foxioo | (The effect comes from the Paint.NET) This is the reverse of the Reflect | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | PaintDotNET Glow (Background) | MIT | ||
| PaintDOTNet Reflect (Background) | Foxioo | (The effect comes from the Paint.NET) This blend mode can be used for adding shiny objects or areas of light | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | PaintDotNET Reflect (Background) | MIT | ||
| Photographic Film Negative (Switch) | Foxioo | This shader converts colors from film photos so that the colors are legible. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photographic Film Negative (Switch) | MIT | ||
| Photoshop Color (Background) | Foxioo | (The effect comes from the Photoshop) Creates a result color with the luminance of the base color and the hue and saturation of the blend color. This preserves the gray levels in the image and is useful for coloring monochrome images and for tinting color images. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Color (Background) | MIT | ||
| Photoshop Color Burn (Background) | Foxioo | (The effect comes from the Photoshop) Looks at the color information in each channel and darkens the base color to reflect the blend color by increasing the contrast between the two. Blending with white produces no change | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Color Burn (Background) | MIT | ||
| Photoshop Color Dodge (Background) | Foxioo | (The effect comes from the Photoshop) Looks at the color information in each channel and brightens the base color to reflect the blend color by decreasing contrast between the two. Blending with black produces no change | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Color Dodge (Background) | MIT | ||
| Photoshop Darken (Background) | Foxioo | (The effect comes from the Photoshop) Looks at the color information in each channel and selects the base or blend color - whichever is darker - as the result color. Pixels lighter than the blend color are replaced, and pixels darker than the blend color do not change | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Darken (Background) | MIT | ||
| Photoshop Darker Color (Background) | Foxioo | (The effect comes from the Photoshop) Compares the total of all channel values for the blend and base color and displays the lower value color. Darker Color does not produce a third color, which can result from the Darken blend, because it chooses the lowest channel values from both the base and the blend color to create the result color | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Darker Color (Background) | MIT | ||
| Photoshop Difference (Background) | Foxioo | (The effect comes from the Photoshop) Looks at the color information in each channel and subtracts either the blend color from the base color or the base color from the blend color, depending on which has the greater brightness value. Blending with white inverts the base color values; blending with black produces no change | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Difference (Background) | MIT | ||
| Photoshop Dissolve (Texture) | Foxioo | (The effect comes from Photoshop) Applies a random alpha color change to texture pixels. A random value is generated for each pixel, and if this value is below _Mixing, the pixel becomes fully transparent. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Dissolve (Texture) | MIT | ||
| Photoshop Exclusion (Background) | Foxioo | (The effect comes from the Photoshop) Creates an effect similar to but lower in contrast than the Difference mode. Blending with white inverts the base color values. Blending with black produces no change | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Exclusion (Background) | MIT | ||
| Photoshop Hard Light (Background) | Foxioo | (The effect comes from the Photoshop) Multiplies or screens the colors, depending on the blend color. The effect is similar to shining a harsh spotlight on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened, as if it were screened. This is useful for adding highlights to an image. If the blend color is darker than 50% gray, the image is darkened, as if it were multiplied. This is useful for adding shadows to an image. Painting with pure black or white results in pure black or white | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Hard Light (Background) | MIT | ||
| Photoshop Hard Mix (Background) | Foxioo | (The effect comes from the Photoshop) Adds the red, green and blue channel values of the blend color to the RGB values of the base color. If the resulting sum for a channel is 255 or greater, it receives a value of 255; if less than 255, a value of 0. Therefore, all blended pixels have red, green, and blue channel values of either 0 or 255. This changes all pixels to primary additive colors (red, green, or blue), white, or black | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Hard Mix (Background) | MIT | ||
| Photoshop Hue (Background) | Foxioo | (The effect comes from the Photoshop) Creates a result color with the luminance and saturation of the base color and the hue of the blend color. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Hue (Background) | MIT | ||
| Photoshop Lighten (Background) | Foxioo | (The effect comes from the Photoshop) Looks at the color information in each channel and selects the base or blend color - whichever is lighter - as the result color. Pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Lighten (Background) | MIT | ||
| Photoshop Lighter Color (Background) | Foxioo | (The effect comes from the Photoshop) Compares the total of all channel values for the blend and base color and displays the higher value color. Lighter Color does not produce a third color, which can result from the Lighten blend, because it chooses the highest channel values from both the base and blend color to create the result color | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Lighter Color (Background) | MIT | ||
| Photoshop Linear Burn (Background) | Foxioo | (The effect comes from the Photoshop) Looks at the color information in each channel and darkens the base color to reflect the blend color by decreasing the brightness. Blending with white produces no change | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Linear Burn (Background) | MIT | ||
| Photoshop Linear Light (Background) | Foxioo | (The effect comes from the Photoshop) Burns or dodges the colors by decreasing or increasing the brightness, depending on the blend color. If the blend color (light source) is lighter than 50% gray, the image is lightened by increasing the brightness. If the blend color is darker than 50% gray, the image is darkened by decreasing the brightness | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Linear Light (Background) | MIT | ||
| Photoshop Luminosity (Background) | Foxioo | (The effect comes from the Photoshop) Creates a result color with the hue and saturation of the base color and the luminance of the blend color. This mode creates the inverse effect of Color mode. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Luminosity (Background) | MIT | ||
| Photoshop Overlay (Background) | Foxioo | (The effect comes from the Photoshop) Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color. The base color is not replaced, but mixed with the blend color to reflect the lightness or darkness of the original color | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Overlay (Background) | MIT | ||
| Photoshop Pin Light (Background) | Foxioo | (The effect comes from the Photoshop) Replaces the colors, depending on the blend color. If the blend color (light source) is lighter than 50% gray, pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change. If the blend color is darker than 50% gray, pixels lighter than the blend color are replaced, and pixels darker than the blend color do not change. This is useful for adding special effects to an image | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Pin Light (Background) | MIT | ||
| Photoshop Saturation (Background) | Foxioo | (The effect comes from the Photoshop) Creates a result color with the luminance and hue of the base color and the saturation of the blend color. Painting with this mode in an area with no (0) saturation (gray) causes no change. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Saturation (Background) | MIT | ||
| Photoshop Screen (Background) | Foxioo | (The effect comes from the Photoshop) Looks at each channels color information and multiplies the inverse of the blend and base colors. The result color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white. The effect is similar to projecting multiple photographic slides on top of each other | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Screen (Background) | MIT | ||
| Photoshop Soft Light (Background) | Foxioo | (The effect comes from the Photoshop) Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused spotlight on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened as if it were dodged. If the blend color is darker than 50% gray, the image is darkened as if it were burned in. Painting with pure black or white produces a distinctly darker or lighter area, but does not result in pure black or white | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Soft Light (Background) | MIT | ||
| Photoshop Vivid Light (Background) | Foxioo | (The effect comes from the Photoshop) Burns or dodges the colors by increasing or decreasing the contrast, depending on the blend color. If the blend color (light source) is lighter than 50% gray, the image is lightened by decreasing the contrast. If the blend color is darker than 50% gray, the image is darkened by increasing the contrast | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Photoshop Vivid Light (Background) | MIT | ||
| Pinch (Switch) | Foxioo | This shader makes a pinch distortion effect. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Pinch (Switch) | MIT | ||
| Plants VS Zombies Adventures Flower Cooldown (Texture) | Foxioo … | The shader emits the cooldown effect of flowers from the game Plants VS Zombies Adventure, dividing the texture into two parts so that the gray level and brightness of each part can be changed separately. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-25 | 2026-01-04 | PVZA Flower Cooldown (Texture) | MIT | ||
| Polar (Switch) | Foxioo | The shader distorts the texture to circle. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Polar (Switch) | MIT | ||
| Premultiplied To Straight Alpha (Texture) | Foxioo | This shader converts Premultiplied Alpha to Straight Alpha. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Premultiplied To Straight Alpha (Texture) | MIT | ||
| Quad Affine (Texture) | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) and gives Affine distortion. (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-09 | 2026-01-04 | Quad Affine (Texture) | MIT | ||
| Quad Colored Solid (Texture) | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) and uses only one selected color. (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-18 | 2026-01-04 | Quad Colored Solid (Texture) | MIT | ||
| Quad Colored Solid (Texture) [Legacy] | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) and uses only one selected color. (Mainly intended for Tails7) (This version uses older texCoord calculations, which have the advantage of being less demanding on the GPU, but have the disadvantage of causing artifacts.) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-18 | 2026-01-04 | Quad Colored Solid (Texture) [Legacy] | MIT | ||
| Quad Colored Vertex (Texture) | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) and colors each vertex with its own color. (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-18 | 2026-01-04 | Quad Colored Vertex (Texture) | MIT | ||
| Quad Colored Vertex (Texture) [Legacy] | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) and colors each vertex with its own color. (Mainly intended for Tails7) (This version uses older texCoord calculations, which have the advantage of being less demanding on the GPU, but have the disadvantage of causing artifacts.) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-18 | 2026-01-04 | Quad Colored Vertex (Texture) [Legacy] | MIT | ||
| Quad Colored Vertex With Manhattan Distance (Texture) | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) and colors each vertex with its own color but with manhattan distance. (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-18 | 2026-01-04 | Quad Colored Vertex Manhattan (Texture) | MIT | ||
| Quad Colored Vertex With Manhattan Distance (Texture) [Legacy] | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) and colors each vertex with its own color but with manhattan distance. (Mainly intended for Tails7) (This version uses older texCoord calculations, which have the advantage of being less demanding on the GPU, but have the disadvantage of causing artifacts.) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-18 | 2026-01-04 | Quad Colored Vertex Manhattan (Texture) [Legacy] | MIT | ||
| Quad Fixed (Texture) | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole). (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-28 | 2026-01-04 | Quad Fixed (Texture) | MIT | ||
| Quad Fixed (Texture) [Antialiasing] | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole). (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-28 | 2026-01-04 | Quad Fixed (Texture) [Antialiasing] | MIT | ||
| Quad Fixed (Texture) [Antialiasing] [Legacy] | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole). (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Quad Fixed (Texture) [Antialiasing] [Legacy] | MIT | ||
| Quad Fixed (Texture) [Legacy] | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole). (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Quad Fixed (Texture) [Legacy] | MIT | ||
| Quad Inverted Mask (Texture) | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) and the final result of the quad is applied to the texture as a mask (inverted). (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-18 | 2026-01-04 | Quad Inverted Mask (Texture) | MIT | ||
| Quad Inverted Mask (Texture) [Legacy] | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) and the final result of the quad is applied to the texture as a mask (inverted). (Mainly intended for Tails7) (This version uses older texCoord calculations, which have the advantage of being less demanding on the GPU, but have the disadvantage of causing artifacts.) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-18 | 2026-01-04 | Quad Inverted Mask (Texture) [Legacy] | MIT | ||
| Quad Mask (Texture) | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) and the final result of the quad is applied to the texture as a mask. (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-18 | 2026-01-04 | Quad Mask (Texture) | MIT | ||
| Quad Mask (Texture) [Legacy] | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) and the final result of the quad is applied to the texture as a mask. (Mainly intended for Tails7) (This version uses older texCoord calculations, which have the advantage of being less demanding on the GPU, but have the disadvantage of causing artifacts.) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-18 | 2026-01-04 | Quad Mask (Texture) [Legacy] | MIT | ||
| Quad PSX (Texture) | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) and it gives the effect of walls as in PSX / PlayStation 1. (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-25 | 2026-01-04 | Quad PSX (Texture) | MIT | ||
| Quad Test Without Border (Texture) | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole ) and does not remove texture border for testing purposes. (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-11 | 2026-01-04 | Quad Test Without Border (Texture) | MIT | ||
| Quad Wire-Frame (Texture) | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole). (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Quad Wire-Frame (Texture) | MIT | ||
| Quad With Floor Reflection (Background) | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) however, this shader contains “pseudo reflections” which emit reflections on the metal surface. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Quad With Floor Reflection (Background) | MIT | ||
| Quad With Glass Reflections (Background) | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) however, this shader contains "pseudo reflections" which emit reflections on the glass surface. (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-18 | 2026-01-04 | Quad With Glass Reflections (Background) | MIT | ||
| Quad With Glass Reflections (Background) [Legacy] | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) however, this shader contains "pseudo reflections" which emit reflections on the glass surface. (Mainly intended for Tails7) (This version uses older texCoord calculations, which have the advantage of being less demanding on the GPU, but have the disadvantage of causing artifacts.) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-09 | 2026-01-04 | Quad With Glass Reflections (Background) [Legacy] | MIT | ||
| Quad With Metalic Reflections (Background) | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) however, this shader contains "pseudo reflections" which emit reflections on the metal surface. (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-18 | 2026-01-04 | Quad With Metalic Reflections (Background) | MIT | ||
| Quad With Metalic Reflections (Background) [Legacy] | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) however, this shader contains "pseudo reflections" which emit reflections on the metal surface. (Mainly intended for Tails7) (This version uses older texCoord calculations, which have the advantage of being less demanding on the GPU, but have the disadvantage of causing artifacts.) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-09 | 2026-01-04 | Quad With Metalic Reflections (Background) [Legacy] | MIT | ||
| Quad With Reflections (Background) | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) however, this shader contains "pseudo reflections". (Mainly intended for Tails7) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-18 | 2026-01-04 | Quad With Reflections (Background) | MIT | ||
| Quad With Reflections (Background) [Legacy] | Foxioo … | This shader is a modification of the Quad shader created by Adam Hawker (aka Sketchy / MuddyMole) however, this shader contains "pseudo reflections". (Mainly intended for Tails7) (This version uses older texCoord calculations, which have the advantage of being less demanding on the GPU, but have the disadvantage of causing artifacts.) | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-09 | 2026-01-04 | Quad With Reflections (Background) [Legacy] | MIT | ||
| RPB Foilage (Background) | Foxioo | RPB Foilage emits the effect of plastic cosmetics bag from a I found in the bathroom lol. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | RPB Foilage (Background) | MIT | ||
| Rainbow Foilage (Switch) | Foxioo | Similar effect to CPU Foilage (Switch), but different colorful. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Rainbow Foilage (Switch) | MIT | ||
| Recolor Monochrome (Switch) | Foxioo | The effect converts colors to monochrome and multiplies them with the specified color. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Recolor Monochrome (Switch) | MIT | ||
| Recolor Monochrome Luminated (Switch) | Foxioo | The effect converts colors to monochrome and multiplies them by a specified color. The effect also takes luminance into account. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Recolor Monochrome Luminated (Switch) | MIT | ||
| Recolor Monochrome Tint-To-White (Switch) | Foxioo | The effect converts colors to monochrome, but the darker the luminance, the closer the output color will be to the selected color, and the higher the luminance, the closer the output color will be to white. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Recolor Monochrome Tint-To-White (Switch) | MIT | ||
| Reversed Offset Color (Background) | Foxioo | Shader shifts blend colors depending on base color (Reversed Blend! - The effect is visible when _Mixing is outside the range of 0-1!). | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Reversed Offset Color (Background) | MIT | ||
| Ripple Radial (Switch) | Foxioo | This shader makes a ripple radial distortion effect. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Ripple Radial (Switch) | MIT | ||
| Segmented Liquid-Crystal Display (Switch) | Foxioo | The shader simulates the effect of a segmented liquid crystal display. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Segmented Liquid-Crystal Display (Switch) | MIT | ||
| Self Offset Color (Texture+Background) | Foxioo | Shader shifts base colors depending on base color. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Self Offset Color (Texture+Background) | MIT | ||
| Sepia (Switch) | Foxioo | This shader changes colors, giving a sepia tone. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Sepia (Switch) | MIT | ||
| Shear (Switch) | Foxioo | An effect that shifts the X-axis relative to the Y-axis and the Y-axis relative to the X-axis. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Shear (Switch) | MIT | ||
| Sharpness (Switch) | Foxioo | This shader gives the effect of "Sharpness" by detecting edges and giving sharpening to them. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Sharpness (Switch) | MIT | ||
| Simulation Color Blindness AIO (Switch) | Foxioo … | The shader contains all color blindness effects in one. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Simulation Color Blindness AIO (Switch) | MIT | ||
| Simulation Of Achromatomaly (Switch) | Foxioo … | Shader simulates achromatomaly color blindness. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Simulation Of Achromatomaly (Switch) | MIT | ||
| Simulation Of Achromatopsia (Switch) | Foxioo … | Shader simulates archomatomal color blindness. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Simulation Of Achromatopsia (Switch) | MIT | ||
| Simulation Of Deuteranomaly (Switch) | Foxioo … | Shader simulates deuteranomal color blindness. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Simulation Of Deuteranomaly (Switch) | MIT | ||
| Simulation Of Deuteranopia (Switch) | Foxioo … | Shader simulates deuteranopic color blindness. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Simulation Of Deuteranopia (Switch) | MIT | ||
| Simulation Of Protanomaly (Switch) | Foxioo … | Shader simulates protanomal color blindness. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Simulation Of Protanomaly (Switch) | MIT | ||
| Simulation Of Protanopia (Switch) | Foxioo … | Shader simulates protanopic color blindness. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Simulation Of Protanopia (Switch) | MIT | ||
| Simulation Of Tritanomaly (Switch) | Foxioo … | Shader simulates tritanomal color blindness. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Simulation Of Tritanomaly (Switch) | MIT | ||
| Simulation Of Tritanopia (Switch) | Foxioo … | Shader simulates tritanopic color blindness. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Simulation Of Tritanopia (Switch) | MIT | ||
| Sinus Wave (Switch) | Foxioo | Shader changes the scale of a given pixel with sinus wave | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Sinus Wave (Switch) | MIT | ||
| Sinus Wave Offset (Switch) | Foxioo | Shader moves colors through sinus wave | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Sinus Wave Offset (Switch) | MIT | ||
| Squeeze (Switch) | Foxioo | (This effect is an attempt to recreate Squeeze from the Alight Motion) Distorts texture by squeezing it along one axis while expanding it along the other axis. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Squeeze (Switch) | MIT | ||
| Straight To Premultiplied Alpha (Texture) | Foxioo | This shader converts Straight Alpha to Premultiplied Alpha. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Straight To Premultiplied Alpha (Texture) | MIT | ||
| Subtraction (Background) | Foxioo | Base and blend colors are subtracted. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction (Background) | MIT | ||
| Subtraction With Arccosinus (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the arccosinus function. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Arccosinus (Background) | MIT | ||
| Subtraction With Arcsinus (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the arcsinus function. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Arcsinus (Background) | MIT | ||
| Subtraction With Arctangent (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the arctangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Arctangent (Background) | MIT | ||
| Subtraction With Cosecant (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the cosecant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Cosecant (Background) | MIT | ||
| Subtraction With Cosinus (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the cosinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Cosinus (Background) | MIT | ||
| Subtraction With Cotangent (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the cotangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Cotangent (Background) | MIT | ||
| Subtraction With Floating Modulus (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the floating modulus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Floating Modulus (Background) | MIT | ||
| Subtraction With Hyperbolic Cosecant (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the hyperbolic cosecant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Hyperbolic Cosecant (Background) | MIT | ||
| Subtraction With Hyperbolic Cosinus (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the hyperbolic cosinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Hyperbolic Cosinus (Background) | MIT | ||
| Subtraction With Hyperbolic Sinus (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the hyperbolic sinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Hyperbolic Sinus (Background) | MIT | ||
| Subtraction With Hyperbolic Tangent (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the hyperbolic tangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Hyperbolic Tangent (Background) | MIT | ||
| Subtraction With Power (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the power function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Power (Background) | MIT | ||
| Subtraction With Reciprocal Square Root (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the reciprocal square root function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Reciprocal Square Root (Background) | MIT | ||
| Subtraction With Round (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the round function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Round (Background) | MIT | ||
| Subtraction With Secant (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the secant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Secant (Background) | MIT | ||
| Subtraction With Sinus (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the sinus function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Sinus (Background) | MIT | ||
| Subtraction With Square Root (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the square root function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Square Root (Background) | MIT | ||
| Subtraction With Tangent (Background) | Foxioo | Base and blend colors are subtracted after which the colors are reduced by the tangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Subtraction With Tangent (Background) | MIT | ||
| Superholo (Switch) | Foxioo | Base or blend colors are interestingly colored by the "Superholo" effect. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Superholo (Switch) | MIT | ||
| Swirl (Switch) | Foxioo | This shader makes a swirl distortion effect. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Swirl (Switch) | MIT | ||
| TV Analog Noise (Switch) | Foxioo | The shader simulates analog white noise from a TV. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | TV Analog Noise (Switch) | MIT | ||
| Temperature (Switch) | Foxioo | Shader changes color temperature | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Temperature (Switch) | MIT | ||
| Texture Mask (Texture) | Foxioo | This shader excludes the selected color causing the color to be invisible. | DX9+, Android, iOS, Mac | 2.0 | Itself, Texture | Here | Here | X, _, T, _ | 2025-10-18 | 2026-01-04 | Texture Mask (Texture) | MIT | ||
| Unity Bloom (Texture+Background) | Foxioo … | Shader burns your computer with powerful bloom. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Unity Bloom (Texutre+Background) | MIT | ||
| VHS (Background) | Foxioo … | This shader simulates the analog image from VHS tapes. Special thanks to JargeZ, rgm89git, SergeyMC9730, zhuker, and constanton for the "ntscqt" project (https://github.com/JargeZ/ntscqt). | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | VHS (Background) | MIT | ||
| VHS (Texture) | Foxioo … | This shader simulates the analog image from VHS tapes. Special thanks to JargeZ, rgm89git, SergeyMC9730, zhuker, and constanton for the "ntscqt" project (https://github.com/JargeZ/ntscqt). | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | VHS (Texture) | MIT | ||
| Vector Gradient Bloom (Switch) | Foxioo | Vector Gradient Blur shader divides an object's texture into smaller fragments and takes colors from points, then these points serve as colors for gradients and additionally a bloom effect is applied. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Vector Gradient Bloom (Switch) | MIT | ||
| Vector Gradient Blur (Switch) | Foxioo | Vector Gradient Blur shader divides an object's texture into smaller fragments and takes colors from points, then these points serve as colors for gradients. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Vector Gradient Blur (Switch) | MIT | ||
| Void (Background) | Foxioo | This effect draws stars in the texture and blurs the background using noise. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Void (Background) | MIT | ||
| Windows Aero (Background) | Foxioo | Shader simulates the Windows 7/Vista window effect. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Windows Aero (Background) | MIT | ||
| Windows Aero Clean (Background) | Foxioo | Shader simulates the Windows 7/Vista window effect, also multiplying colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Windows Aero Clean (Background) | MIT | ||
| Windows Aero Tinted (Background) | Foxioo | Shader simulates the Windows 7/Vista window effect, also changing color tones. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Windows Aero Tinted (Background) | MIT | ||
| Alpha Fish (Texture) | Foxioo | This shader renders a stylized fish-like figure using procedural shapes and color blending, with customizable visibility and texture mixing. It combines multiple geometric elements like circles and gradients to create a layered fish silhouette with highlights and shadows. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-12-31 | 2026-01-11 | Alpha Fish (Texture) | MIT | ||
| Water Reflected (Background) | Foxioo | The shader provides an advanced water effect from a 2D view with reflection. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background, Texture | Here | Here | X, _, T, _ | 2025-12-31 | 2026-01-04 | Water Reflected (Background) | MIT | ||
| Division With Hyperbolic Secant (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the hyperbolic secant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Hyperbolic Secant (Background) | MIT | ||
| Addition With Hyperbolic Cotangent (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the hyperbolic cotangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Hyperbolic Cotangent (Background) | MIT | ||
| Addition With Hyperbolic Secant (Background) | Foxioo | Base and blend colors are added after which the colors are reduced by the hyperbolic secant function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Addition With Hyperbolic Secant (Background) | MIT | ||
| Division With Hyperbolic Cotangent (Background) | Foxioo | Base and blend colors are divided after which the colors are reduced by the hyperbolic cotangent function. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-10-18 | 2026-01-04 | Division With Hyperbolic Cotangent (Background) | MIT | ||
| Background Channel Offset Clip | Looki … | Offsets the red, green, blue, and alpha channels of a background texture independently in X and Y directions, then clips the result based on user-defined boundaries. | DX9 | 2.0 | Background | Here | Here | X, _, _, _ | 2023-01-10 | 2026-01-11 | BgChannelOffsetClip | |||
| Color Grading Mask | Sketchy … | Uses up to two 3d lookup tables (LUTs) to modify background image colors. This version uses object's alpha as mask. | DX9+ | 2.0 | Itself, Background, Texture | Here | Here | X, _, T, O | 2023-01-07 | 2023-01-07 | ColorGradingMask | |||
| Alpha Channel 2 | Sketchy … | Loads an alpha channel, multiplies the original alpha by the mask alpha. | DX9+, Android, iOS, Mac | 2.0 | Itself, Texture | Here | Here | X, _, _, O | 2023-10-19 | 2023-10-19 | Alpha2 | |||
| Hue/Saturation (Photoshop) | NaitorStudios | Adjusts hue, saturation and lightness. | DX9 | 2.5 | Here | Here | X, _, _, O | 2025-01-20 | 2025-01-20 | ColorAdjust_Photoshop | ||||
| Color Key Alpha 2 | Zetcom … | Select a color transparency | DX9 | 2.0 | Itself | Here | Here | X, _, _, _ | 2022-04-07 | 2022-04-07 | ColorKeyAlpha2 | |||
| Flip Horizontally (for background) | ... | Flips the input texture horizontally by mirroring it along the vertical axis. | DX9+, Android, iOS, Mac | 1.04 | Background | Here | Here | X, _, _, O | 2024-04-02 | 2026-01-11 | FlipX_BG | |||
| Shape Mask3 | mihailsh … | Mask Background using texture as alpha channel, this version repeats the mask texture... | DX9+ | 2.0 | Itself, Texture | Here | Here | X, _, _, O | 2025-04-08 | 2025-04-08 | Shape_mask3 | |||
| Vector Scaler 2 | Nobuyuki … | An algorithm for smoothly scaling edge textures using preprocessed distance fields stored in the alpha channel. | DX9 | 2.0 | Itself | Here | Here | X, _, _, _ | 2024-05-17 | 2026-01-11 | VectorScale2 | |||
| Color Replacer Dynamic MP (Color Array) | Looki | Replaces specified colors in an image with new colors, using multiple passes to handle different sets of color replacements. This version uses color array parameters, which can be easily expanded if limits allow (mostly on DX11). | DX9+ | 2.0 | Itself | Here | Here | X, _, _, O | 2021-01-07 | 2026-01-11 | DynamicColorReplacer2 | |||
| Alpha Dither | Sketchy | Simulates alpha channel transparency using ordered dithering. | DX9+ | 2.49 | Itself | Here | Here | X, _, _, _ | 2021-03-04 | 2021-03-04 | AlphaDither2 | |||
| P3DX11 Background | Sketchy … | Must be applied to an object used as the background (do not use a plain colour) | DX9+, Android | 2.0 | Itself | Here | X, _, _, _ | 2023-12-05 | 2024-06-22 | P3DX11_background | ||||
| P3DX11 Display | Sketchy … | Must be applied to an object overlaid on top of all other P3D objects | DX9+, Android | 2.0 | Itself, Background | Here | X, _, _, _ | 2023-12-05 | 2024-06-22 | P3DX11_display | ||||
| P3D Skybox | Lizard … | Applies a perspective projection to a textured plane, specifically designed for P3D 2.x | DX9+, Android | 2.5 | Itself, Background | Here | X, _, _, _ | 2017-08-18 | 2024-06-22 | P3D_skybox | ||||
| FakeDepth | Sketchy … | This shader extracts depth information from the background texture and remaps it to create a fake depth-based coloring effect, where the foreground pixels are replaced with color values derived from the background's depth data. The effect simulates depth-based coloring by converting background pixel values into RGB components based on modular arithmetic, producing a pseudo-depth visualization. | DX9 | 2.0 | Itself, Background | Here | Here | X, E, _, _ | 2023-11-30 | 2026-01-11 | fakedepth | |||
| Real Depth Buffer | Sketchy … | This shader outputs a depth buffer with an adjustable depth value, allowing for custom depth rendering while preserving the original texture color. It enables precise control over depth values for effects like depth-based post-processing or custom depth testing. | DX9+, Android, iOS, Mac | 2.49 | Background | Here | Here | X, _, _, _ | 2022-07-29 | 2026-01-11 | RealDepth | |||
| Background Gaussian Blur | Looki | 12 iterations, using pre-calculated circle. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2021-04-10 | 2021-04-10 | BgGaussianBlur | |||
| Cel Shaded Normal Map (Advanced) | NaitorStudios | Apply a normal map to an object | DX9 | 2.49 | Itself, Texture | Here | X, _, _, _ | 2023-03-18 | 2026-01-11 | CelShadedNormalAdvanced | ||||
| cleanEdge | Ported … | A pixel art upscaling algorithm for clean rotations | DX9+ | 2.49 | Itself | Here | Here | X, E, _, O | 2024-06-28 | 2024-06-28 | CleanEdge | |||
| Color Corruption | Ported … | Corrupts color data like Baldi | DX9+ | 2.49 | Itself | N/A | Here | X, E, _, O | 2023-06-06 | 2023-06-06 | ColorCorruption | |||
| Color Replacement | Ported … | Replaces specific colors based on static filter colors with dynamic replacement colors, controlled by Lerp Values. | DX9 | 2.5 | Itself | N/A | Here | X, _, _, O | 2024-02-03 | 2024-02-03 | ColorReplacement | |||
| CombiShader: Flip + Hole | Sphax … | Flip the texture of the object and put a hole into the texture. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, O | 2023-06-09 | 2023-06-09 | CombiShader_Flip+Hole | |||
| Crop + Hue/Saturation (Photoshop) | NaitorStudios | Crops the texture and adjusts hue, saturation and lightness. | DX9 | 2.5 | Itself | N/A | Here | X, _, _, _ | 2025-02-11 | 2025-02-11 | Crop_ColorAdjust_Photoshop | |||
| Blur + Noise | Sphax … | Applies a multi-sample blur effect with added noise for texture filtering, using a configurable coefficient to control the blur intensity. Combines multiple texture samples in a 3x3 grid around each pixel to produce a smooth blurred output. | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2021-06-29 | 2026-01-11 | CS_Blur_Improved | |||
| Crop hole | Sphax … | Crop the image and set the transparency of the cropped surface | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2025-03-19 | 2025-03-19 | CS_CropHole | |||
| Diamond Pattern Transition | NaitorStudios | This shader creates a dynamic diamond pattern based on the pixel size and progress parameters. | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, O | 2024-03-12 | 2024-03-12 | DiamondPatternTransition | |||
| Disintegration Wipe | NaitorStudios | Disintegrates the object to the desired angle. | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2024-11-07 | 2024-11-07 | DisintegrationWipe | |||
| Displacement Map | NaitorStudios | Displaces the texture of an object or background based on a displacement map, allowing for detailed surface variations by shifting pixel coordinates according to the map's color values. The effect supports separate control over horizontal and vertical displacement, multiple channel modes for the displacement map, and options to wrap or clamp the displaced texture coordinates. | DX9+ | 2.5 | Itself, Background, Texture | N/A | X, E, T, _ | 2024-02-18 | 2026-01-11 | DisplacementMap | ||||
| Displacement Map (No Antialiasing) | NaitorStudios | Displaces the texture of an object or background based on a displacement map, allowing for detailed surface variations by shifting pixel coordinates according to the map's color values. The effect supports separate control over horizontal and vertical displacement, multiple channel modes for the displacement map, and options to wrap or clamp the displaced texture coordinates. | DX9+ | 2.5 | Itself, Background, Texture | N/A | X, E, T, _ | 2024-02-13 | 2026-01-11 | DisplacementMapNoAA | ||||
| Dual Glow with Drop Shadow | Original … | Combines a drop shadow with dual inner and outer glow effects. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2024-10-11 | 2024-10-17 | DualGlowDropShadow | |||
| Dynamic Lighting & Shadows | Apply a normal map to an object | DX9 | 2.0 | Itself, Texture | N/A | Here | X, E, T, _ | 2022-12-14 | 2026-01-11 | DynamicLight&Shadows | ||||
| Flowmap Basic (DX9) | NaitorStudios | Creates a flowing, distorted visual effect by using a flow map to displace texture coordinates over time, producing animated movement patterns. It applies lighting based on the flow direction and includes controls for timing, distortion strength, and gamma correction. | DX9 | 2.5 | Itself, Texture | N/A | X, E, _, O | 2025-10-20 | 2026-01-11 | FlowmapBasic | ||||
| Flowmap Basic (DX9, Alt Version) | NaitorStudios | Uses object/layer texture as flowmap, affects the background. | DX9 | 2.5 | Itself, Background, Texture | N/A | X, _, _, _ | 2025-10-20 | 2025-10-20 | FlowmapBasicAlt | ||||
| Flowmap Plus (DX9) | Converted … | Flow-map distortion with ping-pong phase blending and simple lighting. iChannel0 -> FlowTex (RGB: flow.xy in [0..1], flow.z magnitude). Object texture is iChannel1. Set Time (s) from events (e.g., Timer/1000.0). | DX9 | 2.5 | Itself, Texture | N/A | X, _, _, _ | 2025-09-29 | 2025-09-29 | FlowmapPlus | ||||
| Angle (Fusion-like rotation) | Sphax … | Rotate the picture of the object (not the object itself) | DX9+, Android | 2.0 | Itself | N/A | Here | X, _, _, _ | 2024-05-12 | 2024-05-12 | Fusion_Angle | |||
| Lens Distortion with Rotation | Based … | This shader applies lens distortion to the background based on the object's texture and allows for the rotation of the distortion texture. | DX9+ | 2.0 | Itself, Background | N/A | Here | X, _, _, O | 2024-09-10 | 2024-09-10 | LensRotate | |||
| Line Boil | NaitorStudios | Creates a boiling or bubbling effect on textures by displacing pixels based on a noise pattern and time, while also adding a crayon-like texture displacement. It allows for adjustments to the intensity and appearance of the effect, including brightness, saturation, and a fill color overlay. | DX9+ | 2.0 | Itself, Texture | N/A | X, E, T, O | 2023-06-10 | 2026-01-11 | LineBoil | ||||
| Line Boil (for background) | NaitorStudios | Creates a boiling or bubbling effect on textures by displacing pixels based on a noise pattern and time, while also adding a crayon-like texture displacement. It allows for adjustments to the intensity and appearance of the effect, including brightness, saturation, and a fill color overlay. | DX9+ | 2.0 | Background, Texture | N/A | X, _, T, O | 2023-06-10 | 2026-01-11 | LineBoil_BG | ||||
| Nobu's Texture Overlay (edit) | Nobuyuk … | Apply a tiled texture to an object. Beta 1 | DX9 | 2.0 | Itself, Texture | N/A | X, E, _, _ | 2022-09-01 | 2026-01-11 | NaitorStudiosCRT | ||||
| Parallax Distortion | NaitorStudios | Distorts the background based on the object’s color luminance, scrolling in one direction at a time. | DX9+ | 2.0 | Itself, Background | N/A | X, _, _, O | 2025-07-24 | 2025-07-24 | ParallaxDistortion | ||||
| Reflection Filter with Mask | Pixelthief … | Reflects the background inside the area | DX9+ | 2.0 | Background, Texture | N/A | Here | X, _, T, O | 2024-04-28 | 2024-04-28 | ReflectionFilterMask | |||
| 4-Rook Antialiasing (RGSS) | NaitorStudios | Reduces jagged edges in images by sampling neighboring pixels and averaging their colors, using a technique that checks four surrounding points to smooth out aliasing artifacts. It works by taking multiple samples around each pixel and combining them to create a smoother, higher quality image output. (May not work under DX11) | DX9+ | 2.0 | Itself | N/A | X, _, _, O | 2024-06-27 | 2026-01-11 | RGSS | ||||
| Ripple (for background) | NaitorStudios | Effect inspired by Super Mario World paintings. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2023-12-04 | 2023-12-04 | RippleBG | |||
| Scrolling Texture 2 | Originally … | Apply a tiled texture to the background. Has object scale parameters. | DX9 | 2.0 | Itself, Texture | N/A | Here | X, _, _, _ | 2023-01-03 | 2026-01-11 | ScrollingTexture2 | |||
| Scrolling Texture 3 | Originally … | Scrolls the object's tiled texture. | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, O | 2025-11-05 | 2025-11-05 | ScrollingTexture3 | |||
| Signed Distance Field | NaitorStudios | Renders text or shapes using a signed distance field technique, allowing for crisp, scalable graphics with customizable thickness, softness, and outline effects. It blends the base color with an outline color based on distance from the shape's edge, enabling smooth anti-aliased rendering. | DX9 | 2.0 | Itself | N/A | X, _, _, _ | 2024-05-23 | 2026-01-11 | SDF | ||||
| Shock Wave | Ported … | This shader creates a shock wave effect that emanates from the center of the image, with the wave's radius growing over time. The effect distorts the image around the wavefront, creating a visual impression of a spreading ripple or blast wave. | DX9 | 2.0 | Background | N/A | Here | X, _, _, O | 2024-03-14 | 2026-01-11 | Shock Wave | |||
| SpritesheetTranstion (WIP) | NaitorStudios | Shader for animating sprites from a spritesheet with sprite repeat and flip options. | DX9 | 2.0 | Itself, Texture | N/A | X, E, T, _ | 2024-10-01 | 2024-10-01 | SpritesheetTransition | ||||
| Spritesheet | NaitorStudios | Spritesheet for animation with flipping capabilities. | DX9+, Android, iOS, Mac | 2.0 | Itself, Texture | N/A | X, _, T, _ | 2024-10-01 | 2026-01-11 | Spritesheet_Basic | ||||
| Texture Wipe (Simple) | NaitorStudios | Create transitions for it on: https://eevee.itch.io/particle-wipe-generator Because of a issue on Fusion, when applied to Layers it only works perfectly on DX11 Premultiplied mode.It can only be used applied to a Layer or Frame on Windows (at least up to build 295) | DX9 | 2.0 | Itself, Background, Texture | N/A | Here | X, _, T, _ | 2024-05-16 | 2026-01-11 | TextureWipeSimple | Full version available at NaitorStudios Patreon, Ko-Fi or itch.io | ||
| Volumetric Light | NaitorStudios | Full-scene radial blur with scalar controls | DX11 | Itself | N/A | Here | X, E, _, O | 2025-10-09 | 2026-01-11 | VolumetricLight | DX11 ONLY at the moment. | |||
| Wind Sway (vertically inverted) | NaitorStudios | Make a sprite sway and bend, like it is affected by the wind. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, O | 2025-09-16 | 2026-01-11 | WindSway2 | |||
| Wind Sway with Antialiasing (vertically inverted) | NaitorStudios | Make a sprite sway and bend, like it is affected by the wind. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2025-09-16 | 2026-01-11 | WindSway2AA | |||
| 3dPerspective | MuddyMole … | Applies 3D perspective transformation to a 2D texture by simulating camera rotation and translation around the texture plane, with adjustable tilt angles, distance, zoom, and lighting parameters. | DX9+ | 2.0 | Itself | Here | Here | X, E, _, O | 2022-12-03 | 2026-01-11 | 3dPerspective_1_1 | |||
| 3dPerspective | MuddyMole … | Applies 3D perspective transformation to a 2D texture by simulating camera rotation and translation around the texture plane, with adjustable tilt angles, distance, zoom, and lighting parameters, including support for a reverse-side image. | DX9 | 2.49 | Itself, Texture | Here | Here | X, _, _, _ | 2022-12-04 | 2026-01-11 | 3dPerspective_1_2 | |||
| 3dPerspective | MuddyMole … | Applies 3D perspective transformation to a 2D texture by simulating camera rotation and translation around the texture plane, with adjustable tilt angles, distance, zoom, and lighting parameters. It supports both front and reverse sides of the object with separate texture sampling and dynamic lighting based on user-defined parameters. | DX9+ | 2.0 | Itself, Texture | Here | Here | X, E, _, O | 2022-12-04 | 2026-01-11 | 3dPerspective_1_3 | |||
| 3dPerspective | MuddyMole … | Applies 3D perspective transformation to a 2D texture by simulating camera rotation and translation around the texture plane, with adjustable tilt angles, distance, zoom, and lighting parameters. It has a reverse side texture and supports multiple rendering modes including image-based, animated frame-based, and mirrored frame-based views with adjustable tilt, zoom, and lighting parameters. | DX9+ | 2.0 | Itself, Texture | Here | Here | X, E, _, O | 2022-12-05 | 2026-01-11 | 3dPerspective_1_4 | |||
| 3dPerspective 1.5a (advanced) | MuddyMole … | Creates a 3D perspective effect by rotating a 2D texture in 3D space and applying lighting, with options to use a separate image for the reverse side of the object. It supports adjustable tilt angles, camera distance, zoom, and light direction for realistic rendering. | DX9+, Android, iOS, Mac | 2.0 | Itself, Texture | Here | Here | X, E, _, _ | 2022-12-05 | 2026-01-11 | 3dPerspective_1_5a | |||
| 3dPerspective 1.5b (basic) | MuddyMole … | Creates a 3D perspective effect by rotating a 2D image around the X, Y, and Z axes, allowing users to control tilt, roll, zoom, and camera distance for a realistic 3D viewing experience. It supports mirroring the reverse side of the image and includes parameters for adjusting the horizontal, vertical, and roll angles, as well as the camera's distance and zoom level. | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, E, _, _ | 2022-12-08 | 2026-01-11 | 3dPerspective_1_5b | |||
| Under Water (for background) | Sphax … | Under Water animated effect | DX9+, Android, iOS, Mac | 2.0 | Background | N/A | Here | X, _, _, O | 2024-06-29 | 2024-06-29 | CS_UnderWaterBG | |||
| Blur Antialiasing | Sphax … | Applies a multi-sampled blur effect by averaging pixel colors and alpha values from a 3x3 neighborhood around each texel, using a configurable coefficient to control the blur intensity. | DX9 | 2.49 | Itself | N/A | Here | X, _, _, _ | 2023-01-14 | 2026-01-11 | CS_BlurAA | |||
| Colorize: Cyan + Luminance | Sphax … | Change the cyan parts to colorized ones | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2024-06-26 | 2024-06-26 | CS_ColorizeCyan2 | |||
| Crop (in Pixels) | Sphax … | Crop the image and set the transparency of the cropped surface | DX9+, Android, iOS, Mac | 2.0 | Itself | N/A | Here | X, E, _, O | 2023-08-30 | 2023-11-21 | CS_CropPx | |||
| Crop with Smooth Edges | Sphax … | Crop the image with smooth edges and set the transparency of the cropped surface | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, O | 2024-07-29 | 2024-07-29 | CS_CropSmooth | |||
| Rotate (background) | Sphax … | Rotate the picture of the object (not the object itself) | DX9+ | 2.0 | Background | N/A | Here | X, _, _, O | 2023-04-29 | 2023-04-29 | CS_RotateBG | |||
| Compression | Defisym | Reduces color depth by rounding pixel values to fewer color levels, creating a compressed or posterized visual effect. It also downsamples the texture based on a specified sampler size to further compress the image. | DX9+ | 2.0 | Itself | Here | Here | X, E, _, O | 2023-02-15 | 2026-01-11 | Compression | |||
| Compression (Background) | Defisym … | Reduces color depth by rounding pixel values to fewer color levels, creating a compressed or posterized visual effect. It also downsamples the texture based on a specified sampler size to further compress the image. | DX9+ | 2.0 | Background | Here | Here | X, _, _, O | 2023-02-25 | 2026-01-11 | CompressionBG | |||
| Ring Health Bar 2 | Defisym | Creat Ring Health Bar | DX9 | 2.49 | Itself | Here | Here | X, _, _, _ | 2023-09-20 | 2023-09-20 | ringhealthbar2 | |||
| Some water (for Layer) | mihailsh … | water effect | DX9+ | 2.0 | Background, Texture | N/A | X, E, T, _ | 2023-02-21 | 2023-02-21 | some_water2 | ||||
| Equirectangular Projection (No AA) | rosme … | Takes an equirectangular image and projects a view with 3D perspective. | DX9+ | 2.5 | Background | N/A | Here | X, _, _, O | 2020-12-13 | 2023-11-30 | Equirectangular Projection (No AA) | |||
| Equirectangular Projection 2 | Edit … | Takes an equirectangular image and projects a view with 3D perspective. This version uses the object's texture so it doesn't require massive app resolutions to work well. | DX9+ | 2.5 | Itself | N/A | Here | X, E, _, O | 2021-09-03 | 2021-09-03 | Equirectangular Projection 2 | |||
| Equirectangular Projection 3 | Edit … | Takes an equirectangular image and projects a view with 3D perspective. This version uses a texture parameter so it doesn't require massive app resolutions to work well. | DX9+ | 2.5 | Itself, Texture | N/A | Here | X, E, _, O | 2022-01-31 | 2022-01-31 | Equirectangular Projection 3 | |||
| Shock Wave FX | Darthmarshie … | Shock Wave Dx9 for darkmanx_429 CT Forum member | DX9 | 2.0 | Itself | N/A | Here | X, _, _, O | 2023-06-16 | 2023-06-16 | Shockwave | |||
| Sphere Map | Gigatron | Animated Sphere Map | DX9, Android | 2.0 | Itself | N/A | Here | X, _, _, _ | 2023-01-01 | 2023-01-01 | Sphere_mp | |||
| Starfield 8 Layer | Gigatron | Amiga Like 8 Layer StarField | DX9, Android | 2.0 | Itself | N/A | Here | X, _, _, _ | 2023-01-01 | 2023-01-01 | Starfield8p | |||
| Mosaic (for background) | Looki … | Creates a pixelated mosaic effect by dividing the image into a grid of colored boxes, with the number of columns and rows determined by the parameters. The X and Y offsets shift the position of the boxes to create a tiled pattern. | DX9+, Android, iOS, Mac | 2.0 | Background | Here | Here | X, _, _, O | 2023-04-02 | 2026-01-11 | MosaicBG | |||
| Sphere BG | Looki … | Put the background texture onto a sphere. Sorry for the display bug at too high perspective-coefficient! Will be fixed soon. | DX9+ | 2.0 | Background | N/A | Here | X, _, _, O | 2023-05-16 | 2023-05-16 | SphereBG | |||
| Radial Blur 2 | Looki | Here | DX9 | 2.49 | Itself | N/A | Here | X, _, _, _ | 2022-12-20 | 2022-12-20 | RadialBlur2 | |||
| Radial Blur (for background) | Looki … | Here | DX9+, Android, iOS, Mac | 2.0 | Background | N/A | Here | X, _, _, _ | 2023-09-11 | 2023-09-11 | RadialBlurBG | |||
| 8Bit Retro Shader | Catstronaut | Reduces the palette down to 256 colors using 3 red bits, 3 green bits and 2 blue bits. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2023-01-03 | 2023-01-03 | 8BitColor | |||
| Color Fill | bybyblue … | Replaces the color of every pixel with a solid fill color while preserving the original alpha channel. It takes a single color parameter and applies it uniformly across the entire image. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, O | 2023-05-23 | 2026-01-11 | ColorFill | |||
| Color Manipulation | author … | Color manipulation shader | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2023-06-04 | 2023-06-04 | Colormanip | |||
| Scale and Rotate | gkinfinity … | Scale and Rotate an image or Layer | DX9+ | 2.0 | Background | N/A | Here | X, E, _, O | 2023-05-04 | 2023-05-04 | ScaleAndRotate | |||
| Zoom + Rotate | Sphax … | Zoom in and out + Rotate | DX9+ | 2.0 | Background | N/A | Here | X, E, _, _ | 2023-01-03 | 2023-01-04 | ZoomRotate | |||
| Color Shift | Cazra | Taking a greyscale image, a start color, and an end color, map the greyscale pixels from the source image to an appropriate color between the start (black) and end (white) colors. | DX9 | 2.49 | Itself | Here | Here | X, _, _, _ | 2024-01-30 | 2026-01-11 | ColorShift | |||
| Counter Gradient | Nomok | Replacement for counter bars. | DX9+ | 2.0 | N/A | Here | X, _, _, _ | 2023-12-19 | 2023-12-19 | counter_gradient | ||||
| Funky Fisheye | Nomok | A customizable Fisheye Lens overlay. | DX9+ | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2023-12-12 | 2023-12-12 | Funky_fisheye | |||
| Random Sample Bloom - MipMap Ready - DX11 Only | n89 | A 180-point sample bloom using pre-defined points in a randomized circular pattern. "Mip map ready" meaning if Fusion allows for mipmaps in the future this should just work and look much better. | DX9+ | 2.49 | Itself | N/A | Here | X, _, _, _ | 2023-08-31 | 2023-08-31 | Random Sample Bloom | |||
| Ink Pattern Overlay | Looki | Overlay the image with a pattern. | DX9 | 2.0 | Itself, Texture | N/A | Here | X, _, _, _ | 2024-03-27 | 2024-03-27 | InkPatternOverlay | |||
| Manipulation Sensation | Nomok | DX9+ | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2024-12-14 | 2025-08-01 | manipulationsensation | ||||
| Passthrough Render | ... | Passthrough Render ( prester.org ) | DX9 | 1.04 | Itself | N/A | Here | X, _, _, _ | 2022-11-27 | 2022-11-27 | Passthrough | |||
| Radial Wipe | ButterMun | Fades alpha smoothly from the center of the object. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2023-05-30 | 2024-02-04 | RadialWipe | |||
| RectangleMultiply | Myp | This shader creates a bordered rectangle by multiplying the colors of a background image with the main image only within the rectangle's area, leaving the border area as a solid color. The rectangle's size, border thickness, and color are customizable parameters. | DX9 | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2024-12-12 | 2026-01-11 | RectangleMultiply | |||
| Selective BG Color Swap | bybyblue … | Replaces overlapping pixels that match a given RGB | DX9+ | 2.0 | Itself, Background | N/A | Here | X, _, _, O | 2024-10-18 | 2024-10-19 | SelectiveBGColorSwap | |||
| Swirl | Nomok | DX9+ | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2024-12-14 | 2026-01-11 | swirl | ||||
| wind tremor | azarl | Creates a subtle wind-like trembling effect on textures by shifting the horizontal texture coordinates based on the vertical position and a weight value. The effect can be adjusted using two parameters: raito controls the intensity of the wave movement, and weight determines how strong the trembling appears. | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, _ | 2024-07-21 | 2026-01-11 | wind_tremor | |||
| Logical ARLEFTSHIFT Base (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are shifted by a LEFTSHIFT for base based on blend colors, after exceeding the shift, the last bit is inserted. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Logical ARLEFTSHIFT Base (Background) | |||
| Logical ARLEFTSHIFT Blend (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are shifted by a LEFTSHIFT for blend based on base colors, after exceeding the shift, the last bit is inserted. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Logical ARLEFTSHIFT Blend (Background) | |||
| Logical ARRIGHTSHIFT Base (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are shifted by a RIGHTSHIFT for base based on blend colors, after exceeding the shift, the first bit is inserted. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Logical ARRIGHTSHIFT Base (Background) | |||
| Logical ARRIGHTSHIFT Blend (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are shifted by a RIGHTSHIFT for blend based on base colors after, exceeding the shift, the first bit is inserted. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Logical ARRIGHTSHIFT Blend (Background) | |||
| Logical ROTATELEFT Base (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are shifted by a LEFTSHIFT for base based on blend colors and and loops the bits when they go out of range. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Logical ROTATELEFT Base (Background) | |||
| Logical ROTATELEFT Blend (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are shifted by a LEFTSHIFT for blend based on base colors and loops the bits when they go out of range. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Logical ROTATELEFT Blend (Background) | |||
| Logical ROTATERIGHT Base (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are shifted by a RIGHTSHIFT for base based on blend colors and loops the bits when they go out of range. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Logical ROTATERIGHT Base (Background) | |||
| Logical ROTATERIGHT Blend (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are shifted by a RIGHTSHIFT for blend based on base colors and loops the bits when they go out of range. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Logical ROTATERIGHT Blend (Background) | |||
| Logical LEFTSHIFT Base (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are shifted by a LEFTSHIFT for base based on blend colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Logical LEFTSHIFT Base (Background) | |||
| Logical LEFTSHIFT Blend (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are shifted by a LEFTSHIFT for blend based on base colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Logical LEFTSHIFT Blend (Background) | |||
| Logical RIGHTSHIFT Base (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are shifted by a RIGHTSHIFT for base based on blend colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Logical RIGHTSHIFT Base (Background) | |||
| Logical RIGHTSHIFT Blend (Background) | Foxioo … | This shader is a modification of the "AND" shader created by Cazra. The colors are shifted by a RIGHTSHIFT for blend based on base colors. | DX9+, Android, iOS, Mac | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Logical RIGHTSHIFT Blend (Background) | |||
| Comparison Different (Background) | Foxioo | It compares the color between the base and blend separately for each RGB channel, indicating whether the color is different. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Comparison Different (Background) | |||
| Comparison Equal (Background) | Foxioo | It compares the color between the base and blend separately for each RGB channel, indicating whether the color is equal. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Comparison Equal (Background) | |||
| Comparison Greater (Background) | Foxioo | It compares the color between the base and blend separately for each RGB channel, indicating whether the color is greater. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Comparison Greater (Background) | |||
| Comparison Greater Equal (Background) | Foxioo | It compares the color between the base and blend separately for each RGB channel, indicating whether the color is greater or equal. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Comparison Greater Equal (Background) | |||
| Comparison Less (Background) | Foxioo | It compares the color between the base and blend separately for each RGB channel, indicating whether the color is less. | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Comparison Less (Background) | |||
| Comparison Less Equal (Background) | Foxioo | TIt compares the color between the base and blend separately for each RGB channel, indicating whether the color is less or equal | DX9+, Android, iOS, Mac | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2026-01-04 | 2026-01-04 | Comparison Less Equal (Background) | |||
| Composite Video Compression (Texture) | Foxioo | The shader simulates analog video compression similar to how a composite cable worked. | DX9+, Android, iOS, Mac | 2.5 | Itself, Background | Here | Here | X, _, _, _ | 2025-12-23 | 2026-01-04 | Composite Video Compression (Texture) | |||
| Unpack | Sketchy … | Image unpacker. DX9 version might not be as efficient... | DX9+, Android | 2.5 | Itself | N/A | Here | X, E, _, O | 2024-05-23 | 2024-05-24 | unpack | |||
| Unpack 2 | Sketchy … | Image unpacker, 4 more images into alpha channel | DX9+ | 2.0 | Background | N/A | Here | X, _, _, _ | 2024-05-23 | 2024-05-23 | unpack2 | |||
| Unpack (4x4) | Sketchy … | Image unpacker. DX9 version might not be as efficient... | DX9+, Android | 2.5 | Itself | N/A | Here | X, _, _, O | 2024-05-24 | 2024-05-24 | unpack4x4 | |||
| Unpack (for background) | Sketchy … | Image unpacker. DX9 version might not be as efficient... | DX9+ | 2.0 | Background | N/A | Here | X, E, _, _ | 2024-05-23 | 2024-05-23 | unpackBG | |||
| Angular Blur | ower396 | Directional blur, but better https://www.ronja-tutorials.com/post/023-postprocessing-blur | DX9+ | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2024-11-14 | 2026-01-11 | Angular Blur | |||
| BetterLens | Looki … | Zoom the background using the object's texture. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2024-11-14 | 2024-11-14 | BetterLens | |||
| BetterLensXY | ower396 … | Zoom the background using the object's texture. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2024-11-14 | 2024-11-14 | BetterLensXY | |||
| Directional Blur 4x | ower396 … | Blurring through direction and coefficient. (Thanks to Sphax for angle conversion) | DX9+ | 2.0 | Itself | Here | Here | X, _, _, _ | 2024-11-14 | 2024-11-14 | DirBlur x4 | |||
| Directional Blur 5x | ower396 … | Blurring through direction and coefficient. (Thanks to Sphax for angle conversion) | DX9+ | 2.0 | Itself | Here | Here | X, _, _, _ | 2024-11-14 | 2024-11-14 | DirBlur x5 | |||
| Panorama (No AA) | Clickteam … | Panorama effect from the FNaF remaster. | DX9+ | 2.0 | Background | Here | Here | X, _, _, _ | 2024-11-14 | 2024-11-14 | RPanoramaNoAA | |||
| SimpleZoom | ower396 | Zooms into the center of an image by scaling the texture coordinates, creating a magnified view of the middle portion of the input image. The zoom factor determines how much to magnify, with values greater than 1 zooming in and values less than 1 zooming out. | DX9+ | 2.0 | Background | Here | Here | X, _, _, _ | 2024-11-14 | 2026-01-11 | SimpleZoom | |||
| 3D Enhanced | MuddyMole … | Creates a 3D perspective effect by distorting texture coordinates to simulate depth, with controls for adjusting the height, center, and lighting of left and right sides of the view. It uses cross-ratio metrology to accurately map the texture, giving the illusion of a 3D scene from a 2D image. | DX9+ | 2.49 | Itself | Here | Here | X, E, _, O | 2025-02-10 | 2026-01-11 | 3Denhanced | |||
| TintEffect | bybyblue … | Tints the image towards a specified color with adjustable intensity. | DX9+ | 1.04 | Itself | N/A | Here | X, _, _, O | 2025-06-01 | 2025-06-02 | AlphaTint | |||
| DCT Shader | Tu … | Shader para Transformada Discreta del Coseno (DCT) e Inversa (IDCT) | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2025-08-12 | 2025-08-12 | DCTShader | |||
| Dynamic Flow | ButterMun | A dynamic flowing pattern shader with pink default and color tweaking. Source: https://www.shadertoy.com/view/tdG3Rd | DX9+ | 2.49 | Itself, Background | N/A | Here | X, _, _, _ | 2025-05-02 | 2026-01-11 | DynamicFlow | |||
| Explosion | Hawke | Creates an animated explosion effect by distorting texture coordinates and blending them with a glowing light color based on the distance from the center. The effect expands outward over time, simulating the rapid growth and brightness of an explosion. | DX9+ | 2.49 | Background | N/A | Here | X, E, _, _ | 2025-03-19 | 2026-01-11 | explosion | |||
| Glitch Effect | Fadzior | Simulates glitch effect | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, _ | 2024-06-04 | 2024-06-04 | Glitch Effect | |||
| Posterize | nomok | Applies gamma correction and color quantization to create a posterized image effect with adjustable gamma coefficient and number of colors. | DX9+ | 2.0 | Itself | Here | Here | X, _, _, _ | 2023-03-10 | 2026-01-11 | Posterize | |||
| Spritesheet Shader | CallofAS22 … | Spriteheet shader, an adaptation of the GLSL shader by passiomatic (https://github.com/passiomatic) and based on the CallofAS22's SSMatteIn shader. | DX9+ | 2.0 | Itself, Texture | N/A | Here | X, E, _, _ | 2025-12-15 | 2025-12-15 | SpriteSheet | |||
| Tiny Outline | asker | One Pixel Outline Shader | DX9+ | 2.0 | Itself | Here | Here | X, _, _, _ | 2025-09-16 | 2025-11-04 | TinyOutline | |||
| Advanced 3-color palette swap | asker | Swap up to three different colors to other colors, with custom brightness. If a color swap is enabled, it will swap all pixels where that color is dominant and the other two color channels are of equal value. Brightness of the new color is determined by the channel values. | DX9+ | 2.0 | Itself | Here | Here | X, E, _, _ | 2025-11-04 | 2025-11-04 | AdvancedPalette | |||
| Card3D | asker | Rotate a card in 3D - v1.0 | DX9+ | 2.49 | Itself | Here | Here | X, E, _, _ | 2025-11-04 | 2025-11-04 | Card3D | |||
| Card3D - Foil | asker | Rotate a card in 3D with one of two foil effects - v1.0 | DX9+ | 2.49 | Itself, Texture | Here | Here | X, _, _, _ | 2025-11-04 | 2025-11-04 | Card3D_Foil | |||
| Card3D - Glass | asker | Rotate a card in 3D with a glass effect - v1.0 | DX9+ | 2.49 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-04 | 2025-11-04 | Card3D_Glass | |||
| Cross-stitch | asker | Pixelate with a cross-stitch pattern | DX9+ | 2.49 | Itself, Texture | Here | Here | X, E, _, _ | 2025-11-04 | 2025-11-04 | CrossStitch | |||
| Cross-stitch With Drop Shadow | asker | Pixelate with a cross-stitch pattern and a simple shadow | DX9+ | 2.49 | Itself, Texture | Here | Here | X, _, _, _ | 2025-11-04 | 2025-11-04 | CrossStitch_DropShadow | |||
| NinePatch Redux | asker | Create custom-scaled graphical boxes with ease | DX9+, Android, iOS, Mac | 2.0 | Itself | Here | Here | X, _, _, _ | 2025-03-25 | 2025-11-04 | NinePatchRedux | |||
| Prison Spotlight Gameboy | asker | A spotlight effect by mapping pixel brightness to a set of predefined grayscale colors, creating a retro gameboy-style lighting look. It uses a background texture to determine brightness and selects the closest matching color from a palette to apply to the main texture. | DX9+ | 2.0 | Itself, Background | Here | Here | X, _, _, _ | 2025-11-04 | 2026-01-11 | PrisonSpotlight | |||
| Soft Shadow | asker | Pixelate with a cross-stitch pattern | DX9+ | 2.0 | Itself | Here | Here | X, E, _, _ | 2025-11-04 | 2025-11-04 | SoftShadow | |||
| Waist Water | asker | Have the character submerged in water | DX9+ | 2.0 | Itself | Here | Here | X, E, _, _ | 2025-11-04 | 2025-11-04 | WaistWater | |||
| Texture Atlas Shader | zhaba | Texture atlas shader with custom selection XY scale and position. | DX9+ | 2.0 | Texture | N/A | Here | X, _, _, _ | 2026-01-05 | 2026-01-05 | TextureAtlas | |||
| glowing outline | TheRidiculousR | draws an outline in the color of the object, 7.6x as bright;WIP | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2023-02-27 | 2023-03-24 | PixelOutlineCol | |||
| Thinner Pixel outline | Looki … | Draws a 1px border around an object | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, _ | 2023-01-04 | 2023-01-04 | thinnerOutline | |||
| Accurate Sonic Fade (Yellow) | DarkD04 … | Accutate Sonic the Hedgehog fade from Megadrive games! Special thanks to Vectorsatyr for code reference! | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, O | 2024-05-17 | 2024-05-17 | Accurate Sonic Fade Yellow | |||
| Blur 30 + Add (Linear Dodge) | Combined … | Blur the image using 30 iterations. | DX9+ | 2.5 | Itself, Background | N/A | Here | X, _, _, O | 2024-05-10 | 2024-05-10 | Blur30_Add | |||
| CRT Mania | Looki | Simulates a CRT display for a retro look. | DX9 | 2.49 | Itself | N/A | Here | X, _, _, _ | 2023-04-11 | 2023-04-11 | CRTmania | |||
| Color Replacer Dynamic MP + Tint | DX9 … | Replaces specified colors in an image with new colors, using multiple passes to handle different sets of color replacements. Has an extra Tint parameter, since RGB Coef may not work on DX9 version. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, O | 2023-01-07 | 2026-01-11 | DynamicColorReplacerTint | |||
| Color Replacer Dynamic MP + Tint + Blend modes | DX9 … | Replaces specified colors in an image with new colors, using multiple passes to handle different sets of color replacements. Has an extra Tint parameter, since RGB Coef may not work on DX9 version and supports additive or subtractive blending with a background texture. | DX9+ | 2.49 | Itself, Background | N/A | Here | X, _, _, O | 2023-06-13 | 2026-01-11 | DynamicColorReplacerTintBlend | |||
| FXAA | fnkycoldmadeanr … | Applies fast approximate anti-aliasing to smooth jagged edges in rasterized graphics, reducing visual artifacts while maintaining performance. It analyzes pixel colors and blends them based on edge detection to produce cleaner image output. | DX9+ | 2.0 | Itself | N/A | Here | X, _, _, O | 2023-01-14 | 2026-01-11 | FXAA | |||
| Lens (Antialiasing) | Looki | Zoom the background using the object's texture. | DX9 | 2.0 | Itself, Background | N/A | Here | X, _, _, _ | 2020-07-21 | 2020-07-21 | Lens_Antialiasing | |||
| Background Offset (No Antialiasing) | Looki … | Offsets the background using the object's texture (Red for X, Green for Y). This version also uses the object's alpha channel as mask. | DX9+ | 2.0 | Itself, Background | N/A | Here | X, _, _, O | 2023-01-09 | 2023-01-09 | OffsetNoAA | |||
| Perspective Panorama (For object, layer or frame - No antialiasing) | NaitorStudios | This shader recreates the Panorama effect from Perspective object. | DX9+ | 2.0 | Itself | Here | X, _, _, _ | 2025-01-27 | 2025-01-27 | Panorama2NoAA | ||||
| Perspective Panorama (For background - No antialiasing) | NaitorStudios | This shader recreates the Panorama effect from Perspective object. | DX9+ | 2.0 | Background | Here | X, _, _, _ | 2023-11-21 | 2025-01-27 | PanoramaNoAA | ||||
| Projection | A shader that projects a 3D view using an equirectangular image | DX9+ | 2.49 | Itself, Background | N/A | Here | X, _, _, _ | 2022-08-08 | 2023-01-19 | Projection | ||||
| Color Replacer Dynamic MP + Tint + Blend modes + Flip | DX9 … | Replaces specified colors in an image with new colors, using multiple passes to handle different sets of color replacements. Has an extra Tint parameter, since RGB Coef may not work on DX9 version and supports additive, subtractive blending modes along with optional horizontal and vertical texture flipping. | DX9+ | 2.5 | Itself, Background | N/A | Here | X, _, _, O | 2025-03-25 | 2026-01-11 | DynamicColorReplacerTintBlendFlip | |||
| Palette Cycle | TimmyTopHat … | Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Both requires a texture with 256x2 pixels. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9+ | 2.49 | Itself, Texture | N/A | Here | X, E, _, _ | 2022-07-21 | 2026-01-11 | PaletteCycle | |||
| Palette Cycle BG | TimmyTopHat … | Change a palette to another, missing colors will not be changed. DX9 limited to 32 colors, DX11 limited to 256 colors. Both requires a texture with 256x2 pixels. It doesn't play well with Blend Coef on DX11 Premultiplied, use the parameter instead. | DX9+ | 2.49 | Itself, Background, Texture | N/A | Here | X, E, _, _ | 2025-01-20 | 2026-01-11 | PaletteCycleBG | |||
| Squeeze | Pixelthief. | Pinch an image towards its center, spiralling inwards. | DX9 | 2.0 | Itself | N/A | Here | X, _, _, _ | 2010-05-02 | 2010-05-02 | Squeeze. | |||
| Ultra Rare (Directional) | YugiGlossBoss | Simulates tilt-based directional shimmer with gold tint. | DX9+ | 2.0 | Itself | N/A | Here | X, E, _, _ | 2025-04-25 | 2025-04-25 | UltraRare | |||
| Voxel Terrain Alpha | Sketchy | Alpha Voxel-based 3D terrain. | DX9+ | 2.49 | Texture | N/A | Here | X, E, _, _ | 2022-12-10 | 2022-12-10 | VoxelTerrain_Alpha | |||
| Voxel Model 1 | MuddyMole … | Renders an image as a voxelized 3D model with adjustable camera angles, lighting, and clipping planes. | DX9+ | 2.0 | Texture | N/A | Here | X, E, _, _ | 2022-12-11 | 2026-01-11 | VoxelModel_1 |
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